WutheringWaves -Builds
Characters Cartethyia
Cartethyia - Cartethyia character portrait

Cartethyia

Aero Sword

Cartethyia | Cartethyia, the wandering knight who travels across Rinascita. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.

HP 14,800
ATK 313
DEF 611

Skills Overview

Sword to Carve My Forms skill icon

Sword to Carve My Forms

Normal Attack
Sword to Bear Their Names skill icon

Sword to Bear Their Names

Resonance Skill
A Knight's Heartfelt Prayers skill icon

A Knight's Heartfelt Prayers

Resonance Liberation
A Heart's Truest Wishes skill icon

A Heart's Truest Wishes

Inherent Skill
Wind's Indelible Imprint skill icon

Wind's Indelible Imprint

Inherent Skill
Sword to Mark Tide's Trace skill icon

Sword to Mark Tide's Trace

Intro Skill
Tempest skill icon

Tempest

Forte Circuit
Wind's Divine Blessing skill icon

Wind's Divine Blessing

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bamboo Iris
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bamboo Iris
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bamboo Iris
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bamboo Iris
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bamboo Iris
FF Tidal Residuum
80000×
Shell Credit

Character Items

Worn Wooden Sword item icon

Worn Wooden Sword

A small wooden stage prop sword. Even the quiet countryside of Egla Town wasn't untouched by Rinascita's popular stage plays. Spinning windmills and brilliant knightly legends shaped Cartethyia's childhood. This wooden sword was a gift from a retired dramatist. Each day after her lessons, she would patrol the village with bright eyes and high spirits, brandishing it as she dealt with every "injustice" she encountered. This should have been the start of her journey to becoming a wandering knight. Fate is full of what should have been, but it never unfolds as we imagine.

Golden Laurel item icon

Golden Laurel

A small golden Laurel. When the golden crown was placed upon her head, the Divinity's whispers reached her ears for the first time. From that moment on, she was no longer Cartethyia. She would become Rinascita's Blessed Maiden, the "Fleurdelys" spoken of by all. Fate can be too kind at first, only to become a rain that never stops falling.

Hand Puppets item icon

Hand Puppets

Hand puppets locked in a scuffle. She had searched the tower for what felt like forever, yet found no trace of another soul. So she made puppets, staging play after play, just to keep from forgetting how to speak, and to fill the silence of being alone. She missed the plays she had seen in the world of the living, missed the wheat fields of the countryside, missed sweet drinks and the sounds of people laughing. Fate can fill us with nostalgia, even as it sends us onward alone.

Skill Priority

5

Forte Circuit

Most of Cartethyia's damage is done while in her Fleurdelys mode and considering most of the damage she deals while in that mode is in her Forte Circuit, make sure to level this one up first.

4.5

Normal Attack

After her Forte Circuit, Cartethyia's Normal Attack gets second priority. This is where the multipliers of the Cartethyia mode is found, so do not ignore this skill.

4

Resonance Liberation

The finale attack, Blade of Howling Squall, scales off this skill. Make sure to level this up together with the Normal Attack but not above her Forte in priority.

3

Resonance Skill

There is still a big chunk of damage that Cartethyia deals with this skill, so still level this up after the top two priority skills.

2

Intro Skill

Leveling up the Intro Skill is not bad, but it is not a priority. Only level up this skill after the three more important skills: Forte Circuit, Normal Attack, and Resonance Skill.

Forte Circuit

Normal Attack

Performed up to 4 consecutive attacks dealing Aero DMG; at stage 4 inflicts 1 stack of Aero Erosion and summons Sword of Divinity's Shadow. Heavy attacks consume stamina, deal Aero DMG, and summon Sword of Discord's Shadow. Mid-air attacks release normal attack briefly after Plunging Attack to recall Sword Shadows for effect variations.

Requirements: Unlocks new moves and enhanced basic attacks when Cartethyia transforms into Fleurdelys, restoring Conviction on hit.

Resonance Skill

Attacks target, launches nearby enemies, and plunges them dealing Aero DMG and inflicting 2 stacks of Aero Erosion. Summons Sword of Virtue's Shadow.

Requirements: Can be performed mid-air, has a 14 second cooldown, regenerates Concerto.

Forte Circuit

Unlocks new moves in Fleurdelys mode: up to 5 consecutive Basic Attacks, mid-air attacks, heavy attacks including enhanced versions, and special Resonance Skills with force fields and area effects, all restoring Conviction on hit.

Requirements: Transformation into Fleurdelys via Resonance Liberation.

Resonance Liberation

Transforms Cartethyia into Fleurdelys at 50% HP, unlocking Manifest mode for 12s with unique attacks. Blade of Howling Squall deals high AoE Aero DMG scaling with removed Aero Erosion stacks.

Requirements: Consumes Resonance Energy, can be performed mid-air, includes a cooldown of 25s.

Intro Skill

Deals Aero DMG and inflicts 2 stacks of Aero Erosion; summons Sword of Discord's Shadow. Fleurdelys variant thrusts forward dealing Aero DMG and restoring Conviction.

Requirements: Can be followed by Basic Attack Stage 2 and grants Crit Rate bonuses.

Best Weapons

1
Defier's Thorn weapon icon

Defier's Thorn

Recommended for Aero Erosion DPS with Ciaccona
2
Red Spring weapon icon

Red Spring

3
Blazing Brilliance weapon icon

Blazing Brilliance

4
Unflickering Valor weapon icon

Unflickering Valor

5
Emerald of Genesis weapon icon

Emerald of Genesis

6
Guardian Sword weapon icon

Guardian Sword

Aero Erosion DPS with Ciaccona Details

Best Weapon: Defier's Thorn
Alternative Weapons: Red Spring, Blazing Brilliance, Unflickering Valor
Notes: Optimal echo cost pattern is ④ ④ ① ① ① focusing on balanced crit stats and around 50,000 HP with a 70:270 crit ratio. Energy regeneration should be around 115% to 120% to ensure Liberation uptime.

Best Echo Sets

1
windward_pilgrimage echo set icon

Windward Pilgrimage

5 pieces

The undisputed best set for Cartethyia providing guaranteed boosts to Crit Rate and Aero DMG Bonus, simplifying her build. Recommended main echo is Reminiscence: Fleurdelys.

2
gusts_of_welkin echo set icon

Gusts of Welkin

5 pieces

Second best set providing Aero DMG Bonus without Crit Rate boost; less optimal but usable if Windward Pilgrimage unavailable.

3
sierra_gale echo set icon

Sierra Gale

5 pieces

Provides unconditional Aero DMG bonus through Intro Skills but lacks Reminiscence: Fleurdelys access. Used before acquiring Windward Pilgrimage.

Recommended Main Echoes

Best option for Cartethyia, covering both Windward Pilgrimage and Gusts of Welkin sets. It provides 20% Aero DMG Bonus specifically. Recommended farm for Windward Pilgrimage, her best Sonata Effect.
Last option if Windward Pilgrimage or Gusts of Welkin echoes are unavailable. Provides Aero DMG, mainly used early in the game before better echo options.

Best Stats

Cost 4 (Headpiece)

Crit Rate / Crit DMG

Cost 3 (Armor)

- / Aero DMG (without Ciaccona) / Aero DMG or Crit Rate/Crit DMG (with Ciaccona)

Cost 1 (Weapon)

HP%

Substats Priority

Crit Rate Crit DMG Basic Attack DMG Bonus HP% Energy Regen

Tips & Tricks

  • Aim for around 50,000 HP as Cartethyia's skills scale with HP, making her unique among DPS units.
  • Maintain a crit ratio approximately at 70% Crit Rate and 270% Crit DMG to maximize damage output.
  • Invest in Energy Regen around 115% to 120% to ensure frequent use of Resonance Liberation, essential for Cartethyia's transformed state.
  • Defier's Thorn is the best weapon to boost HP and provide defense ignoring by Cartethyia, greatly enhancing her damage.
  • If Defier's Thorn is unavailable, Red Spring and Unflickering Valor are strong alternatives focusing on Basic Attack Damage.
  • Cartethyia benefits from 5-piece Windward Pilgrimage set for crit and Aero DMG boosts.
  • Without Ciaccona, rely on 3-cost Aero DMG echoes and other DPS to maintain Aero damage buff.
  • Use Cartethyia's transformation and shadow sword mechanics without neglecting proper substat tuning.

Skills

Sword to Carve My Forms skill icon

Sword to Carve My Forms

Normal Attack
Basic Attack - Cartethyia
Perform up to 4 consecutive attacks, dealing Aero DMG.
Following Basic Attack - Cartethyia Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow.
Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s.

Heavy Attack - Cartethyia
Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air.
Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s.
This instance of DMG is considered Basic Attack DMG.

Mid-air Attack - Cartethyia
Release Normal Attack button while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG, also considered Aero Erosion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2.
Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the types and number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord.

Dodge Counter - Cartethyia
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG.

Skill Values (Lv. 1)

Stage 2 DMG: 1.98%+1.98%+2.64%
Stage 3 DMG: 2.15%+2.15%+2.15%+2.15%
Stage 4 DMG: 1.27%*3+3.80%
Dodge Counter DMG: 3.45%+3.45%+3.45%+3.45%
Sword to Bear Their Names skill icon

Sword to Bear Their Names

Resonance Skill
Resonance Skill - Cartethyia
Attack the target, launch nearby enemies, and then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on the targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air.
Following Cartethyia - Resonance Skill, summon Sword of Virtue's Shadow.
Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s.

Skill Values (Lv. 1)

Skill DMG: 3.47%*3+4.46%
Resonance Skill Cooldown: 14
Resonance Skill Concerto Regen: 10
A Knight's Heartfelt Prayers skill icon

A Knight's Heartfelt Prayers

Resonance Liberation
Resonance Liberation - A Knight's Heartfelt Prayers
By reducing HP to 50% of the Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering the Manifest state for 12s.
Can be performed in mid-air.
Entering Manifest clears all Conviction.
As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1.
- Ending the state will not clear Resonance Energy.
- No HP cost when HP is below 50%.

Fleurdelys's attacks restore Conviction on hit. When Conviction reaches 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall.

When Conviction is below 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to transform back into Cartethyia. When in Manifest, casting Resonance Liberation - A Knight's Heartfelt Prayers as Cartethyia consumes no Resonance Energy.

When Fleurdelys has Heart of Virtue in Manifest:
- Basic Attack - Fleurdelys Stage 4 will generate a force field to Stagnate the targets within the range.
- Fleurdelys's resistance to interruption increases.
Heart of Virtue is removed when Manifest ends.

When Fleurdelys has Mandate of Divinity in Manifest:
Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys.
Mandate of Divinity is removed when Manifest ends.

When Fleurdelys has Power of Discord in Manifest:
When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2 and Enhanced Heavy Attack - Fleurdelys or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets.
Power of Discord is removed when Manifest ends.

Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interaction animations, or using Utilities.
Fleurdelys can walk on water. Doing so on deep waters continuously consumes STA. When in walking state, Fleurdelys can step out of a high place and walk in mid-air by continuously consuming STA.

Avatar - Cartethyia
As Fleurdelys, when Conviction is below 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, which pauses the timer on Manifest.
Can be cast in mid-air. Casting the skill in mid-air performs Mid-air Attack - Cartethyia.

Avatar - Fleurdelys
When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms her back to Fleurdelys, which resumes the timer on Manifest.
Can be cast in mid-air. Casting this skill in mid-air performs Mid-air Attack - Fleurdelys Stage 1.

Resonance Liberation - Blade of Howling Squall
When Fleurdelys has 120 points of Conviction, Resonance Liberation - A Knight's Heartfelt Prayers is replaced by Resonance Liberation - Blade of Howling Squall.
Casting Resonance Liberation - Blade of Howling Squall removes all Conviction, ends Manifest, restores 50% of Max HP, and then deals Aero DMG to all targets in an area along a straight line in front. Upon hitting the target, remove all stacks of Aero Erosion on the target. Each stack removed Amplifies the DMG taken by the targets by 20%, up to 5 stacks.
Can be cast in mid-air.

Skill Values (Lv. 1)

Blade of Howling Squall DMG: 6.60%*7
Blade of Howling Squall Cooldown: 25
A Knight's Heartfelt Prayers Resonance Cost: 125
A Knight's Heartfelt Prayers Concerto Regen: 20
A Heart's Truest Wishes skill icon

A Heart's Truest Wishes

Inherent Skill
The healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.
Wind's Indelible Imprint skill icon

Wind's Indelible Imprint

Inherent Skill
Targets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.
Sword to Mark Tide's Trace skill icon

Sword to Mark Tide's Trace

Intro Skill
Cartethyia - Sword to Mark Tide's Trace
Deal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow.
Up to 1 Sword of Discord's Shadow may exist at the same time, lasting 20s.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after Cartethyia - Sword to Mark Tide's Trace to perform Basic Attack - Cartethyia Stage 2.

Fleurdelys - Sword to Call for Freedom
Thrust forward to impale the target, dealing Aero DMG and restoring Conviction.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after Fleurdelys - Sword to Call for Freedom to cast Basic Attack - Fleurdelys Stage 2.

Skill Values (Lv. 1)

Sword to Mark Tide's Trace DMG: 1.05%*3+3.14%
Sword to Call for Freedom DMG: 2.15%+5.02%
Sword to Mark Tide's Trace Concerto Regen: 10
Sword to Call for Freedom Concerto Regen: 10
Tempest skill icon

Tempest

Forte Circuit
Cartethyia unlocks new moves when she transforms into Fleurdelys:

Basic Attack - Fleurdelys
Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys.
Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit.

Mid-air Attack - Fleurdelys
Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys.
Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit.
While airborne, hold Normal Attack to cast Mid-air Attack - Fleurdelys Stage 3.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.
While airborne, casting Resonance Skill - Sword to Answer Waves' Call and Resonance Skill - May Tempest Break the Tides resets the cycle of Mid-air Attack - Fleurdelys.

Heavy Attack - Fleurdelys
Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys.
Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.

Enhanced Heavy Attack - Fleurdelys
While casting Heavy Attack - Fleurdelys, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.
Follow up with Basic Attack shortly after casting Enhanced Heavy Attack - Fleurdelys to cast Upward Cut - Fleurdelys.

Upward Cut - Fleurdelys
While Fleurdelys is on the ground, Jump to cast this skill, dealing Aero DMG and restoring Conviction on hit.

Dodge Counter - Fleurdelys
Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG and restoring Conviction on hit.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4 .

Resonance Skill - Sword to Answer Waves' Call
Resonance Skill - Cartethyia is replaced by Resonance Skill - Sword to Answer Waves' Call.
Summon a force field near the target's location to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit.
Can be cast in mid-air.

Resonance Skill - May Tempest Break the Tides
Following Resonance Skill - Sword to Answer Waves' Call, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill again to call down a giant Sword Shadow to crush an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.
The Resonance Skill enters cooldown if Resonance Skill - May Tempest Break the Tides is not cast within a certain period or when switching to another Resonator.
Can be cast in mid-air.

Skill Values (Lv. 1)

Basic Attack Stage 1 DMG: 3.27%
Basic Attack Stage 2 DMG: 1.83%+0.92%+0.92%+0.92%
Basic Attack Stage 3 DMG: 1.08%+1.08%+1.08%+2.15%
Basic Attack Stage 4 DMG: 1.38%*5
Wind's Divine Blessing skill icon

Wind's Divine Blessing

Outro Skill
Aero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.

Chains

Crown Destined by Fate chain icon

Crown Destined by Fate

Gain Zeal that lasts for {0}s when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion.
In the Zeal state, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks on the targets to the highest count among the targets defeated. This will not exceed the current max Aero Erosion stack limit. Zeal is removed afterward and enters a {1}s cooldown.
When Fleurdelys's Conviction hits 30/60/90/120, Fleurdelys's Crit. DMG is increased by {2} for {3}s, up to 4 stacks. The duration of this effect does not reset upon gaining new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit. DMG is removed.
Blade Broken by Tempest chain icon

Blade Broken by Tempest

Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on targets within a certain range by {0} {Cus:Sap,S=stack P=stacks SapTag=0}. The next attack that directly damages the target inflicts {1} {Cus:Sap,S=stack P=stacks SapTag=1} of Aero Erosion on all targets within a certain range and immediately triggers the Aero Erosion DMG on the targets hit once without consuming the Aero Erosion stacks.
The DMG Multipliers of Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill are increased by {2} and the DMG Multiplier of her Mid-air Attack is increased by {3}.
After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.
Prisoner Hanged in the Tower chain icon

Prisoner Hanged in the Tower

Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict {0} {Cus:Sap,S=stack P=stacks SapTag=0} of Aero Erosion on the targets hit.
The DMG Multiplier of Resonance Skill - Blade of Howling Squall is increased by {1}.
Sacrifice Made for Salvation chain icon

Sacrifice Made for Salvation

After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, orAero Erosion, all Resonators in the team gain {0} DMG Bonus for all Attributes for {1}s.
Hope Reshaped in Storms chain icon

Hope Reshaped in Storms

When Cartethyia or Fleurdelys takes a fatal blow, they will not be downed by this instance of damage, but instead gain a Shield equal to {0} of Cartethyia's Max HP for {1}s. This effect can be triggered once every 10 min.
The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to {2} of Max HP.
Freedom Found in Storm's Wake chain icon

Freedom Found in Storm's Wake

After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target hit to max. Casting Resonance Liberation - Blade of Howling Squall no longer removes the Aero Erosion stacks on the target.
Within {0}s after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, and Resonance Liberation - Blade of Howling Squall, when any Resonator in the team inflicts Aero Erosion on the targets with max stacks of Aero Erosion, immediately trigger the Aero Erosion DMG once.
The targets take {1} more DMG from Fleurdelys.

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bamboo Iris
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bamboo Iris
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bamboo Iris
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bamboo Iris
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bamboo Iris
FF Tidal Residuum
80000×
Shell Credit

Recommended Teams

Cartethyia Premium Erosion Team

Team Composition

Strategy

  • Cartethyia works well with teams that enable both Aero Erosion and Aero DMG.
  • Having Ciaccona in the Sub-DPS role makes it easier for Cartethyia to maintain Aero Erosion stacks on the enemy, facilitating her rotations.
  • Aero Rover is the go-to support healer as Cartethyia scales off HP% and cannot rely on Rejuvenating Glow.
  • Rover heals via skills, deals additional damage with Windward Pilgrimage, and provides Aero DMG with Bloodpact's Pledge.

Notes

General Rotation: 1. Start with Aero Rover: use Resonance Skill, 2 Basic Attacks in air to generate Windstrings and build Resonance Energy. 2. Repeat combo twice, cast Resonance Liberation to fill Forte and Concerto Energy. 3. Upon transformed Skill, cast Unbound Flow and switch to Ciaccona to trigger Stage 2 (max Aero Erosion stacks increased to 6). 4. Ciaccona enters via Intro Skill generating 1 Musical Essence and inflicting 1 Erosion stack; 2 Basic Attacks generate another Musical Essence; then Solo Concert providing 24% Aero DMG Bonus. 5. Perform Ciaccona's rotations to build Forte and Resonance Energy; upon full Forte Circuit, use Heavy Attack to group enemies. 6. Cast Resonance Liberation and switch to Cartethyia; ensure Ciaccona applies Aero Erosion in Liberation. 7. Cartethyia Intro applies 2 Erosion stacks, summons Sword of Discord; cast 3 BAs to apply more Erosion and summon Sword of Divinity. 8. Use Resonance Skill applying 2 more Erosion stacks, summon Sword of Virtue; with all swords on-field, perform plunging attack and transform into Fleurdelys using Liberation. 9. Fleurdelys manifest state lasts 12s: use Resonance Skill to group enemies, jump to cast Upward Cut and 3 Mid-air attacks. 10. Cast second Resonance Skill for damage and enemy pull; 3 Basic Attacks to restore Conviction. 11. Heavy Attack enhanced by immediate Basic Attack, then another Basic Attack to air enemies with Upward Cut. 12. Use second Resonance Liberation to deal great frontal damage. 13. Use Outro Skill to boost Aero DMG of team and switch to Rover; repeat until enemies defeated.

Cartethyia Non-Premium Team

Team Composition

Strategy

  • Cartethyia's non-premium team includes Sanhua as Sub-DPS to provide additional Basic Attack DMG amplification and quick rotations.
  • Aero Rover is support for healing and additional Aero DMG via Bloodpact's Pledge.
  • Rover is preferred for its unique Outro Skill increasing Erosion stacks on enemies, benefiting Cartethyia.
  • Building Erosion stacks in Cartethyia mode is required, weaving Cartethyia and Fleurdelys mid-combo as most Erosion comes from Cartethyia mode.
  • Alternatively, Aalto can replace Sanhua and Aero-Rover replaced by Shorekeeper with Rejuvenating Glow.

Notes

General Rotation: 1. Start with Aero Rover, build Windstring stacks with two Cloud Burst Dance rotations; use Resonance Liberation to fill Concerto Gauge. 2. Use transformed skill Unbound Flow, switch to Aalto; max Aero Erosion stacks increase to 6 with Rover's Outro. 3. Use Sanhua's rotations to build Concerto Energy; transform and activate Echo skill to Impermanence Heron. 4. After initial Echo hits, switch to Cartethyia for damage buff and Basic Attack DMG amplified by Sanhua's Outro. 5. Cartethyia enters, applies Erosion and summons Sword of Discord; 3 BAs to apply more Erosion and summon Sword of Divinity. 6. Use Resonance Skill for 2 Erosion stacks and Sword of Virtue; plunging attack to recall swords. 7. Use Resonance Liberation to transform to Fleurdelys; group enemies, use Upward Cut and 3 Mid-air attacks. 8. Use second Resonance Skill for damage and pull; follow with 3 BAs to restore Conviction. 9. Revert to Cartethyia, reapply Sword Shadow buffs, apply Aero Erosion, transform to Fleurdelys again at no energy cost. 10. Cast Heavy Attack enhanced with BAs; use another BA with Upward Cut to air enemies. 11. Use second Resonance Liberation for frontal damage and revert to Cartethyia. 12. Switch to Rover, enable Outro to buff Aero DMG; repeat until enemies defeated.

Alternative Characters

Aalto
Aalto (Sub-DPS)

Support Replacement

Moonlit Clouds (5-pc)

Can replace Sanhua in the sub-DPS role, providing Aero DMG Bonus.
A bit clunky to use and has longer rotation than Sanhua.

Shorekeeper
Shorekeeper (Support)

Support Replacement

Rejuvenating Glow (5-pc)

Cannot provide HP buffs as Rejuvenating Glow buffs ATK, but provides additional Crit Rate and Crit DMG within Stellarealm.
Provides healing, making Cartethyia more comfortable to play.

Character Attributes

Base Stats (Level 90)

HP: 14,800
ATK: 313
DEF: 611

Character Details

Element: Aero
Weapon Type: Sword
Rarity:

Stats Growth

Level HP ATK DEF
80 13,802 291 570
81 13,902 294 574
82 14,002 296 578
83 14,102 298 582
84 14,201 300 586
85 14,301 302 591
86 14,401 304 595
87 14,501 306 599
88 14,600 308 603
89 14,700 310 607
90 14,800 313 611

Character Story

1 The Knight's Faded Hours

A retired dramatist enjoys telling a certain story: Once upon a time, in the countryside of Egla Town, there was a wandering knight. With sword in hand, he journeyed far and wide in search of a legendary giant. A giant who stood as tall as a windmill, with arms long and slender like its blades. Time after time, the wandering knight fought with everything he had against the giant, but the giant never spoke a word, only ever waving its arms, rendering the knight's attacks futile.

Some mocked the knight's foolishness, some pitied his delusion. After all, that so-called giant was nothing more than a windmill, and his battles were but a fantasy. But the countryside's most mischievous girl saw it differently.

She found herself a knight's helmet and begged the dramatist for a small wooden sword. "To fight for such a giant," she said, "he must possess a heart of pure nobility." And so, she too wished to be like the knight, to seek out the giant who destroyed homes and scattered livestock, and see that the Golden Thiefbats lurking along roads could no longer steal a single treasure from travelers.

Riding flamboyantly on a Tumbleyak, she raced through the wheat fields. The world had never felt so vast. This was where the Blessed Maiden's legends began. Through the fields, through the festivities, and into the Inverted Tower.

It would be a grand quest.

2 Steadfast in the Final Dance

This quest continued for some time.

In those unnoticed moments, the girl visited every field in Whisperwind Haven. Mischievous and free-spirited by nature, she even stole sips of sacramental wine under the watch of guards, danced away on high platforms, and turned a solemn ceremony into complete madness. Even the Order's prison walls became her personal canvas.

"She's really the most rambunctious girl in the countryside," people would say. "A serious fate isn't one she's meant for, and no wall, no matter how strong, could ever keep her from spreading her wings."

Yet to everyone's surprise, she was chosen by the Divinity.

Why her? Some questioned. She was only the daughter of an official, a peasant girl lacking discipline! Not a drop of noble blood ran in her veins. How would she ever come to understand the hierarchies of the world?

"She is the one!" others exclaimed. "She listens to our sorrows and replaces them with joy! If anyone is worthy of Divinity's crown, it is her."

But what would the one bearing the name Fleurdelys think of all this? Before the ceremony to receive her holy name, in a dull and stuffy hall, she performed her final dance as Cartethyia.

Was she confused by Divinity's whispers? Fearful of an uncertain future? Confident that she could wield the sacred sword?

She simply kept the name "Cartethyia" hidden deep within her heart. Farewell, grain fields swaying in the breeze, and the Tumbleyaks roaming so free. In a world so vast, someone must take up the sword. Someone must bind themselves in thorns. Someone must accept the weight of responsibilities. Someone—

Must become Fleurdelys, the guardian of Rinascita.

3 Hesitation Amid Gale and Tide

As Fleurdelys, she must march to war with a sword in hand.

For this, she learned everything she could. She studied Order scriptures and honed her combat skills. She listened to the voices of the people, devoting herself to fulfilling their wishes. When someone prayed for good health, she arranged for the delivery of valuable medicines. When someone sought peace, she would listen to their confessions, taking in their past sorrows. When a Tacet Discord Outbreak occurred, she drew her sword and crushed it in its infancy. These actions were no different from what she had done back home.

The only difference was that she was no longer facing a small village or familiar faces. Most of those seeking her help were strangers, and she understood that each of them was like a small lamp. The more she helped, the more they would shine in the night sky of Rinascita.

Yet, the world was so vast, and the Order was far from flawless, as the books had claimed. The nobility were fixated only on their own interests, and self-proclaimed devout Acolytes merely performed their faith, turning a blind eye to the people's cries. She saw nobles who boasted of their good hearts while stuffing their pockets, refusing to hear the pleas of those suffering.

At times like these, all she could do was tighten her grip on her sword.

She experienced doubt, disturbance, and disappointment. And because of this, her grip only tightened as she faced the Dark Tide—She would question the Divinity. She must.

No matter the answer that awaited her, Fleurdelys was ready for it.

With this resolve, she walked into the tower. Alone.

4 Yet Within Solitude

She seemed to have dreamed for a very long time.

In that dream, hymns and praises poured toward her in endless waves, engulfing her. She raised her sword to cut through the waves again and again, battling the giant sea creature in those waters. She fought with all her might. Even when the waters turned into blades sharp enough to slice flesh, she did not take a single step back.

When she opened her eyes, she found herself alone in an unfamiliar place.

Where was she? What was her purpose? Who was she? Questions whose answers had slipped beyond memory.

She wandered the tower in search of what was lost. She even tried to find a way into the central tower to seek answers. But after exploring every corner she could reach, she found nothing but herself. There was no "other" existence. She was the only soul there.

So she began to converse with herself. She stitched dolls from scraps. She invented stories.

Curiously, the fog of her memories began to lift, little by little, beneath her fingertips.

She made one doll of a sword-wielding girl and another of a sea monster. She muttered a few lines of dialogue between them, then paused. She knew this story. She'd heard it before. The sword-wielding girl had journeyed to confront the terrifying giant of legend. Time and time again, she fought it with everything she had.

No matter what the sword-wielding girl was fighting for, she understood one thing—

Each time she raised her sword, she did not care about her past. She only cared about what needed to be done at that very moment.

And if that were true, then losing her memories was no great loss. In a world so vast, she would find herself again.

And when that time comes, whether she turns out to be the warrior or the monster, it's an answer she would be willing to accept.

5 The Wandering Knight Marches To Freedom

Inside a small restaurant in Whisperwind Haven, a young girl orders several Laurus Salads. While waiting for her food, she quietly sneaks into the kitchen, following the head chef and carefully observing her culinary techniques.

"Hmm. A few more of these Viscum Berries, please. Ah, yes, yes. And another!"

"You can add more honey as well... Yes, thank you!"

"And where did you come from, little rascal? If you're waiting for your food, you need to wait outside." The head chef puts down her utensils and looks up, pausing in astonishment. The girl before her seems familiar, but she can't quite place a name.

"I-I'm so sorry! I just wanted to pick up some of your cooking skills. I have a long journey ahead of me, and I might not have the fortune to come across a restaurant serving such delicious food again. If my apology isn't enough, I'll chop some firewood for you instead."

"Is this your first time eating at our restaurant? I have a feeling I've seen you before." The head chef hands the curious girl her food.

"Was it from that stained glass window...?"

"This isn't my first time, actually! But it's been quite a while since I last visited," the girl replies, taking the plate. "Allow me to introduce myself. My name is Cartethyia. I'm a wandering knight preparing for a new quest. If you ever need help, do let me know."

"I just had to try this before I begin my journey!" The girl scoops up a spoonful of salad and takes a bite.

In a world so vast, a salad full of Viscum Berries made the beginning of her journey feel just right.

"How delicious." She praises from her heart.

Voice Lines

Thoughts: I

Here, this is for you. Be careful, it's just been baked and is still hot. But trust me, it tastes best when you tear into it right away. This little trick is just for you, since we're good friends. Coming back home feels different, even though my house has been empty for so long. But the bread from that bakery still tastes the same. The last time I had it was when I won the Laurel as the Blessed Maiden. Back then, the town was covered in posters of me dancing at the Carnevale. That dance... would you like to see it?

Thoughts: II

...Back in the tower, I felt uneasy just hearing you mention it... but actually hearing a play about my life was utterly surreal. If you hadn't stopped me, I'd have jumped out of my seat and run away! When I was younger, I used to daydream about being the heroine in one of those adventure stories. But now that it's actually happening, it's nothing like I imagined. The poets of Ragunna have added so many embellishments. If they'd checked my scripture grades from the seminary, they wouldn't have written those extravagant lines about me.

Thoughts: III

We meet again, Righteous One. Heh... So, how was I? Was I helpful? I'm no longer the lost, confused girl I once was. Now, I stand ready to fight alongside you. This is the promise I made, and to honor it, I will sharpen this sword even further. Though it may never come to pass, if fate wills it... I will defeat you as I vowed... and set you right.

Thoughts: IV

After merging Fleurdelys, I finally understood why I hesitated when "I" first saw you as I danced on the water's surface. When you first arrived in Rinascita, "I" could feel your presence. A strange joy surged through "me." Deep within the tower, "I" wondered… what would the one who could both destroy and liberate "me" look like? Would you be a righteous knight, as in the legends, slaying "me" with your sword? I couldn't choose how I was born, but I could choose how I would die. And that, in itself, is a kind of happiness. You gave "me" that chance, "Godkiller." And the ending of this story is more beautiful than I ever imagined.

Thoughts: V

The turmoil in Rinascita is far from over. Born of mankind's ill will, Leviathan may yet rise from the raging currents of civilization's soul... I cannot stray too far from this land. Everyone has their limits, often bound by responsibility, and true freedom remains elusive. You and I are no exceptions. But the sword you wield was forged from our shared frequencies. It is a mark of our bond and a manifestation of my power. As long as you carry it, I will be your sword and faithful companion... ever present in the depths of your gaze.

Cartethyia's Hobby

I love seeing people smile! That’s why I adore the Carnevale and any lively occasion. The cheerful crowds, the joy in the air, the laughter filling every corner... I just love being part of it. Whenever that happens, I want to blend into the crowd, singing, dancing, and spinning hand in hand with everyone...

Cartethyia's Trouble

...Whenever I transform into Fleurdelys for battle, I have to constantly remind myself—My manners, my tone... everything has to be composed and solemn... Ah! It's actually really hard, you know? Truly!

Favorite Food

My favorite dish is Laurus Salad, of course. It's not only delicious, it's also healthy. I'd gladly eat it for three meals straight. Hm? Oh, I wouldn't get tired of it, not at all! The sweet Viscum Berries coated in dressing have the perfect crunch and flavor. It's easy to prepare, and even I can make the dish taste just right.

Disliked Food

I'm not really fond of fish. I don't know why, but every time I try to eat it, I just can't, even my fingertips seem to resist. When I was little, my parents used to say I was picky. Living by the sea, there aren't many food choices, especially if you don't like fish. But I've never been able to get over this instinctive aversion.

Ideals

My current dream? I want to be a wandering knight, just like the ones in the stories passed down in Egla Town. A knight of righteousness, always ready to draw my sword in the face of injustice, then riding off in the most heroic way! Before the Order chose me to be the Blessed Maiden, that was my deepest wish. But now... that title no longer belongs to me, and it never will again. I must step away from the adoring gazes and become a nameless guardian. To that end, I've been revisiting the survival skills I once learned during my days roaming the hills. Oh, do you think you could help me come up with a new knight's name?