Endgame Hub
Data as of 3.8.0Every rotating endgame mode in one place: the Tower of Adversity, the Whimpering Wastes, the Endstate Matrix and the Fantasies of the Thousand Gateways — with season dates, floors, buffs and recommended teams.
Tower of Adversity
Season 42 · Nov 9, 2026 — Dec 7, 2026 · Ends in 26 days
Area 1
Tower 1
1 floorTower 2
1 floorTower 3
1 floorTower 4
1 floorArea 2
Tower 1
1 floorTower 2
1 floorTower 3
1 floorTower 4
1 floorArea 3
Tower 1
1 floorTower 2
1 floorTower 3
1 floorTower 4
1 floorRecent seasons (12)
- Season 43Dec 7, 2026 — Jan 4, 2027
- Season 42Nov 9, 2026 — Dec 7, 2026current
- Season 41Oct 12, 2026 — Nov 9, 2026
- Season 40Sep 14, 2026 — Oct 12, 2026
- Season 39Aug 17, 2026 — Sep 14, 2026
- Season 38Jul 20, 2026 — Aug 17, 2026
- Season 37Jun 22, 2026 — Jul 20, 2026
- Season 36May 25, 2026 — Jun 22, 2026
- Season 35Apr 27, 2026 — May 25, 2026
- Season 34Mar 30, 2026 — Apr 27, 2026
- Season 33Mar 2, 2026 — Mar 30, 2026
- Season 32Feb 2, 2026 — Mar 2, 2026
Whimpering Wastes
Season 23 · Oct 26, 2026 — Nov 23, 2026 · Ends in 12 days
Respawning Waters: Chasm
Doomstrand
Targets 1500 / 2000 / 2500 (B / A / S)Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Whirlpool
Targets 1500 / 2000 / 2500 (B / A / S)Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Riptide
Targets 1500 / 2500 / 3500 (B / A / S)Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Tempest
Targets 1500 / 2500 / 3500 (B / A / S)Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Seabane
Targets 1500 / 2500 / 3500 (B / A / S)Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Respawning Waters: Torrents
Infinite Torrents
Targets 3500 / 4000 / 4500 / 5000 / 5500 (B / A / S / SS / SSS)endlessTotal DMG taken by enemies is increased by 30%.
Dealing damage or defeating enemies restores Ember.
The Burning Waves state starts when Ember is full, which lasts for 30s. During this state, attacks that hit enemies cause them to take 60% more Total DMG for 5s.
All Tokens have unlimited uses while inside the Infinite Torrents.
When hit by a Resonator's skill, enemies in the Mistune state take an instance of Tune Break DMG and then exit the Mistune state.
Recent seasons (8)
- Season 25Dec 21, 2026 — Jan 18, 2027
- Season 24Nov 23, 2026 — Dec 21, 2026
- Season 23Oct 26, 2026 — Nov 23, 2026current
- Season 22Sep 27, 2026 — Oct 26, 2026
- Season 21Aug 30, 2026 — Sep 27, 2026
- Season 20Aug 2, 2026 — Aug 30, 2026
- Season 19Jul 5, 2026 — Aug 2, 2026
- Season 18Jun 7, 2026 — Jul 5, 2026
Endstate Matrix
9 cycles with their tower buffs — the modifiers that decide which team comps clear each stage.
S2 Phase 4
Stability AccordsSingularity ExpansionStage 17 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Liberation DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target's total DMG taken is increased by 25% for 30s. Enemies take 80% more total Glacio Chafe DMG.
- Basic DMG Enhancement — Resonators deal 25% more total DMG for 2s upon gaining a Shield.<br>Total Echo Skill DMG is increased by 65%.<br>When a Resonator triggers Unison Response, they deal 55% more total DMG for 30s.
- Enhancement: Tune Break — Inflicting Tunability - Shifting increases the total DMG dealt by all Resonators in the team by 25% for 30s.<br>Dealing Tune Rupture DMG increases the total DMG dealt by the Resonator by 30% for 30s.
Stage 18 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Liberation DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target's total DMG taken is increased by 25% for 30s. Enemies take 80% more total Glacio Chafe DMG.
- Basic DMG Enhancement — Resonators deal 25% more total DMG for 2s upon gaining a Shield.<br>Total Echo Skill DMG is increased by 65%.<br>When a Resonator triggers Unison Response, they deal 55% more total DMG for 30s.
- Enhancement: Tune Break — Inflicting Tunability - Shifting increases the total DMG dealt by all Resonators in the team by 25% for 30s.<br>Dealing Tune Rupture DMG increases the total DMG dealt by the Resonator by 30% for 30s.
S2 Phase 3
Stability AccordsSingularity ExpansionStage 15 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Basic Attack DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target takes 25% more total DMG and an additional 30% more total Electro DMG for 30s.
- Basic DMG Enhancement — Total Echo Skill DMG is increased by 40%.<br>When a Resonator triggers Unison Response, they deal 55% more total DMG for 30s.<br>Resonators deal 11% more total DMG upon gaining a Shield for 2s, stacking up to 5 times. The stacks are cleared when the Resonator is switched out.
- Enhancement: Tune Break — Inflicting Tunability - Shifting increases the total DMG dealt by all Resonators in the team by 25% for 30s.<br>Inflicting Hack - Shifting increases the total DMG dealt by the Resonator by 30% for 30s.
Stage 16 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Basic Attack DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target takes 25% more total DMG and an additional 30% more total Electro DMG for 30s.
- Basic DMG Enhancement — Total Echo Skill DMG is increased by 40%.<br>When a Resonator triggers Unison Response, they deal 55% more total DMG for 30s.<br>Resonators deal 11% more total DMG upon gaining a Shield for 2s, stacking up to 5 times. The stacks are cleared when the Resonator is switched out.
- Enhancement: Tune Break — Inflicting Tunability - Shifting increases the total DMG dealt by all Resonators in the team by 25% for 30s.<br>Inflicting Hack - Shifting increases the total DMG dealt by the Resonator by 30% for 30s.
S2 Phase Two
Stability AccordsSingularity ExpansionStage 13 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Heavy Attack DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target's total DMG taken is increased by 25% for 30s. Enemies take 80% more total Glacio Chafe DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 30%. Total Havoc DMG is increased by 20%. Total Resonance Skill DMG is increased by 20%.
- Enhancement: Tune Break — When a Resonator inflicts Tunability - Shifting, the total DMG dealt by all Resonators in the team is increased by 25% for 30s.<br>When a Resonator inflicts Tune Strain - Shifting, their total DMG is increased by 30% for 15s.
Stage 14 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Heavy Attack DMG.
- Enhancement: Negative Status — When inflicted with Negative Statuses, the target's total DMG taken is increased by 25% for 30s. Enemies take 80% more total Glacio Chafe DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 30%. Total Havoc DMG is increased by 20%. Total Resonance Skill DMG is increased by 20%.
- Enhancement: Tune Break — When a Resonator inflicts Tunability - Shifting, the total DMG dealt by all Resonators in the team is increased by 25% for 30s.<br>When a Resonator inflicts Tune Strain - Shifting, their total DMG is increased by 30% for 15s.
S2 Phase 1
Stability AccordsSingularity ExpansionStage 11 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Skill DMG.
- Enhancement: Negative Status — When affected by Negative Statuses, the target's total DMG taken is increased by 25% for 30s.<br>Inflicting Havoc Bane increases Resonators' total DMG dealt by 30% for 15s.
- Enhancement: Echo Skill — Echo Skill Total DMG is increased by 30%, Fusion Total DMG by 20%, and Heavy Attack Total DMG by 20%.
- Enhancement: Tune Break — Resonators' total Tune Rupture DMG is increased by 150%. <br>Inflicting Tunability - Shifting increases total DMG by 25% for 30s.
Stage 12 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Skill DMG.
- Enhancement: Negative Status — When affected by Negative Statuses, the target's total DMG taken is increased by 25% for 30s.<br>Inflicting Havoc Bane increases Resonators' total DMG dealt by 30% for 15s.
- Enhancement: Echo Skill — Echo Skill Total DMG is increased by 30%, Fusion Total DMG by 20%, and Heavy Attack Total DMG by 20%.
- Enhancement: Tune Break — Resonators' total Tune Rupture DMG is increased by 150%. <br>Inflicting Tunability - Shifting increases total DMG by 25% for 30s.
S1 Phase 3
Stability AccordsSingularity ExpansionStage 9 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Basic Attack DMG.
- Negative Status Enhancement — When inflicted with Negative Statuses, the target's total DMG taken is increased by 20% for 30s. Enemies take 80% more total Glacio Chafe DMG and Fusion Burst DMG.
- Echo Skill Enhancement — Resonators' Total Echo Skill DMG is increased by 40%, and Total Aero DMG is increased by 20%.
- Hack Enhancement — When a Resonator inflicts Tunability - Shifting, total DMG dealt by Resonators in the team is increased by 20% for 30s.<br>When a Resonator inflicts Hack - Shifting, their total DMG dealt is increased by 30% for 30s.
Stage 10 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Basic Attack DMG.
- Negative Status Enhancement — When inflicted with Negative Statuses, the target's total DMG taken is increased by 20% for 30s. Enemies take 80% more total Glacio Chafe DMG and Fusion Burst DMG.
- Echo Skill Enhancement — Resonators' Total Echo Skill DMG is increased by 40%, and Total Aero DMG is increased by 20%.
- Hack Enhancement — When a Resonator inflicts Tunability - Shifting, total DMG dealt by Resonators in the team is increased by 20% for 30s.<br>When a Resonator inflicts Hack - Shifting, their total DMG dealt is increased by 30% for 30s.
S1 Stage II
Stability AccordsSingularity ExpansionStage 7 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Liberation DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG, and 30% more total Glacio DMG for 30s.<br>Enemies take 80% more total Glacio Chafe and Fusion Burst DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 20%. Total Havoc DMG is increased by 20%. Total Resonance Skill DMG is increased by 20%.
- Enhancement: Tune Break — When a Resonator inflicts Tunability - Shifting, total DMG dealt by Resonators in the team is increased by 20% for 30s.<br>When a Resonator inflicts Tune Strain - Shifting, their total DMG is increased by 30% for 15s.
Stage 8 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG. Enemies take 20% more total Resonance Liberation DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG, and 30% more total Glacio DMG for 30s.<br>Enemies take 80% more total Glacio Chafe and Fusion Burst DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 20%. Total Havoc DMG is increased by 20%. Total Resonance Skill DMG is increased by 20%.
- Enhancement: Tune Break — When a Resonator inflicts Tunability - Shifting, total DMG dealt by Resonators in the team is increased by 20% for 30s.<br>When a Resonator inflicts Tune Strain - Shifting, their total DMG is increased by 30% for 15s.
S1 Phase 1
Stability AccordsSingularity ExpansionStage 5 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG and 20% more total Heavy Attack DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Spectro Frazzle, they take 50% more total Spectro Frazzle DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 40%. Total Aero DMG is increased by 20%.
- Enhancement: Tune Break — After inflicting Tune Rupture - Shifting, the Resonator's total DMG is increased by 20%, and deals 200% more total Tune Rupture DMG for 15s.<br><br>After inflicting Tune Strain - Shifting, the Resonator's total DMG is increased by 50% for 15s.
Stage 6 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG and 20% more total Heavy Attack DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Spectro Frazzle, they take 50% more total Spectro Frazzle DMG.
- Enhancement: Echo Skill — Total Echo Skill DMG is increased by 40%. Total Aero DMG is increased by 20%.
- Enhancement: Tune Break — After inflicting Tune Rupture - Shifting, the Resonator's total DMG is increased by 20%, and deals 200% more total Tune Rupture DMG for 15s.<br><br>After inflicting Tune Strain - Shifting, the Resonator's total DMG is increased by 50% for 15s.
Cycle 2
Stability AccordsSingularity ExpansionStage 3 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG and 20% more total DMG from Basic Attack.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Fusion Burst, they take 30% more total DMG.
- Enhancement: Echo Skill — Echo Skill total DMG is increased by 20%. Fusion total DMG is increased by 20%. Heavy Attack total DMG is increased by 20%.
- Enhancement: Tune Break — When enemies are affected by Tune Rupture - Shifting or Tune Rupture - Interfered, they take 20% more total DMG. Enemies take 200% more Tune Rupture DMG.<br>When enemies are affected by Tune Strain - Shifting or Tune Strain - Interfered, they take 50% more total DMG.
Stage 4 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG and 20% more total DMG from Basic Attack.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Fusion Burst, they take 30% more total DMG.
- Enhancement: Echo Skill — Echo Skill total DMG is increased by 20%. Fusion total DMG is increased by 20%. Heavy Attack total DMG is increased by 20%.
- Enhancement: Tune Break — When enemies are affected by Tune Rupture - Shifting or Tune Rupture - Interfered, they take 20% more total DMG. Enemies take 200% more Tune Rupture DMG.<br>When enemies are affected by Tune Strain - Shifting or Tune Strain - Interfered, they take 50% more total DMG.
Cycle 1
Stability AccordsSingularity ExpansionStage 1 · team limit 3 · difficulty 0
- General Enhancement — Enemies take 20% more total DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Aero Erosion, each stack causes them to take 5% more DMG, up to 30%.
- Enhancement: Tune Break — When enemies are affected by Tune Rupture - Shifting or Tune Strain - Shifting, they take 20% more total DMG. Enemies take 200% more Tune Rupture DMG.
- Enhancement: Echo Skill — Enemies take 48% more total DMG from Echo Skill. Each time a Resonator casts the Echo Skill, all Resonators in the team deal 5% more total Havoc DMG, up to 30%. Echo with the same name from the same Resonator cannot trigger this effect repeatedly.
Stage 2 · team limit 0 · difficulty 1
- General Enhancement — Enemies take 20% more total DMG.
- Enhancement: Negative Status — When enemies are inflicted with Negative Statuses, they take 20% more total DMG for 30s. When enemies are inflicted with Aero Erosion, each stack causes them to take 5% more DMG, up to 30%.
- Enhancement: Tune Break — When enemies are affected by Tune Rupture - Shifting or Tune Strain - Shifting, they take 20% more total DMG. Enemies take 200% more Tune Rupture DMG.
- Enhancement: Echo Skill — Enemies take 48% more total DMG from Echo Skill. Each time a Resonator casts the Echo Skill, all Resonators in the team deal 5% more total Havoc DMG, up to 30%. Echo with the same name from the same Resonator cannot trigger this effect repeatedly.
Fantasies of the Thousand Gateways
Gateway 3706 · Nov 9, 2026 — Nov 16, 2026 · Ends in 5 days
Difficulty thresholds
Recent gateways (12)
- Gateway 3806Dec 21, 2026 — Dec 28, 2026
- Gateway 3805Dec 14, 2026 — Dec 21, 2026
- Gateway 3804Dec 7, 2026 — Dec 14, 2026
- Gateway 3803Nov 30, 2026 — Dec 7, 2026
- Gateway 3802Nov 23, 2026 — Nov 30, 2026
- Gateway 3801Nov 16, 2026 — Nov 23, 2026
- Gateway 3706Nov 9, 2026 — Nov 16, 2026current
- Gateway 3705Nov 2, 2026 — Nov 9, 2026
- Gateway 3704Oct 26, 2026 — Nov 2, 2026
- Gateway 3703Oct 19, 2026 — Oct 26, 2026
- Gateway 3702Oct 12, 2026 — Oct 19, 2026
- Gateway 3701Oct 5, 2026 — Oct 12, 2026
Patch notes
See which characters, weapons and items shipped in the current game version.