WutheringWaves -Builds
Characters Augusta
Augusta - Augusta character portrait

Augusta

Electro Broadblade

Augusta | Ephor of Septimont. The undying sun eternally ablaze, and a banner under which defeat does not exist.
She comes. She sees. She conquers.
With blade held high, she awaits the next challenger or the fate that claims it cannot be defied.

HP 10,300
ATK 463
DEF 1,112

Skills Overview

Hunter's Path skill icon

Hunter's Path

Normal Attack
Warrior's Blade skill icon

Warrior's Blade

Resonance Skill
Sunward Conquest skill icon

Sunward Conquest

Resonance Liberation
Glory's Favor skill icon

Glory's Favor

Inherent Skill
Blazing Valor skill icon

Blazing Valor

Inherent Skill
Stride of Goldenflare skill icon

Stride of Goldenflare

Intro Skill
Call Me By the Sun skill icon

Call Me By the Sun

Forte Circuit
Battlesong of the Unyielding skill icon

Battlesong of the Unyielding

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Blighted Crown of Puppet King
Luminous Calendula
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Blighted Crown of Puppet King
Luminous Calendula
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Blighted Crown of Puppet King
12×
Luminous Calendula
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Blighted Crown of Puppet King
16×
Luminous Calendula
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Blighted Crown of Puppet King
20×
Luminous Calendula
FF Tidal Residuum
80000×
Shell Credit

Character Items

Seal of Sun and Gryphon item icon

Seal of Sun and Gryphon

The stone used to craft this seal was quarried from the very mountains where Septimont's ancestors first set foot. Smooth and resilient, its pure white surface bears winding patterns carved by time itself, an indelible mark of history etched into the land. Adorning the seal are a gryphon and a sun, both forged from precious metals. The former represents valor and vision, while the latter represents eternity and glory. This small seal carries the hopes and dreams of Septimont's founders, a constant reminder to its bearer not to forget the resolve that began it all. Augusta still remembers the feel of it at her fingertips when she held it for the first time. It was cold yet tinged with a quiet heat. The heat of power. She knows well that behind that power lies more than just honor. The seal, though light enough to be tossed in the air, rests heavy in the palm, like the weight upon her shoulders, a burden that cannot be cast off.

Old Headband item icon

Old Headband

Before Augusta made a name for herself, she scraped together earnings from odd jobs to buy this headband adorned with the traditional patterns of Septimont. Back then, she was just another nameless Gladiator living a hard life, unseen and unheard. Every time before stepping foot into the arena, she would tie this headband around her head. It bore witness to every battle she fought and quietly wiped away every silent tear she shed. On the eve of a bloody Agon, Augusta laid the headband flat across her knees. With clumsy hands, she stitched a single line of small words onto its underside: "May I never forget why I draw my blade when I bleed." The characters were crooked, the needlework rough. When the final thread was pulled, she stood and tied the headband tight once more. She didn't look back at the road that had brought her here. She didn't need to.

"Little Acorniator" item icon

"Little Acorniator"

When Augusta was a child, she made a "playmate" out of an acorn. Just like its oddly shaped, ill-fated siblings, it too came from the great oak in Fabianum. Back then, Augusta hadn't yet learned the art of crafting. Most of the "Acorniators" she made were misshapen, some with broken legs, others with squashed heads. She gave each of those short-lived little fellows a name, then laid them to rest in the garden. Until one warm evening, she handed an unfinished Acorniator to her father. And in his hands, it came to "life." Solid. Handsome. Just like a real, mighty Gladiator. That's right. Little Acorniator was a decorated Gladiator. Its heroic feats included: —Defeating a spider that tried to spin a web on its helmet. —Defeating a storm that blew in through the window. —Defeating Acorniator "Chunky." —Defeating Acorniator "Lanky." In young Augusta's boundless imagination, Little Acorniator was the perfect image of a Hero of the Heroes. Years have passed. Now, Little Acorniator rests quietly in the corner of her study, like a weathered veteran enjoying a well-earned retirement. Meanwhile, the girl who once looked up to it still marches forward, steady as ever, down her own path to greatness.

Skill Priority

5

Resonance Liberation

Highest priority. Augusta's Liberation is her main source of damage, so upgrade this first.

4

Forte Circuit

Her Forte makes up a large portion of her damage and should be upgraded alongside Liberation, but slightly after Liberation.

3

Normal Attack

Augusta uses Heavy Attacks throughout rotations, so invest here. Still behind Liberation and Forte in priority.

2

Resonance Skill

Resonance Skill deals straightforward damage but is not a major source; upgrade after the core damage skills.

1

Intro Skill

Intro Skill is the least priority — used mainly for convenience and minor damage/Concerto regen.

Forte Circuit

Call Me By the Sun

When Ascendancy is full, Resonance Skill - Warrior's Blade is replaced by enhanced forms (Undying Sunlight: Strike/Leap/Plunge) that deal significant Electro DMG and grant Majesty on Plunge. The Plunge is considered Heavy Attack DMG and grants Majesty stacks.

Requirements: Requires Ascendancy to be full to access the enhanced Resonance Skill forms; unlocking/leveling Forte increases their potency.

Best Weapons

1
Thunderflare Dominion weapon icon

Thunderflare Dominion

Recommended for Main Electro DPS
2
Verdant Summit weapon icon

Verdant Summit

3
Ages of Harvest weapon icon

Ages of Harvest

4
Aureate Zenith weapon icon

Aureate Zenith

5
Autumntrace weapon icon

Autumntrace

6
Helios Cleaver weapon icon

Helios Cleaver

7
Guardian Broadblade weapon icon

Guardian Broadblade

Main Electro DPS Details

Best Weapon: Thunderflare Dominion
Alternative Weapons: Verdant Summit, Ages of Harvest, Aureate Zenith
Notes: Core playstyle: Heavy Attack focused DPS. Use the 4-3-3-1-1 cost Echo pattern and run a CRIT main stat on the 4-cost Echo (ideally The False Sovereign). Thunderflare Dominion synergizes with Augusta by boosting ATK and Heavy Attack DMG and providing stacking DEF ignore on Heavy Attacks.

Best Echo Sets

1
crown_of_valor + void_thunder echo set icon

Crown of Valor + Void Thunder

5 pieces

Best composition. Crown of Valor (3pc) provides large ATK and Crit DMG bonuses which Augusta maximizes via her shielding, while Void Thunder (2pc) supplies Electro DMG. Synergizes extremely well with her kit.

2
crown_of_valor + lingering_tunes echo set icon

Crown of Valor + Lingering Tunes

5 pieces

2nd best. Crown of Valor remains core for ATK/Crit DMG; Lingering Tunes provides more general ATK support as a supplementary 2pc set.

3
void_thunder echo set icon

Void Thunder

5 pieces

Early-game option / accessible set. Gives high Electro DMG Bonus; usable while building toward Crown of Valor but performs worse than the Crown+2pc options.

Recommended Main Echoes

Best main Echo for Augusta. Provides passive Electro and Heavy Attack DMG Bonus while equipped and deals high Electro DMG when the Echo Skill is cast.
Alternative main Echo. Grants Electro DMG and Heavy Attack DMG after its Claw attack hits. It requires time to ramp and the Echo Skill can cause some DPS loss, so it's second to The False Sovereign.

Best Stats

Cost 4 (Headpiece)

Crit DMG / Crit Rate

Cost 3 (Armor)

Electro DMG / ATK%

Cost 1 (Weapon)

ATK%

Substats Priority

Crit Rate Crit DMG Heavy Attack DMG Bonus ATK% Energy Regen Flat ATK

Tips & Tricks

  • Prioritize leveling Resonance Liberation first, then Forte Circuit, then Normal Attack. Resonance Skill and Intro Skill are lower priority.
  • Aim for ~70-80% Crit Rate and >250% Crit DMG (recommended target ~250%+). Try to reach ~3000 ATK for good scaling.
  • Use the 4-3-3-1-1 Echo cost pattern and get a CRIT main stat on the 4-cost Echo (The False Sovereign recommended).
  • For 3-cost Echo pieces, prefer Electro DMG main stats; ATK% is acceptable but slightly worse.
  • Prioritize Crit roll substats first, then Heavy Attack DMG Bonus, then ATK% — aim for ~120% Energy Regen to be comfortable with Liberation rotations.
  • Maintain Augusta's shield uptime (Glory's Favor) to fully utilize Crown of Valor bonuses and weapon synergy.
  • Tempest Mephis is a viable alternative main Echo but requires ramp time; The False Sovereign is generally superior for steady DPS.

Skills

Hunter's Path skill icon

Hunter's Path

Normal Attack
Basic Attack
Perform up to 4 consecutive attacks, dealing Electro DMG.

Heavy Attack - Steelclash
Consume STA to attack the target, dealing Electro DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2.

Mid-air Attack
Consume STA to perform Plunging Attack from mid-air, dealing Electro DMG.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after a successful Dodge to attack the target, dealing Electro DMG.

Mid-air Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of STA, dealing Electro DMG.

Heavy Attack - Thunderoar: Backstep
When Prowess is full, Heavy Attack - Steelclash is replaced with Heavy Attack - Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess.
- While in action, release or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack again within a certain period to perform Heavy Attack - Thunderoar: Spinslash.
- Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.

Heavy Attack - Thunderoar: Spinslash
Augusta whirls and lashes out with her Broadblade, dealing Electro DMG.

Heavy Attack - Thunderoar: Uppercut
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump when Prowess is full to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Resonance Skill - Warrior's Blade, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill or Jump to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.
If Prowess is full when casting Heavy Attack - Steelclash or Dodge Counter – Heavy Attack: Steelclash, release Normal Attack after a certain period or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack or Jump again to perform Heavy Attack - Thunderoar: Uppercut, dealing, Electro DMG and consuming all Prowess.

Dodge Counter - Heavy Attack: Steelclash
When Prowess is full, Dodge Counter is replaced with Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.

Dodge Counter - Thunderoar: Backstep
When Ascendancy is full, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack following a successful Dodge on the ground to cast Dodge Counter - Thunderoar: Backstep in place of Dodge Counter and Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG.
- Release or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack again within a certain period into the action to perform Heavy Attack - Thunderoar: Spinslash.
- Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted.

Prowess
Augusta can hold up to {0} points of Prowess.
- Prowess is obtained when Basic Attack, Heavy Attack - Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill - Warrior's Blade, Dodge Counter, or Dodge Counter - Heavy Attack: Steelclash deals damage.
- Prowess is fully restored when casting Intro Skill - Stride of Goldenflare.

Skill Values (Lv. 1)

Stage 1 DMG: 28.90%
Stage 2 DMG: 33.70%*2
Stage 3 DMG: 33.00%*3
Stage 4 DMG: 32.51%*3
Warrior's Blade skill icon

Warrior's Blade

Resonance Skill
Augusta leaps and slams down her Broadblade, dealing Electro DMG.

Skill Values (Lv. 1)

Skill DMG: 110.00%*3
Cooldown: 15
Concerto Regen: 10
Sunward Conquest skill icon

Sunward Conquest

Resonance Liberation
Resonance Liberation - Sword of Eternal Oath
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} and release Resonance Liberation to cast this skill. Augusta will sweep her Broadblade forward, dealing Electro DMG, considered as Heavy Attack DMG.

Resonance Liberation - Sublime is the Sun
When Majesty reaches {0} stacks, hold Resonance Liberation to cast Resonance Liberation - Sublime is the Sun. Casting Resonance Liberation - Sublime is the Sun costs no Resonance Energy but {0} stacks of Majesty instead.
- When casting Resonance Liberation - Sublime is the Sun, Augusta generates the Ruler's Realm and enters the Sworn Allegiance state for {1}s. Within this duration, time is temporarily stopped, and Resonator switching is disabled. Only Sublime is the Sun - Sunborne, Sublime is the Sun - Everbright Protector, and Dodge can be performed in the Sworn Allegiance state. Mid-air Attack is available while airborne.
- In the Sworn Allegiance state, {Cus:Ipt,Touch=tap PC=press Gamepad=press} or hold Normal Attack to cast Sublime is the Sun - Sunborne. Augusta can walk on water without consuming STA in this state.
- Performing environmental, gameplay, or other interactions ends Sworn Allegiance without triggering Sublime is the Sun - Everbright Protector.

Sublime is the Sun - Sunborne
Deal Electro DMG, considered as Heavy Attack DMG. After casting Sublime is the Sun - Sunborne {2} times, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack or Resonance Liberation to perform Sublime is the Sun - Everbright Protector.

Sublime is the Sun - Everbright Protector
Deal Electro DMG, considered as Heavy Attack DMG. Casting Sublime is the Sun - Everbright Protector ends the Sworn Allegiance state and consumes all stacks of Crown of Wills later. All other Resonators in the team will be made to leave the field.
- When Sworn Allegiance ends, Sublime is the Sun - Everbright Protector is automatically cast.
- During Sworn Allegiance, hold Resonance Liberation to cast Sublime is the Sun - Everbright Protector early.

Ruler's Realm
- Ruler's Realm lasts for {3}s.
- When Resonators in the team cast Intro Skill within Ruler's Realm, they gain a shield equal to {5} + {4} of Augusta's Max HP for {6}s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.

Majesty
Augusta can hold up to 2 stacks of Majesty.
- 1 stack of Majesty is obtained when casting Resonance Skill - Undying Sunlight: Plunge.
- 1 stack of Majesty is obtained when other Resonators in the team cast Outro Skill under the effect of Augusta's Outro Skill - Battlesong of the Unyielding.

Skill Values (Lv. 1)

Resonance Liberation - Sword of Eternal Oath DMG: 16.59%*2+66.36%*3+16.59%*2+287.56%
Sublime is the Sun - Sunborne DMG: 60.00%
Sublime is the Sun - Everbright Protector DMG: 120.00%+450.00%+3.00%*10
Resonance Liberation - Sword of Eternal Oath Cooldown: 25
Glory's Favor skill icon

Glory's Favor

Inherent Skill
When Augusta deals damage, she gains a shield equal to {1} + {0} of her Max HP for {2}s, triggered once every {3}s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
Blazing Valor skill icon

Blazing Valor

Inherent Skill
When Augusta is out of combat for over {0}s, she gains the following effects that can be triggered once every {1}s:
- If Majesty is less than 1 stack, restore 1 stack.
- Fully restore Crown of Wills.
Stride of Goldenflare skill icon

Stride of Goldenflare

Intro Skill
Deal Electro DMG.

Skill Values (Lv. 1)

Skill DMG: 50.00%*2
Concerto Regen: 10
Call Me By the Sun skill icon

Call Me By the Sun

Forte Circuit
Resonance Skill - Undying Sunlight: Strike
When Ascendancy is full, Resonance Skill - Warrior's Blade is replaced with Resonance Skill - Undying Sunlight: Strike, dealing Electro DMG.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
- Resonance Skill - Undying Sunlight: Strike can be re-cast shortly after being interrupted.
- Resonance Skill - Undying Sunlight: Leap can be cast some time again after being interrupted.
- Can be cast mid-air.

Resonance Skill - Undying Sunlight: Leap
Deal Electro DMG.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Plunge.
- Resonance Skill - Undying Sunlight: Leap can be re-cast shortly after being interrupted.
- Resonance Skill - Undying Sunlight: Plunge can be cast some time again after being interrupted.
- Can only be cast mid-air.

Resonance Skill - Undying Sunlight: Plunge
Consume all Ascendancy to cast this skill, dealing Electro DMG, considered as Heavy Attack DMG.
- Casting this skill grants 1 stack of Majesty.
- Can only be cast mid-air.

Dodge Counter - Undying Sunlight: Strike
When Ascendancy is full, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill after a successful ground Dodge or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack or Resonance Skill after successful Mid-air Dodge to cast Dodge Counter - Undying Sunlight: Strike, dealing Electro DMG, considered as Resonance Skill DMG.
- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap.
- Resonance Skill - Undying Sunlight: Leap can be cast again some time after being interrupted.

Ascendancy
Augusta can hold up to {0} points of Ascendancy.
- Ascendancy is obtained when Normal Attacks deal damage.
- Casting Intro Skill - Stride of Goldenflare restores {1} Ascendancy.
- Casting Resonance Skill - Warrior's Blade restores {2} Ascendancy.
- Casting Resonance Liberation - Sword of Eternal Oath restores {3} Ascendancy.

Skill Values (Lv. 1)

Resonance Skill - Undying Sunlight: Strike DMG: 70.00%*2
Resonance Skill - Undying Sunlight: Leap DMG: 112.00%+14.00%*2
Resonance Skill - Undying Sunlight: Plunge DMG: 43.55%+391.95%
Mid-air Dodge Counter - Undying Sunlight: Strike DMG: 70.00%*2
Battlesong of the Unyielding skill icon

Battlesong of the Unyielding

Outro Skill
The next Resonator switched onto the field gains the following effects for {0}s, which end immediately if they are switched out:
- Gain {1} DMG Amplification for all Attributes.
- Casting Outro Skill grants {2} {Cus:Sap,S=stack P=stacks SapTag=2} of Majesty and {3} {Cus:Sap,S=stack P=stacks SapTag=3} of Crown of Wills to Augusta.

Crown of Wills
Each stack grants {4} Electro DMG Bonus, up to {5} stack. When Resonance Liberation - Sublime is the Sun: Everbright Protector ends, all stacks of Crown of Wills are removed.

Chains

Stained in Scorched Earth chain icon

Stained in Scorched Earth

- Each stack of Crown of Wills additionally increases Augusta's Crit. DMG by {0}.
- The max stack of Crown of Wills is increased to {1}.
- Casting Intro Skill - Stride of Goldenflare now grants {2} {Cus:Sap,S=stack P=stacks SapTag=2} of Crown of Wills.
- Resonance Skill - Undying Sunlight: Strike, Resonance Skill - Undying Sunlight: Leap, and Resonance Skill - Undying Sunlight: Plunge are now immune to interruption.
Cleansed in Crimson War chain icon

Cleansed in Crimson War

- Crown of Wills provides additional effects: Each stack increases Augusta's Crit. Rate by {0}.
- For every {2} of Crit. Rate over {1}, Augusta gains {3} Crit. DMG increase, up to {4}.
Forged in Rot and Ruin chain icon

Forged in Rot and Ruin

The following skills have their DMG Multiplier increased by {0}:
- Heavy Attack - Thunderoar: Backstep, Dodge Counter - Thunderoar: Backstep, Heavy Attack - Thunderoar: Spinslash, Heavy Attack - Thunderoar: Uppercut.
- Resonance Skill - Undying Sunlight: Plunge.
- Resonance Liberation - Sublime is the Sun: Sunborne, Resonance Liberation - Sublime is the Sun: Everbright Protector.
Ascent in Sun and Glory chain icon

Ascent in Sun and Glory

Casting Intro Skill - Stride of Goldenflare increases the ATK of all Resonators in the team by {0} for {1}s.
Unshaken in Wrathful Tides chain icon

Unshaken in Wrathful Tides

The Shield provided by Inherent Skill - Glory's Favor is increased by {0}.
Engraved in Radiant Light chain icon

Engraved in Radiant Light

- Augusta can now hold up to {0} stacks of Crown of Wills.
- For every {2} of Crit. Rate over {1}, Augusta gains {3} Crit. DMG increase, up to {4}.
- When Augusta performs Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, she obtains {5} {Cus:Sap,S=stack P=stacks SapTag=5} of Crown of Wills. Augusta can only obtain {8} {Cus:Sap,S=stack P=stacks SapTag=8} of Crown of Wills every {6}s via Engraved in Radiant Light.
- While casting Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, Thunder Rage is triggered at the spot, dealing two instances of Electro DMG, with each instance equal to {7} of Augusta's ATK, considered as Heavy Attack DMG.

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Blighted Crown of Puppet King
Luminous Calendula
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Blighted Crown of Puppet King
Luminous Calendula
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Blighted Crown of Puppet King
12×
Luminous Calendula
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Blighted Crown of Puppet King
16×
Luminous Calendula
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Blighted Crown of Puppet King
20×
Luminous Calendula
FF Tidal Residuum
80000×
Shell Credit

Recommended Teams

Heavy Attack Hypercarry Team

Team Composition

Strategy

  • Start with Shorekeeper; build her Resonance and Concerto energy through her combos. Activate Stellarealm (Liberation) then switch to Mortefi once his Intro is ready.
  • As Mortefi, attack to build his energy via Resonance Skill resets. When available, cast his Liberation to provide Augusta with Coordinated Attacks.
  • Before switching out, use Mortefi's Echo Skill, then switch to Augusta once her Intro is available.
  • On-field with Augusta: quickly perform Prowess-enhanced Heavy Attacks, then cast Echo Skill to deal Electro DMG.
  • Use Augusta's Resonance Skill and Liberation, then a Heavy Attack combo to fill Ascendancy stacks; follow with her 3-attack Resonance Skill combo.
  • When Forte Plunge is available, activate Majesty-enhanced Resonance Liberation and enter Sworn Allegiance.
  • Pause time for ~7s; during this window perform 9 Sunborne slashes then cast Everbright Protector.
  • After Sworn Allegiance ends, perform a Heavy Attack combo (HA + BA2-4).
  • Switch out to Shorekeeper with her Intro and detonate Stellarealm.
  • Repeat the cycle until enemies are defeated.

Notes

Purpose: Heavy Attack-centric carry for Augusta. Shorekeeper provides general damage buffs and sustain (Stellarealm). Mortefi boosts Heavy Attack DMG with his Outro and provides off-field Coordinated Attacks. Gear/echo notes: recommended sets include Crown of Valor (3pc) + Void Thunder (2pc) on Augusta; Mortefi prefers Empyrean Anthem (5pc) only if Mortefi is S4—otherwise use Moonlit Clouds; Shorekeeper: Rejuvenating Glow (5pc).

Alternative Characters

Yinlin
Yinlin (Sub-DPS Replacement)

Sub-DPS Replacement
Yinlin can replace Mortefi as the Sub-DPS since she amplifies Electro DMG (which benefits Augusta) and also provides Coordinated Attacks for off-field damage.

Verina
Verina (Support Replacement)

Support Replacement
Verina can be used instead of Shorekeeper, providing coordinated attacks, healing, and team buffs for more sustain and utility.

Augusta Dual DPS Team

Team Composition

Strategy

  • Start with Shorekeeper; run her internal rotations to build Resonance and Concerto gauges. Activate Stellarealm then switch to Phrolova when her Intro is ready.
  • As Phrolova, generate six Volatile Notes via Basic Attacks and Resonance Skill combos. Once six are up, perform Scarlet Coda and enter Resolving Chord.
  • Use Phrolova's Liberation during Resolving Chord to summon/control Hecate, then switch to Augusta when her Outro is available.
  • On-field with Augusta: perform Prowess-enhanced Heavy Attacks then cast Echo Skill to deal Electro DMG.
  • Activate Augusta's Resonance Skill and Liberation, follow with Heavy Attacks to reach 100 Ascendancy.
  • Use Forte-enhanced Resonance Skill combo; when Forte Plunge is ready, hold Liberation and enter Sworn Allegiance.
  • During the ~7s time stop, perform 9 Sunborne slashes then cast Everbright Protector.
  • Afterward, switch to Shorekeeper to detonate Stellarealm.
  • Repeat the cycle until all enemies are defeated.

Notes

Purpose: Double-DPS setup where Phrolova amplifies Heavy Attack DMG (benefitting Augusta) while Shorekeeper supplies team-wide buffs. Alternate options: replace Shorekeeper with Cantarella for higher damage. Gear/echo note: you may use Midnight Veil as a 2-piece option for Phrolova as it also provides Havoc DMG Bonus.

Alternative Characters

Cantarella
Cantarella (Support Replacement)

Support Replacement
Cantarella can replace Shorekeeper for a more damage-oriented composition. She increases Phrolova's DPS by enabling off-field Hecate attacks via her Echo Skills.

Character Attributes

Base Stats (Level 90)

HP: 10,300
ATK: 463
DEF: 1,112

Character Details

Element: Electro
Weapon Type: Broadblade
Rarity:

Stats Growth

Level HP ATK DEF
80 9,606 431 1,037
81 9,675 434 1,045
82 9,744 438 1,052
83 9,814 441 1,060
84 9,883 444 1,067
85 9,953 447 1,075
86 10,022 450 1,082
87 10,092 453 1,090
88 10,161 456 1,097
89 10,231 459 1,105
90 10,300 463 1,112

Character Story

1 The Whisper

"Clang!"

As the sword was struck from her hand, the girl's consciousness was also cast into chaos.

Heat pulsed through her limbs. Then, numbness. Nerves stretched too tight snapped one by one, plunging her into a cold, silent dark.

She no longer remembered how many times she had been knocked down. She didn't know how many more times she would have to get back up.

Fear began to take root in her chest. It wrapped around her unraveling will like a cocoon spun of silk.

She was scared. Scared she'd collapse before achieving anything. Scared she'd fall on a path with no way back.

"Accept this feeling, Augusta..."

That voice rang in her ear, cutting through the dark like a match struck in a void.

"Learn fear. Learn dread. This is your very first lesson..."

"Learn to accept your weakness. Only by knowing weakness can you understand strength."

"Only by tasting defeat can you grasp the worth of power..."

"The path of glory wasn't paved for you. But if you reach its end, no one will care whose name you bore at the start."

"The will to become a hero... That alone is enough to begin becoming one..."

"So walk the path, Augusta... You have no other choice. And you need no other choice."

"Don't chase the light like a moth. Be the blazing sun no one dares to look at."

"Now rise, Augusta."

The whisper tore through the cocoon of fear, leaving her bare again in the freezing dark.

The cold stung what little will she had left, and then—

She stood.

Her legs shook. One foot dragged behind the other. She reached for her sword. Picked it up.

And once more, she challenged the Gladiator named Cato.

From that moment forward—

She wielded her very first victory like a blade, carving out her path to glory.

2 The Right of the Strong

Confront. Assess. Deliver the blow. Then came the verdict, the applause, and the cheers.

She ignored the burning gazes and turned to leave without a second glance.

Somewhere along the way, Augusta had lost all passion for victories that came too easily.

She wanted a whetstone. Someone who could sharpen her edge. But in all of Septimont, such opponents had grown scarce.

"Not enough... Still far from enough..."

"Two strikes to break their offense. One to crush their defense. One final blow to end it."

"An opponent of this level... I should've ended that fight in four moves..."

In the lounge, Augusta sat alone, reviewing the flaws in her performance.

"No need to rush, Augusta..."

"You already possess the mindset of the strong. That's good..."

"Searching for openings, scraping for chances—that's how the weak fight. For the strong, victory is never the goal. It's only the beginning."

As always, the whisper came.

It was like a mentor, patient yet firm. A persuasive elder who showed up to offer insight whenever she needed it the most.

"The strong...?" Augusta tightened her grip on her sword, uncertainty in her voice.

"Have I... really become one of them?"

"Without question, Augusta. You are no longer that helpless little girl."

"Drain every ounce of worth from the weak. Let the stronger ones become your fuel."

"Climb the stairs their bodies build and take the throne meant for you..."

"...!"

As if a spike of ice pierced her spine, Augusta's eyes shot open.

"What is it, Augusta?"

"Nothing... I just..." She pressed a hand to her face, brow furrowed, trying to remember.

"I just... can't remember what today's opponent even looked like..."

A few days later, Augusta received an invitation to attend the underground pits. Once, she stood there as a Gladiator. Now, they welcomed her as an esteemed guest, seated among the nobles.

"Accept it, Augusta. Broaden your horizons. Only by stepping beyond that little cage can you rise to the summit of Septimont."

She had meant to decline. But in the end, she listened to the whisper. So she sat stiffly in a plush seat she wasn't used to, replying to upper-class small talk with polite phrases that didn't sound like her. Discomfort tugged at her, so she shifted her gaze to the arena below.

That's when she noticed, behind the iron bars, far more Gladiators than any standard match required.

"Augusta, our brightest star!" said the noble beside her. "Everyone hopes a worthy challenger will rise to meet you. Alas, we've yet to find one."

"So we've prepared something special. An Agon that no one has ever seen before. No rules, no limits. A huge free-for-all to the death!"

A strange unease stirred in Augusta's chest, slipping quietly into her blood.

"Look, Augusta! All those waiting to enter. They once fell to your blade. All of them."

"Now, they've been granted a second chance. To fight again. To earn the right to challenge you once more."

"And that right… belongs only to the last one standing."

A buzzing filled her head. She heard her blood pounding against her eardrums.

"Enjoy the show, Augusta…" The whisper murmured. "Enjoy the feast prepared for you. A right that only the strong possess…"

"The right… of the strong…"

Her murmur collided with the whisper's voice, two flints striking, and something inside her caught fire.

It ignited her blood. It ignited her doubts and the questions she had long held.

"No need for all that trouble…"

Her Tacet Mark flared on the back of her hand. A streak of wind cut through the air. Her sword flew straight into her grip.

The nobles gasped as Augusta rose from her seat and leapt down into the arena.

"If you wish to challenge me, you need no right!" She drove her sword into the ground, her voice ringing across the arena.

"If you share the same dream, then point your blade at the one you most want to defeat. Right now!"

At her words, the iron gates creaked open. Gladiators stepped in, one by one, encircling her.

In that instant, memories flooded Augusta's mind. She scanned the crowd. What seemed like nearly a hundred eyes stared her down. Not a single one was unfamiliar.

She remembered their names. Their moves. Their strengths. And their weaknesses.

She waited, calm and still, for the warhorn to sound.

That day, she was the last one standing in the arena. But she took no lives.

That day, she heard the roar of a thousand voices. But the whisper… was not among them.

3 The "Flawless" Hero

"Who is he?"

"Are you kidding? That's Ephor Magno! There's not a soul in Septimont who doesn't know him."

"Ephor..."

In the shadow of a street corner, Augusta took the last bite of her dry bread, her eyes fixed on the tall figure speaking in the square. He looked to be in his thirties. His features were chiseled like marble, yet softened by a warm, open smile. As his speech rose to its peak, he spread his arms wide. The crowd erupted in thunderous applause.

An undefeated champion of the public Agons. A once-in-a-generation Gladiator prodigy. He had slain seven Corrosauruses in the Sanguis Plateaus and returned alive, bathed in dragon's blood. They called him the "Dragon Slayer." At that time, tales of his deeds echoed throughout Septimont.

He listened to the people. Never turned away a plea. He ruled without greed. An Ephor chosen by the will of the masses. Many believed he would rise as the prophesied Hero of Heroes of their era.

To Augusta, that title had always felt distant and unreachable. But for the first time, she saw someone who might truly ascend to it.

A fire lit in her chest. Those feats she once thought exaggerated, those soul-stirring legends... Someone in her own lifetime had actually lived them. That meant her dream wasn't just a fantasy. It could be within her reach.

But slowly, that fire began to cool. She studied the man's face, her gaze lingering on that impeccably beautiful smile—

"Why couldn't someone that strong... save Fabianum?"

Not long after, Augusta stood face-to-face with that same man, those questions still heavy in her heart.

"Congratulations, young one. You've earned Arsinosa's blessing. You shall be crowned the new Champion."

On the medal platform, Augusta faced Magno as he prepared to pin the medal to her chest. But behind the smile he strained to maintain, she saw eyes dulled by weariness.

The hero she once imagined no longer stood there. Nor did the fire. The warrior once hailed as the Dragon Slayer was gone.

Augusta accepted the honor in silence. Then, just before stepping away, she whispered, low enough that only he could hear—

"Were those legends about you... ever true?"

He answered with the same silent smile.

Sometime later, a nameless Gladiator appeared in the underground pits. He wore a helm that concealed his face, and armor black as obsidian. He fought like a man with nothing to lose. Sought out only the strongest. No flourish. No dignity. He didn't fight for honor. He fought like he was hunting death.

"The Nameless" racked up wins at a terrifying pace, soon drawing Augusta's attention. Though she was already crowned Champion, she accepted his challenge.

The moment their blades met, she knew. Helm or not, it couldn't hide those same clouded, exhausted eyes.

She didn't know why a revered Ephor, a hero with nothing left to prove, would descend to the shadows to fight in a bloodstained cage. But in that moment, none of it mattered. All that mattered was the strong opponent before her and how to defeat him.

Steel clashed, again and again. Neither yielded an inch. To break the standoff, the Nameless's sword sparked with electricity. Arcs of crimson lightning danced along the blade. Lightning forged into a weapon. His ultimate strike, one meant to end it all.

And in that blinding flash, Augusta saw it. The legend. The warrior of the Sanguis Plateaus, lightning in hand, ripping through stormclouds and despair to bring hope to those behind him.

Her Tacet Mark flared on the back of her hand. She could never summon lightning like his. Her Forte was a whisper compared to his roar. But even so—

That faint flicker of resistance bent the lightning, just slightly.

And in that breath of an opening, Augusta struck with everything she had. One final swing.

After that day, the Nameless vanished from the pits. To the world, it was just another of Augusta's many victories. No one realized that a legend had quietly ended.

Some time later, on an otherwise ordinary day, Augusta received a letter. A handwritten invitation from the Ephor's Palace.

4 Throne of Thorns

"Before you ask all your 'whys'... allow me one question first."

"Are you... from Fabianum?"

"Yes."

"I thought so. To think an orphan from Fabianum would become the Champion of Septimont."

"Are you surprised?"

"No. Just... regretful."

In the reception room of the Ephor's Palace, Magno's signature smile had faded. Though barely a decade older than Augusta, his expression, in contrast to her youthful fire, resembled that of a man already at death's door.

"That strike of yours," he said suddenly, recalling their duel in the underground pit, "was beautiful. I doubt even my younger self could've parried it."

"Why… even though everyone calls you a hero," Augusta asked, "can I only see resignation in you?"

"I might have lived up to being a hero, but not to being Ephor."

"As a hero, I could answer the hopes of ten... a hundred, even a thousand. But as Ephor, I could not realize a single true vision for Septimont."

"You sit at the pinnacle of power. How can you claim to be powerless?"

"I do not make excuses for myself. When I first took this role, I truly believed I could carry the weight of a thousand hopes."

"But I can lie to myself, but not to reality. Young one... I knew who you were from the very beginning. The day you were brought to Septimont, I knew you were the last survivor of Fabianum."

"Your existence was a blade hanging over me. And the day you became Champion… that blade finally fell. I could no longer hide from the mistake I made—turning a blind eye to Fabianum's fall, just to preserve my own pitiful crown."

"Are you telling me this out of guilt?"

"Maybe. Or maybe… hope." Magno rose and took out a glass from a drawer hidden beneath the desk.

"The crown gave me immense power, but it also turned me into a coward. I am no longer the hero Septimont needs." He raised the empty glass toward her. "Wear the crown, Augusta. You've defeated every opponent you can see. Now it's time to face the ones you can't."

"And you think I'm worthy just because I beat you?"

"No. Nothing so shallow." Magno shook his head. "It's because I heard your name. From the heights of Septimont to its depths, from gilded halls to humble alleyways. Regardless of wealth, strength, class, or creed, the people have been connected by just one name. And I believe, one day, that connection will become the new force that drives Septimont forward."

"I tested the weight of that name with my own sword. That... is the last thing I could offer as Ephor."

"Even if your bones are burned to ash, do not go gentle into that false night." For the briefest moment, through the rim of his glass, a flicker of fire returned to Magno's eyes.

Later that night, the cleaning servants found Magno seated upon the Ephor's throne. His face was pale, lips purple. Poison, they said. A shattered glass lay at his feet, the spilled liquid glistening as it streamed down the steps.

Some said it was the work of rivals.

Others said it was the Senate's gift. An elegant death in a glass.

But most agreed that Septimont needed a new "hero."

And just as Magno had foretold, Augusta's name began to spread across Septimont like a wind.

Spring gave way to autumn, and the Ephor's throne welcomed its new occupant.

Augusta stood where she once had only looked up. She gazed at the throne of thorns that had devoured so many heroes. She thought of Magno on that final night. And in her mind, she saw him raising his glass to the one who would one day sit here, and drinking deeply from the poison.

Augusta didn't have many complicated thoughts in her mind. She hadn't borne hatred toward anyone. She had seen darkness for herself, but she also knew what light looked like.

Her thoughts were simple—

Only one who surpasses all heroes can be called a Hero of Heroes.

And the throne's thorns were just another trial to overcome.

She took her seat and, with steady hands, placed both the shackle and the crown upon her head.

"Ephor Augusta, a message from the Senate. The Senators request an audience... to discuss urgent matters." The herald bowed before the throne.

"Very well," Augusta said, smiling.

She was eager to meet these "opponents" beyond the arena.

"Lead the way."

5 One Day, In the Arena...

For Augusta, life as a Hero of Heroes was not so different from before.

When the brief celebrations ended, the mountain of paperwork still remained. However long the thrill of victory lasted, it would always be swept away by the quiet tide of daily life.

But Augusta didn't mind uneventful days like these. The Agons still roared with passion. No matter the era, Septimont remained a nation that burned with fervor.

Everything was moving toward a brighter future. Everyone was moving forward.

And yet, Augusta still had one small worry.

As Septimont's Ephor, she was more than ready to envision a shining future for her people. But as Augusta, she found herself lingering at the footnote of her own story.

From childhood to now, she had walked the path of glory. And now, she stood at its end.

She had fulfilled the ancient prophecy and become the Hero of Heroes she once looked up to.

She had met those destined to walk beside her and overcome trials she once thought impossible.

If one were to write a tale to be passed down through the ages, this might well be its conclusion. The final chapter of Hero of Heroes, Augusta.

A perfect ending. One that left no room for regret.

But life is not a play. It doesn't end just because the climax has passed.

She had to wonder, and she wanted to wonder—

When Septimont no longer needed Augusta, when this land began to give birth to new legends—

When this story truly came to an end... What could she become next?

With that question nagging at her, Augusta slipped away from the Ephor's Palace.

She didn't choose a direction. She let her instincts lead.

As she wandered, she kept thinking—

Should she pursue even greater strength? Seek out new, formidable foes? Explore lands beyond Septimont? Or perhaps, when all was settled, lay down her sword and live out a quiet, contented life?

So many possibilities. So many roads stretched out before her.

By the time Augusta came back to herself, she realized she had walked to the arena. The place that held so many of her memories.

Today was a rest day. The arena, for once, stood empty.

No, not completely empty.

As if drawn by some silent agreement, someone else had wandered in as well.

{Male=His;Female=Her} eyes met Augusta's. And they both smiled, as if sharing a secret known only to the two of them.

Just like that, all of Augusta's worries melted away.

She didn't have the answer yet. But she still had time to find it.

There was no need to rush.

"It's been a while since I've stretched properly…"

"Well, my dear friend—"

"How about a long-overdue spar?"

Voice Lines

Thoughts: I

Strong—that was my first impression of you. Few have ever made me think that, but you were an intriguing exception. It was then I decided: when the time came, we would fight by each other's side. And as you know, I seized that opportunity when it came.

Thoughts: II

Deceit and vanity are the fragile facades I despise most. One must face their feelings in the light, be it joy, pain, ambition, or evil. That's why I admire you. You've never tried to hide the fire in your eyes. It's that honesty that made us comrades.

Thoughts: III

You hold special access to the Ephor's Palace. Therefore, its gates shall always stand open for you. Hm? You wish to know why? There is no need. I recognize you as a dear friend, and that is reason enough. Should you ever need me, I will stand by you on any journey. This I swear.

Thoughts: IV

As I said before, the title of ruler is almost too narrow to capture the depths of your humanity. And yet... I can't think of a title more fitting for you. Of course, it should and will never bind you, because only you can define who you are. Ragunna's Laureate, Septimont's Champion, Hero of Heroes... they're but fragments of your story, never the sum of your soul.

Thoughts: V

I know well that your path stretches far beyond Rinascita—that is what sets us apart. I, Augusta, Ephor of Septimont, was born of this land, and to its soil I shall one day return. My gaze reaches every hill and peak of Septimont, but it ends at the sea. You, however, are meant to embrace the world. So go. Seek the lands far and wide. That is where your true arena lies.

Augusta's Hobby

From the heights of the Ephor's Palace, one can overlook the entire City of Septimont. Whenever I finish my duties, I enjoy climbing up to the rooftop to feel the wind. At times, Griffrexes returning from the Sanguis Plateaus soar above the palace. I listen to their cries, eyes tracing their wings as they sweep across every inch of Septimont's land, a land that we, and our forebearers, reclaimed from the jaws of calamity. We Septimontians rarely dwell on the pain of struggle, for we understand that the road to victory is never smooth. And I will carry this glorious legacy forward. It is the promise I make to our people, and to this land that burns with pride.

Augusta's Trouble

Trouble? At the Ephor's Palace, it's not uncommon to encounter challenges, but as long as one is willing to "fight," everything will resolve in time. Heh, troubles that can be overcome aren't real troubles.

Disliked Food

Uhm, I'm not a picky eater. As long as it satisfies, I'm content with anything. As for sweets, I don't indulge much. When I was young, Angel had a great fondness for desserts, so I would often leave her the treats that the adults gave us. Over time, I grew indifferent to sweets. But I wouldn't say I dislike them, either.

Ideals

When I was appointed as Ephor, I swore to defend the glory of Septimont until my last breath. Since that moment, my conviction has never wavered for even an instant. The passage of time has not dulled my vow. On the contrary, with each clash of blades, each call of the hunt, my resolve has only grown steadier and stronger. This is the mission I have chosen, and the path I must conquer.

Chat: I

This greatsword is forged from the blades of countless Gladiators. You may have heard its tale. At first, I took those swords to spare the defeated a crueler fate. I took their blades, so they could live. I've always believed that a Gladiator's blood should be shed only for the greater good of Septimont. Of course, back then, I needed those blades to serve as my own fangs. Now, Gladiators no longer fight to the death in the Colosseum, and I no longer need a sword to prove myself. Yet somewhere along the way, this weapon became part of me, fused with my very flesh and blood. It bears witness to who I was... and shapes who I must become.