WutheringWaves -Builds
Characters Cantarella
Cantarella - Cantarella character portrait

Cantarella

Havoc Rectifier

Cantarella | The current head of Fisalia, Cantarella, the Bane.
A mysterious noblewoman, her beauty as captivating as it is perilous. She resides in a crown-like castle perched atop the mountain, where illusory dreams flow like streams, meticulously spun by her own hands.

HP 11,600
ATK 400
DEF 1,100

Skills Overview

Illusion Collapse skill icon

Illusion Collapse

Normal Attack
Dance with Shadows skill icon

Dance with Shadows

Resonance Skill
Beneath the Sea skill icon

Beneath the Sea

Resonance Liberation
"Cure" skill icon

"Cure"

Inherent Skill
"Poison" skill icon

"Poison"

Inherent Skill
Cruise skill icon

Cruise

Intro Skill
Between Illusion and Reality skill icon

Between Illusion and Reality

Forte Circuit
Gentle Tentacles skill icon

Gentle Tentacles

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Polygon Core
5000×
Shell Credit

2 Phase 2

Cleansing Conch
Seaside Cendrelis
MF Polygon Core
10000×
Shell Credit

3 Phase 3

Cleansing Conch
Seaside Cendrelis
MF Polygon Core
15000×
Shell Credit

4 Phase 4

Cleansing Conch
12×
Seaside Cendrelis
HF Polygon Core
20000×
Shell Credit

5 Phase 5

12×
Cleansing Conch
16×
Seaside Cendrelis
HF Polygon Core
40000×
Shell Credit

6 Phase 6

16×
Cleansing Conch
20×
Seaside Cendrelis
FF Polygon Core
80000×
Shell Credit

Character Items

Coral Parasol item icon

Coral Parasol

The parasol carried by Cantarella. Its round canopy resembles a soft, plump jellyfish with long, graceful tentacles that seem to float effortlessly in the air. The ribs of the parasol are crafted from deep-sea coral, meticulously shaped into perfect curves that gleam with a subtle glow, both beautifully delicate and unyieldingly strong. At the handle, a sapphire is embedded, a symbol of the unshakable authority of the family head. Violence has never been Cantarella's first choice, but when forced to defend herself, she merely spins her parasol, and in an instant, the canopy radiates brilliant light. From it, a mesmerizing swarm of jellyfish unfurls, drifting into a phantasmal sea of illusion. Drawing her enemies into this enchanting yet perilous sea of dreams is the signature art of Cantarella. Like its owner, the parasol may appear soft and fluid, yet when the need arises, it is always indestructible.

Cauldron of Sweet Dreams item icon

Cauldron of Sweet Dreams

The cauldron used by Cantarella, the Sea Witch, for potion brewing. The sapphire adorned on it marks Cantarella's authority as the head of the Fisalias. She often allows her whims to guide her, carelessly tossing in unexpected ingredients, such as jellyfish tentacles, fish scales, tears from the heartbroken, and even the murmurs that linger in the air. Whatever she adds, the result is always a pot of sweet dreams that dissolves the bitterness of reality, gently soothing those lost in the abyss.

Potion Vial item icon

Potion Vial

Cantarella always carries this potion vial, adorned with a sapphire as bright as the one she wears as a mark of her authority. Inside, she keeps a special brew, one she carefully prepares to ease weariness and calm nightmares. However, ever since you brought her away from the Sea of Ghosts, the nightmares have ceased. Now, this vial is imbued with her rare sincerity and tenderness, like a soft light piercing the abyss, reflecting the gentle murmurs hidden in the rolling waves. It is now a symbol of the trust Cantarella has placed in you, the one who has navigated the dark tides and reached the depths for her.

Skill Priority

5

Forte Circuit

Her Forte Circuit is one of her main damage sources as most of her kit revolves around this skill. Increasing this improves her damage-dealing and healing capabilities, hence players should prioritize this skill first.

5

Resonance Liberation

Cantarella's Coordinated Attack damage scales off her Resonance Liberation. As she adds to the team's overall damage, players should prioritize this skill together with her Forte Circuit.

4

Resonance Skill

Her Resonance Skill provides some damage, making this a good skill to prioritize. Upgrade this after her Forte Circuit and Resonance Liberation.

2

Normal Attack

Her normal attacks do not contribute that much to her overall damage as her main kit revolves around her off-field damage and buffing capabilities. Prioritize other skills first.

1

Intro Skill

Her Intro Skill doesn't provide much extra damage to her kit and is mainly used to transition easily into her combos. Prioritize other skills first.

Forte Circuit

Normal Attack

Perform up to 3 consecutive attacks, dealing Havoc DMG with various combo attacks; can enter Mirage under certain conditions. Third stage triggers 3 Coordinated Attacks dealing Havoc DMG. Consumes Trance for healing and Shiver points.

Requirements: Standard upgrade

Resonance Skill

Attacks dealing Havoc DMG and applying Hazy Dream to reduce enemy movement speed, triggering Jolt for damage and removing Hazy Dream. In Mirage state, transforms into Flickering Reverie, an Echo Skill.

Requirements: Standard upgrade

Forte Circuit

Transforms Basic Attack into Phantom Sting combo and other variants in Mirage, consuming Trance and providing healing to all nearby Resonators. Grants ability Perception Drain when conditions are met.

Requirements: Standard upgrade

Resonance Liberation

Deals Havoc DMG with Flowing Suffocation, grants Diffusion to all Resonators resulting in Dreamweavers performing Coordinated Attacks for further Havoc DMG.

Requirements: Standard upgrade

Intro Skill

Attacks dealing Havoc DMG and enables starting combo from Attack Stage 3. In Mirage, becomes Tidal Surge triggering 3 Coordinated Attacks.

Requirements: Standard upgrade

Best Weapons

1
Whispers of Sirens weapon icon

Whispers of Sirens

Recommended for Havoc Sub-DPS Build
2
Rime-Draped Sprouts weapon icon

Rime-Draped Sprouts

3
Stringmaster weapon icon

Stringmaster

4
Cosmic Ripples weapon icon

Cosmic Ripples

Havoc Sub-DPS Build Details

Best Weapon: Whispers of Sirens
Alternative Weapons: Rime-Draped Sprouts, Stringmaster, Cosmic Ripples
Notes: Build focuses on maximizing Havoc DMG with good Crit ratio. Uses Midnight Veil 5-piece echo set with Lorelei as main echo. Ideal for Havoc teams, improves Cantarella and other Resonator's Havoc DMG for strong overall DPS.

Best Echo Sets

1
midnight_veil echo set icon

Midnight Veil

5 pieces

Best-in-slot 5-piece echo set. Deals decent Havoc DMG while boosting the next Resonator's Havoc DMG Bonus. Lorelei provides extra Havoc DMG and Basic Attack DMG bonus which Cantarella scales off.

2
empyrean_anthem echo set icon

Empyrean Anthem

5 pieces

Maximizes Coordinated Attacks damage and increases the active Resonator's ATK. Hecate as main echo provides further Coordinated Attack DMG bonus, fitting for this build.

3
moonlit_clouds echo set icon

Moonlit Clouds

5 pieces

Increases next Resonator's ATK and damage dealt with Impermanence Heron. An early option for Sub-DPS role, can be swapped later.

Recommended Main Echoes

Passively increases Cantarella's Havoc DMG Bonus and Basic Attack DMG Bonus. Best-in-slot Echo for Cantarella as a unit.
Provides significant increase in Coordinated Attack damage which works extremely well with Cantarella's Ultimate. Deals Havoc damage around Cantarella, adding extra damage without casting time. Great for Coordinated Attack-oriented build.
Decent echo choice as a Sub-DPS. Maximizes her outro skill buffs for the next resonator on the field.

Best Stats

Cost 4 (Headpiece)

CRIT Rate / CRIT DMG

Cost 3 (Armor)

Havoc DMG

Cost 1 (Weapon)

ATK%

Substats Priority

CRIT Rate CRIT DMG ATK% Basic Attack DMG Bonus Energy Regen Flat ATK

Tips & Tricks

  • Use Lorelei as the main echo for best overall Havoc damage boost.
  • Prioritize upgrading Forte Circuit and Resonance Liberation skills first for maximizing damage and healing.
  • Build enough Crit Rate (~70%) when using Empyrean Anthem echo set to ensure coordinated attacks trigger reliably.
  • Whispers of Sirens is the best weapon to maximize Echo Skill casts and provide multiple beneficial buffs.
  • Moonlit Clouds echo set can be used as an early option but is outshined by Midnight Veil and Empyrean Anthem.
  • Cantarella benefits from main echo stats with CRIT Rate or CRIT DMG on ④-cost, Havoc DMG on ③-cost, and ATK% on ①-cost echoes.
  • Keep in mind to get substats priority in the order: CRIT Rate, CRIT DMG, ATK%, Basic Attack DMG Bonus, Energy Regen, Flat ATK.

Skills

Illusion Collapse skill icon

Illusion Collapse

Normal Attack
Basic Attack
Perform up to 3 consecutive attacks, dealing Havoc DMG.

Heavy Attack
Consume STA to attack the target, dealing Havoc DMG.

Heavy Attack - Delusive Dive
When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again.
Can be cast in water.

Mid-air Attack
Consume STA to perform Plunging Attack, dealing Havoc DMG.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Skill Values (Lv. 1)

Stage 1 DMG: 40.00%
Stage 2 DMG: 18.33%*4
Stage 3 DMG: 36.50%*2
Heavy Attack DMG: 28.76%*2
Dance with Shadows skill icon

Dance with Shadows

Resonance Skill
Graceful Step
Attack the target, dealing Havoc DMG.

Flickering Reverie
When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream.
Can be cast in mid-air.

Hazy Dream
Reduce the target's movement speed for {0}s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG.
Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream.
Coordinated Attacks and damage from Utilities will not Jolt a target.

Skill Values (Lv. 1)

Graceful Step DMG: 37.02%*2
Flickering Reverie DMG: 98.70%
Jolt DMG: 100.00%
Graceful Step Cooldown: 6
Beneath the Sea skill icon

Beneath the Sea

Resonance Liberation
Flowing Suffocation
Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill.
Can be cast in mid-air close to the ground.

Diffusion
When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG).
- Within {0}s after the Resonator deals damage, summon {1} {Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=1} per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect.
- Up to {2} {Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=2} can be summoned each second, max {3} Dreamweavers in total.
- This effect lasts for {4}s or until reaching the maximum number of Dreamweavers.

Skill Values (Lv. 1)

Flowing Suffocation DMG: 189.13%
Diffusion DMG: 7.31%*21
Flowing Suffocation Cooldown: 25
Resonance Cost: 125
"Cure" skill icon

"Cure"

Inherent Skill
Increase Healing Bonus by {0}.
"Poison" skill icon

"Poison"

Inherent Skill
Casting Echo Skill gives {0} Havoc DMG Bonus for {1}s, stacking up to {2} times.
Cruise skill icon

Cruise

Intro Skill
Ripple
Attack the target, dealing Havoc DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3.

Tidal Surge
When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting.

Skill Values (Lv. 1)

Ripple DMG: 21.25%*4
Tidal Surge DMG: 8.50%*3+59.50%
Ripple Concerto Regen: 10
Tidal Surge Concerto Regen: 10
Between Illusion and Reality skill icon

Between Illusion and Reality

Forte Circuit
Mirage
- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne.
- Hitting the target with Basic Attack Phantom Sting consumes {0} point of Trance to obtain {1} point of Shiver and heal all nearby Resonators in the team.
- The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG.
- Mid-air Attack becomes Abysmal Vortex. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG.
- Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2.
- When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume {0} point of Trance to obtain {1} point of Shiver and heal all nearby Resonators in the team.
- Mirage lasts for {2}s.
- Mirage ends when Trance is depleted.

Forte Circuit - Perception Drain
If Cantarella has {3} points of Shiver when in Mirage, Resonance Skill becomes Perception Drain.
Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team.
Casting this skill is also considered as casting Echo Skill.
Can be cast in mid-air.

Abyssal Rebirth
After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for {5}s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers {4} points of Concerto Energy. Echoes with the same name can only trigger this effect once.
When in water, Cantarella's swimming speed increases and STA cost decreases.

Trance
- Cantarella can hold up to {6} points of Trance.
- Casting Intro Skill recovers {7} point of Trance.
- Hitting a target with Basic Attack Stage 3 recovers {8} point of Trance.
- Casting Resonance Skill Graceful Step recovers {9} point of Trance.
- Casting Resonance Liberation Flowing Suffocation recovers {10} points of Trance.
- When in the water, recover {12} point of Trance every {11}s.

Shiver
- Cantarella can hold up to {13} points of Shiver.
- Hitting the target with Basic Attack Phantom Sting recovers {14} point of Shiver.
- When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore {15} point of Shiver.

Skill Values (Lv. 1)

Phantom Sting Stage 1 DMG: 17.77%*3
Phantom Sting Stage 2 DMG: 31.65%*2
Phantom Sting Stage 3 DMG: 32.50%*4
Abysmal Vortex DMG: 21.12%+31.68%
Gentle Tentacles skill icon

Gentle Tentacles

Outro Skill
Amplify the incoming Resonator's Havoc DMG by {0} and Resonance Skill DMG by {1} for {2}s. Switching Resonators ends this effect.

Chains

Embrace the Endless Waves chain icon

Embrace the Endless Waves

Casting Resonance Skill recovers {0} {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by {1}. Immune to interruptions while casting Perception Drain.
Surrender to the Illusive Reverie chain icon

Surrender to the Illusive Reverie

Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by {0}.
Gaze into the Abyss chain icon

Gaze into the Abyss

The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by {0}. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again.
Behold Your Own Soul chain icon

Behold Your Own Soul

When in Mirage, Healing Bonus is increased by {0}.
Rest in Your Reflection chain icon

Rest in Your Reflection

The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by {0}.
Fall, Fall... and Fall Deeper into the Dream chain icon

Fall, Fall... and Fall Deeper into the Dream

Increase the DMG Multiplier of Basic Attack Phantom Sting by {0}. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore {1} of the target's DEF for {2}s.
For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target.

Ascension Materials

1 Phase 1

LF Polygon Core
5000×
Shell Credit

2 Phase 2

Cleansing Conch
Seaside Cendrelis
MF Polygon Core
10000×
Shell Credit

3 Phase 3

Cleansing Conch
Seaside Cendrelis
MF Polygon Core
15000×
Shell Credit

4 Phase 4

Cleansing Conch
12×
Seaside Cendrelis
HF Polygon Core
20000×
Shell Credit

5 Phase 5

12×
Cleansing Conch
16×
Seaside Cendrelis
HF Polygon Core
40000×
Shell Credit

6 Phase 6

16×
Cleansing Conch
20×
Seaside Cendrelis
FF Polygon Core
80000×
Shell Credit

Recommended Teams

Mono Havoc Echo Skill Team

Team Composition

Strategy

  • Phrolova generates Volatile Notes and controls Hecate in Maestro state.
  • Switching to Roccia is buffed by Phrolova's Outro for Havoc and Heavy Attack DMG.
  • Roccia uses Imagination stacks, provides party-wide ATK buff, then switch to Cantarella.
  • Cantarella builds Trance stacks through attacks and magic, uses Mirage state and Hazy Dream to crowd control.
  • Cantarella uses Outro to buff Phrolova, then repeat the rotation while Hecate attacks off-field.

Notes

Cantarella serves as sustain support via healing and buffs for a balanced damage-dealing team.

Mono Havoc Camellya Team

Team Composition

Strategy

  • Start with Cantarella to build Trance stacks and Mirage state.
  • Use Resonance Skills to apply Hazy Dream and gain Shiver stacks.
  • Finish Shiver stacks to suspend enemies in the air.
  • Switch to Roccia for Havoc DMG amplification and party-wide ATK buffs.
  • Switch to Camellya, entering Blossom Mode, maximizing buffs from Cantarella and Roccia.
  • Repeat until enemies defeated.

Notes

Cantarella plays flexible Sub-DPS and support roles to amplify team DPS; complements Roccia and Camellya well.

Alternative Characters

Rover: Havoc
Rover: Havoc (Main DPS Replacement)

Main DPS Replacement

Rover (Havoc) can be an alternative DPS option if you don't have Camellya as they benefit from Cantarella and Roccia's buffs during their uptime.

Shorekeeper
Shorekeeper (Support Replacement)

Support Replacement

Instead of a second Sub-DPS, Shorekeeper can be used as a support to increase the entire team's damage.

Verina
Verina (Support Replacement)

Support Replacement

Similar to Shorekeeper, Verina can provide extra support through her healing and damage amplification, while also providing Coordinated attacks.

Cantarella Coordinated Sub-DPS Team

Team Composition

Strategy

  • Start combat with Verina to maximize Coordinated Attacks and Concerto gauge.
  • Swap to Cantarella to build Trance stacks and Mirage state.
  • Apply Hazy Dream and Shiver stacks, then use Outro to buff Jinhsi's Resonance Skill DMG.
  • Switch to Jinhsi to use her Resonance Skills and Incandescence for Burst damage.
  • Cycle back to Verina to continue buffs and healing.
  • Repeat until enemies are defeated.

Notes

Cantarella provides Resonance Skill DMG amplification and Coordinated Attacks while off-field; built with Empyrean Anthem set and Crit Rate for maximum buff reliability.

Alternative Characters

Carlotta
Carlotta (Main DPS Replacement)

Main DPS Replacement

Carlotta benefits from Resonance Skill buffs and Coordinated Attacks Cantarella provides.

Shorekeeper
Shorekeeper (Support Replacement)

Support Replacement

Shorekeeper increases Attribute DMG and Crit. of all team members, alternative to Verina.

Character Attributes

Base Stats (Level 90)

HP: 11,600
ATK: 400
DEF: 1,100

Character Details

Element: Havoc
Weapon Type: Rectifier
Rarity:

Stats Growth

Level HP ATK DEF
80 10,818 373 1,026
81 10,896 376 1,033
82 10,974 378 1,041
83 11,053 381 1,048
84 11,131 384 1,056
85 11,209 387 1,063
86 11,287 389 1,070
87 11,365 392 1,078
88 11,444 395 1,085
89 11,522 397 1,093
90 11,600 400 1,100

Character Story

1 Round Table

The light filtered through the stained glass, casting a speckled pattern across the crimson sofa.

Dim lamps flickered softly in the misty purple room. Around the round table sat several indistinct figures. Some lounging in the light, others half-immersed in the shadows. The lady who arranged this gathering, or at least, by her position, that's what it seemed, spoke first. She had long, silky purple hair, and her indigo eyes, veiled in a soft mist, gave her an ethereal, dreamlike vibe. Lounging lazily on the sofa, she absentmindedly toyed with the sapphire pendant on her chest, a habit she indulged whenever lost in thought.

"I've gathered everyone today to discuss one thing: where should we stay? In the 'Illusory Dream,' or in reality?"

"Since we've been wandering the edge of dreams, should we remain here, in this illusion, where everything is familiar, light and delicate as bubbles? Or should we step forward, into reality, where we might face the unknown… but also see sights we've never known?"

A lazy but resolute voice cut through her words. "How weak of you, Cantarella. You may be head of the family now, but from what I see, you're far from being capable."

A figure emerged from the shadows, a woman with long hair cascading like a waterfall. She wore the same sapphire pendant and carried an air of grace similar to Cantarella's, but with the undeniable weight of experience and authority. Her deep purple eyes glinted with an unquestionable edge.

"This meeting is pointless. Just pour the 'Velvet Dream' into the waterfall behind the castle, and let all of Ragunna fall into a dream under your control. That way, we will be queen wherever we go."

"Invalid answer. Or, if you insist, it will be counted as a vote for 'Illusory Dream.' Though it sounds a little wild and impractical, I'll still write it down for fairness. This is our discussion, after all." A young girl sitting beside them answered, opening a notebook full of strange doodles. She found a small space nearly buried under potion recipes and seriously drew a neat line.

"I abstain," she said casually. "This discussion probably won't change anything. You already have your answer, don't you? For me, it doesn't matter where we stay." She closed the notebook with a soft snap and shook out her white shawl. The light caught her blue, hazy eyes.

"Why can't we just keep it simple and follow our hearts? Cantarella, you like watching the birds outside the window and long for a life of freedom, right? Then just do what feels right," said the youngest one, sprawled on the sofa, her hands lazily chasing the dust motes dancing in the light.

"This is an important decision and should be discussed seriously," Cantarella replied, her voice tinged with a hint of helplessness. "Let's start with you then. Please explain your choice and the reasoning behind it."

2 Thorned Crown

The deep purple, venomous crown, when first placed upon the brow, brings a sharp sting. Yet, the blood that seeps from the forehead nourishes it, making it shine ever brighter. Soaked in the blood and tears of countless souls, this crown of toxic thorns rises from the depths of the sea, symbolizing those who work silently against the chaos to support the weight of the Celestial Steed's tail feathers.

Such is the glory of the Fisalia family, and its inescapable fate.

But what of each member of the family? In the dark, deep sea, they suffer the gnawing whispers, until the faintest glimmer of true faith in their hearts fades, lost to the abyss. The next in line to wear the crown will take up the duty, and so the cycle endures, unbroken, with no beginning or end.

Fragrant yet toxic blooms,
Colorless, flavorless tears of poisons,
Twisted organs and venomous breaths,
Neurotoxins,
Biotoxins,
Metallic toxins…

The poisons and toxins the Fisalias so pride themselves on and the abilities birthed from them will inevitably be undone by the whispers… In the end, they only come in handy when used to seek the end of life, either for the Fisalias themselves or their kin.

This had long been the norm until I developed the "Illusory Dream." When the thorned crown burrowed into my flesh, the blood flew in strange, shimmering hues. Black tea steeped in mercury tasted like rich, honeyed nectar, while scones soaked in Jellyrose juice had a delicate sweetness. The heat in my throat was searing, as if hastily swallowing an entire cherry, and the suffocating sensation was like drifting in an endless sea… Slowly, the pain faded, and both body and mind became light as air. The bottles of poisons shattered on the floor, and our expressions turned relieved. The whispers were powerless in the world woven by the sea of dreams, for it gently dissolved all discord. Amidst the colorful waves, the once harsh thorned crown was softened… So soft that it formed delicate folds, resting lightly on my head. It became light and pure, like the tail feathers of the Celestial Steed.

That's why I cast my vote for "Illusory Dream." After all, what harm is there in this illusion? Have we not all wandered here for so long? Pour the "Velvet Dream" into the waterfall behind the castle, and let the whole of Ragunna fall into a dream shaped by my hand… Rest assured, this is but a joke. I do not seek to control but only wish for all to live more peacefully.

You see, the "Illusory Dream" flows within our veins, and whether we like it or not, it's a permanent and inseparable part of us.

3 Jellyfish Lamp

In the dimly lit room, heavy with a peculiar scent, a faint yellow light illuminated an old notebook and a strange cauldron. The young woman, wrapped in a white shawl, scribbled notes in the book while casually tossing ingredients into the cauldron. The smoke rising from it darkened her clothes, leaving patches of black and purple. Her once-clean apron was now speckled, but she wiped her face carelessly, unfazed by the mess.

Distilled water, peppermint, castor bean, barnacle fish leaves, rosemary… The scent was fresh, the toxicity mild, with soothing and analgesic effects. It could treat the common Infantile Gray Matter syndrome seen recently… I'll write this recipe on a small note and leave it for Chloe later.

Hilo grass, sea okra, barnacle fish leaves, sea apple juice… The scent was unpleasant, and the toxicity potent, though it could counteract some nerve paralysis reactions. Hmm, but the side effects… Never mind, I'll keep it.

Sea okra mucilage, barnacle fish leaves dried and crushed, a splash of sea apple juice, a touch of Jellyrose juice… The toxicity of Jellyrose is too strong. Effective, but too risky.

Crush the barnacle fish leaves, drizzle with Violacas juice, mix with sea okra mucilage, add a bit of sea apple juice, and let it ferment in a glass vial… Done. Once consumed, it soothes the spirit and neutralizes most poison reactions. I should distribute some to everyone to get through the trials in the coming days. And the name… okay, I'll call it Velvet Dream.

The ingredients, processing method, sequence of preparation, and environmental temperature… Handle each step at the right moment, and I can brew the perfect elixir. I believe the same applies to life. At the right moment, with the right steps, most problems can be solved. No matter how illogical the rules or how brutal the situation is, there is always a way to find the right approach.

Therefore, I stepped into the darkness with the lamp, facing my fears. The abyss mocked me—reclusive, weak, incapable of adapting. Its taunting howls echoed through the corridors, the twisted frequencies of past family heads surging forward, engulfing me. Serious, rigid, pale, gloomy, silent… They knew me too well, able to predict my every move and trap me effortlessly.

But still, I played my very first and last trick as I drank a large dose of Velvet Dream in advance. The moment the jellyfish's poisonous thorns pierced my skin, I pressed the Jellyrose Medusa to my head. The violent toxins clashed within my veins, nearly tearing me apart. My soul rolled between life and death, on the verge of spilling out through my burning throat. I couldn't tell if it was blood, tears, or sweat mixed with the remnants of the potion… It dripped onto the almost extinguished lamp.

A small jellyfish wobbled out from the faint light. When I raised my eyes, the darkness lifted, and my blurred vision filled with colorful, vivid illusions.

It worked.

So, like I said, any situation can be solved with the right steps at the right time, even if you're just one part of the process. Since then, I've remained in a perpetual state between life and death, between dreams and reality. I often catch glimpses of lingering illusions, like the girl in the red hat. Who is she? Is it me? Or someone else? I can't figure it out.

Anyway, I'll abstain from voting. It doesn't matter whether it's in a dream or reality. I've been used to it, and I can survive anywhere.

4 Uncaged Bird

Since I could remember, I had always been in that big, empty house. I would walk from one end to the other, knowing every tile on the floor and every potion bottle on the shelves. The house was gray, dark, and quiet. The only time it ever felt alive was when a bird flew past the window. I would watch its white wings flutter up and down until it became nothing more than a tiny dot in the sky. Beyond that, the sky turned a clear blue, and the trees shone a bright green. It was such a beautiful sight.

That was when I would wonder… what was happening in that thick forest? Maybe a princess was having an adventure.

I imagined a clever princess who knew how to spot a poisoned apple. When a snake chased her, a little bird would swoop in to save her, carrying her high into the sky. There, she would find a girl in red shoes who couldn't stop dancing and save her. Then, they would dive into the sea to rescue a siren who was on the verge of turning into foam. In the end, the bird would carry them all, flying as far as it could until it could fly no more, finally landing in a castle… But what was the castle like? I only hoped it wasn't like the manor I lived in—big and boring.

Sorry, that probably sounds all over the place, doesn't it? Well… Mother and Father always said that girls from the Fisalia family didn't need to read silly fairytales or have strange ideas like that. We were supposed to read books—books like The Complete Guide to Poison Recipes, The Fisalia Family's Secret Elixirs, and 108 Poisons You Never Knew About. They were interesting, but after reading them too many times, they became dull.

Still, Mother and Father insisted that I memorize everything so that one day, I could save myself, or perhaps even become a Maiden or the family's leader. It sounded like a huge responsibility. I didn't really understand it yet, but I did what they told me.

They were always busy, always rushing around. Whenever they left, they locked the door extra tight and checked it over and over again. I never understood why they grew busier and thinner. And why did they drink so much "water" and mumble strange words?

I had learned to say those words too: "It's the glory and fate of the Fisalias."

Eventually, I grew older and had to move to a different house. When I left, Mother and Father looked proud, but their eyes were full of tears.

"Indeed, milord, our child has great talent, especially in brewing poisons."
"Yes, becoming a candidate for the trials is the glory and fate of the Fisalias."

That was the first time I ever left home. As I stepped outside, my footsteps startled the crows perched on the dead tree near the gate. They flapped their black wings and took off, flying toward a strange castle in the distance.

Oh, sorry, I went off track again. What I meant to say was... after spending so long flying through dreams, you start to miss the feeling of your feet on the ground. Sure, you might step into mud or get pricked by sharp stones, but there was something comforting about taking each step on solid earth.

So, when it came time to vote, I chose reality—The Other Side of the Dream, as the adults liked to call it. They always used fancy terms like that. But deep down, you already knew what your heart truly wanted, didn't you? Not just in dreams, but in reality, too. You could open the door, step outside, and go with everyone. Just fly alongside the white birds and chase after the happily-ever-after ending for everyone.

5 Lucid Dream

In the misty purple room, voices blended together—the majestic and enchanting, the cold and resolute, and the genuine and innocent. They intertwined, forming a dreamlike symphony. The sapphire light shimmered with quiet authority, the pages of a book rustled softly, and the scent of freshly baked pastries mingled with the warmth of the room, creating a sweet, ethereal atmosphere.

Cantarella lifted the delicate teapot and poured the tea, a change from the usual. No longer the alluring purple hues, but a cup of tea with a refreshing clarity.

"Thank you for your invaluable opinions," she said, setting the teapot down. The fresh aroma filled the room. "Now, I've made up my mind."

"I will continue to wear the crown of thorns, for the poison has already sunk deep into my bones, and the dream is a part of me I cannot remove."

"I will keep brewing potions, for they are needed not just by the Fisalias, but by all in struggle."

"I will step outside and follow the flight of birds, into the mountains and the streets. The whispers that once trapped us are gone, and now we are free."

"I am still within the dream, but I will strive to feel the ground beneath my feet… In that fleeting moment between dream and reality, I will hold on to what is real."

Cantarella took a deep breath, slowly opening her eyes. She had just woken from a brief afternoon nap, stepping out from a hazy yet lucid dream. The sunlight at three in the afternoon filtered through the glass window, casting a quiet glow over her lonely figure in the room. The only sounds left were the gentle bubbling of the tea and her steady breathing.

She picked up her cup and took a sip. The fresh aroma soothed the restless Tacet Mark in her mouth. It no longer draws power from illusion or pain. This was the tea she had bought earlier this morning in Ragunna, just ordinary tea. The faint sweetness and subtle fragrance reminded her of a breeze in the countryside, of dew drops hanging on fresh leaves…

So, this was the taste of peace and happiness after everything had settled.

The door creaked open. She poured another cup and offered it to the guest who had just arrived. The guest had black hair and golden eyes, a presence of calm and unwavering strength that grounded the room. This quiet, tranquil afternoon was a miracle granted by no other but {PlayerName}.

The soft sunlight brushed through the room, and the refreshing fragrance lingered between them, filling the space around the two teacups. She lifted her violet-blue eyes, the mist long faded, her gaze now like a calm sea, with just the ripple of gentle feelings.

Voice Lines

Thoughts: I

Can I mix you a jug of Violaca juice? It soothes nerves and eases fatigue. You must learn to relax. You can't help others if you don't take care of yourself, you know.

Thoughts: II

Aren't these jellyfish beautiful? Come, try touching one... a light caress. There, there, you needn't be afraid. I would never put you in harm's way. See, they only wish to wrap their soft tendrils around your finger and pull you into a sweet, sweet dream.

Thoughts: III

Some see in dreams the scars of a troubled past, others see bleak futures. For those confined in reality, dreams offer a sweet reprieve. Tell me, what do you see in yours, if not nothing at all? Look at you, hehe... so peacefully asleep.

Thoughts: IV

Dreams born of fevered escape lay bare our darkest desires and fears. The weak drown in their own fantasies until they fade into oblivion. But I know that's not you. You sip the poison like it's sweet nectar.

Thoughts: V

I like the way you look at me. In your eyes, even the darkest depths of the sea are made transparent. With you, I am no longer "The Bane." I am simply myself.

Cantarella's Hobby

You see those delicate blooms in the garden? I shall pluck them and distill their essence into sweet concoctions. The toxins in their petals, once crushed, will be tempered, the poison dissolving like a fading nightmare leaving only a soft fragrance that beckons sweet dreams.

Cantarella's Trouble

I've spent too much time in the depths of the sea. At times, I wish for a breath of fresh air above the surface.

Favorite Food

Food, stripped of extravagant "seasonings." I can scarcely recall the natural taste of most foods.

Disliked Food

Apples soaked in poison for too long. They become sickeningly sweet. Even the glossy sugar shell cannot mask the scent of decay beneath.

Ideals

I've longed to craft a potion like no other. One born of my soul, to free the dreams buried deep below, and let them soar, singing through the waking world.