WutheringWaves -Builds
Characters Cartethyia
Cartethyia - Cartethyia character portrait

Cartethyia

Aero Sword

Cartethyia | Cartethyia, the wandering knight who travels across Rinascita. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.

HP 14,800
ATK 313
DEF 611

Skills Overview

Sword to Carve My Forms skill icon

Sword to Carve My Forms

Normal Attack
Sword to Bear Their Names skill icon

Sword to Bear Their Names

Resonance Skill
A Knight's Heartfelt Prayers skill icon

A Knight's Heartfelt Prayers

Resonance Liberation
A Heart's Truest Wishes skill icon

A Heart's Truest Wishes

Inherent Skill
Wind's Indelible Imprint skill icon

Wind's Indelible Imprint

Inherent Skill
Sword to Mark Tide's Trace skill icon

Sword to Mark Tide's Trace

Intro Skill
Tempest skill icon

Tempest

Forte Circuit
Wind's Divine Blessing skill icon

Wind's Divine Blessing

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bamboo Iris
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bamboo Iris
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bamboo Iris
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bamboo Iris
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bamboo Iris
FF Tidal Residuum
80000×
Shell Credit

Character Items

Worn Wooden Sword item icon

Worn Wooden Sword

A small wooden stage prop sword. Even the quiet countryside of Egla Town wasn't untouched by <a href=850096>Rinascita</a>'s popular stage plays. Spinning windmills and brilliant knightly legends shaped Cartethyia's childhood. This wooden sword was a gift from a retired dramatist. Each day after her lessons, she would patrol the village with bright eyes and high spirits, brandishing it as she dealt with every "injustice" she encountered. This should have been the start of her journey to becoming a wandering knight. Fate is full of what should have been, but it never unfolds as we imagine.

Golden Laurel item icon

Golden Laurel

A small golden <a href=850103>Laurel</a>. When the golden crown was placed upon her head, the Divinity's whispers reached her ears for the first time. From that moment on, she was no longer Cartethyia. She would become <a href=850096>Rinascita</a>'s Blessed Maiden, the "Fleurdelys" spoken of by all. Fate can be too kind at first, only to become a rain that never stops falling.

Hand Puppets item icon

Hand Puppets

Hand puppets locked in a scuffle. She had searched the tower for what felt like forever, yet found no trace of another soul. So she made puppets, staging play after play, just to keep from forgetting how to speak, and to fill the silence of being alone. She missed the plays she had seen in the world of the living, missed the wheat fields of the countryside, missed sweet drinks and the sounds of people laughing. Fate can fill us with nostalgia, even as it sends us onward alone.

Skill Priority

5

Forte Circuit

Most of Cartethyia's damage is done while in her Fleurdelys mode and considering most of the damage she deals while in that mode is in her Forte Circuit, make sure to level this one up first.

4

Normal Attack

After her Forte Circuit, Cartethyia's Normal Attack gets second priority. This is where the multipliers of the Cartethyia mode is found, so do not ignore this skill.

4

Resonance Liberation

The finale attack, Blade of Howling Squall, scales off this skill. Make sure to level this up together with the Normal Attack but not above her Forte in priority.

3

Resonance Skill

There is still a big chunk of damage that Cartethyia deals with this skill, so still level this up after the top two priority skills.

2

Intro Skill

Leveling up the Intro Skill is not bad, but it is not a priority. Only level up this skill after the three more important skills: Forte Circuit, Normal Attack, and Resonance Skill.

Forte Circuit

Forte Circuit

Most of Cartethyia's damage is done in her Fleurdelys form, especially with her Forte Circuit attacks.

Requirements: Level this skill up first for maximum DPS.

Best Weapons

1
Defier's Thorn weapon icon

Defier's Thorn

Recommended for With Ciaccona - Balanced Crit & HP
2
Red Spring weapon icon

Red Spring

3
Blazing Brilliance weapon icon

Blazing Brilliance

4
Unflickering Valor weapon icon

Unflickering Valor

With Ciaccona - Balanced Crit & HP Details

Best Weapon: Defier's Thorn
Alternative Weapons: Red Spring, Blazing Brilliance, Unflickering Valor
Notes: Focus on a 4-4-1-1-1 cost pattern echo configuration with balanced Crit Rate and Crit DMG. Energy Regen aimed between 115% to 120% to have consistent Resonance Liberation uptime. No need for extra Aero DMG bonus as it is provided by Ciaccona and sonata effects.

Best Echo Sets

1
windward_pilgrimage echo set icon

Windward Pilgrimage

5 pieces

Undisputed best set for Cartethyia, providing virtually guaranteed boost in Crit Rate and Aero DMG Bonus, simplifying crit stat builds.

2
gusts_of_welkin echo set icon

Gusts of Welkin

5 pieces

Provides Aero DMG Bonus without Crit Rate boost. Use only if Windward Pilgrimage is unavailable.

3
sierra_gale echo set icon

Sierra Gale

5 pieces

Use if you haven't reached Rinascita. Provides unconditional Aero DMG Bonus, but no Reminiscence: Fleurdelys access.

Recommended Main Echoes

Best option for Cartethyia, as it covers both Windward Pilgrimage and Gusts of Welkin sets and provides 20% Aero DMG Bonus specifically for Cartethyia. Recommended to farm Windward Pilgrimage as the best-in-slot Sonata Effect.
Last option if you don't have Windward Pilgrimage or Gusts of Welkin Echos. Mainly provides Aero DMG, for early game use only.

Best Stats

Cost 4 (Headpiece)

Crit Rate / Crit DMG

Cost 3 (Armor)

Aero DMG

Cost 1 (Weapon)

HP%

Substats Priority

Crit Rate Crit DMG Basic Attack DMG Bonus HP% Energy Regen

Tips & Tricks

  • Cartethyia's damage scales uniquely off HP thanks to her multipliers, so building HP is crucial.
  • Aim for a 1:2 Crit Rate to Crit DMG ratio for balanced critical stats.
  • Energy regeneration of 115% to 120% is recommended to reliably maintain Resonance Liberation uptime; adjust based on team composition.
  • Defier's Thorn is the best weapon due to high HP, defense ignoring, and guaranteed Aero DMG Bonus synergy.
  • If lacking signature weapons, free-to-play Guardian Sword is recommended for its HP main stat.
  • Windward Pilgrimage 5-piece set is the best for providing both crit rate and Aero DMG boost efficiently.
  • Reminiscence: Fleurdelys is the optimal main echo as it synergizes well with the best echo sets and Cartethyia specifically.
  • Without Ciaccona, reliance on Aero DMG main stat echoes and sub-DPS is increased, so build and rotation adjustments are necessary for optimal damage output.

Skills

Sword to Carve My Forms skill icon

Sword to Carve My Forms

Normal Attack
Basic Attack - Cartethyia
Perform up to 4 consecutive attacks, dealing Aero DMG.
Following Basic Attack - Cartethyia Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow.
Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s.

Heavy Attack - Cartethyia
Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air.
Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s.
This instance of DMG is considered Basic Attack DMG.

Mid-air Attack - Cartethyia
Release Normal Attack button while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG, also considered Aero Erosion DMG.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2.
Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the types and number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord.

Dodge Counter - Cartethyia
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG.

Skill Values (Lv. 1)

Stage 2 DMG: 1.98%+1.98%+2.64%
Stage 3 DMG: 2.15%+2.15%+2.15%+2.15%
Stage 4 DMG: 1.27%*3+3.80%
Dodge Counter DMG: 3.45%+3.45%+3.45%+3.45%
Sword to Bear Their Names skill icon

Sword to Bear Their Names

Resonance Skill
Resonance Skill - Cartethyia
Attack the target, launch nearby enemies, and then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on the targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air.
Following Cartethyia - Resonance Skill, summon Sword of Virtue's Shadow.
Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s.

Skill Values (Lv. 1)

Skill DMG: 3.47%*3+4.46%
Resonance Skill Cooldown: 14
Resonance Skill Concerto Regen: 10
A Knight's Heartfelt Prayers skill icon

A Knight's Heartfelt Prayers

Resonance Liberation
Resonance Liberation - A Knight's Heartfelt Prayers
By reducing HP to 50% of the Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering the Manifest state for 12s.
Can be performed in mid-air.
Entering Manifest clears all Conviction.
As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1.
- Ending the state will not clear Resonance Energy.
- No HP cost when HP is below 50%.

Fleurdelys's attacks restore Conviction on hit. When Conviction reaches 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall.

When Conviction is below 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to transform back into Cartethyia. When in Manifest, casting Resonance Liberation - A Knight's Heartfelt Prayers as Cartethyia consumes no Resonance Energy.

When Fleurdelys has Heart of Virtue in Manifest:
- Basic Attack - Fleurdelys Stage 4 will generate a force field to Stagnate the targets within the range.
- Fleurdelys's resistance to interruption increases.
Heart of Virtue is removed when Manifest ends.

When Fleurdelys has Mandate of Divinity in Manifest:
Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys.
Mandate of Divinity is removed when Manifest ends.

When Fleurdelys has Power of Discord in Manifest:
When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2 and Enhanced Heavy Attack - Fleurdelys or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets.
Power of Discord is removed when Manifest ends.

Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interaction animations, or using Utilities.
Fleurdelys can walk on water. Doing so on deep waters continuously consumes STA. When in walking state, Fleurdelys can step out of a high place and walk in mid-air by continuously consuming STA.

Avatar - Cartethyia
As Fleurdelys, when Conviction is below 120 points, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, which pauses the timer on Manifest.
Can be cast in mid-air. Casting the skill in mid-air performs Mid-air Attack - Cartethyia.

Avatar - Fleurdelys
When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms her back to Fleurdelys, which resumes the timer on Manifest.
Can be cast in mid-air. Casting this skill in mid-air performs Mid-air Attack - Fleurdelys Stage 1.

Resonance Liberation - Blade of Howling Squall
When Fleurdelys has 120 points of Conviction, Resonance Liberation - A Knight's Heartfelt Prayers is replaced by Resonance Liberation - Blade of Howling Squall.
Casting Resonance Liberation - Blade of Howling Squall removes all Conviction, ends Manifest, restores 50% of Max HP, and then deals Aero DMG to all targets in an area along a straight line in front. Upon hitting the target, remove all stacks of Aero Erosion on the target. Each stack removed Amplifies the DMG taken by the targets by 20%, up to 5 stacks.
Can be cast in mid-air.

Skill Values (Lv. 1)

Blade of Howling Squall DMG: 6.60%*7
Blade of Howling Squall Cooldown: 25
A Knight's Heartfelt Prayers Resonance Cost: 125
A Knight's Heartfelt Prayers Concerto Regen: 20
A Heart's Truest Wishes skill icon

A Heart's Truest Wishes

Inherent Skill
The healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.
Wind's Indelible Imprint skill icon

Wind's Indelible Imprint

Inherent Skill
Targets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.
Sword to Mark Tide's Trace skill icon

Sword to Mark Tide's Trace

Intro Skill
Cartethyia - Sword to Mark Tide's Trace
Deal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow.
Up to 1 Sword of Discord's Shadow may exist at the same time, lasting 20s.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after Cartethyia - Sword to Mark Tide's Trace to perform Basic Attack - Cartethyia Stage 2.

Fleurdelys - Sword to Call for Freedom
Thrust forward to impale the target, dealing Aero DMG and restoring Conviction.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after Fleurdelys - Sword to Call for Freedom to cast Basic Attack - Fleurdelys Stage 2.

Skill Values (Lv. 1)

Sword to Mark Tide's Trace DMG: 1.05%*3+3.14%
Sword to Call for Freedom DMG: 2.15%+5.02%
Sword to Mark Tide's Trace Concerto Regen: 10
Sword to Call for Freedom Concerto Regen: 10
Tempest skill icon

Tempest

Forte Circuit
Cartethyia unlocks new moves when she transforms into Fleurdelys:

Basic Attack - Fleurdelys
Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys.
Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit.

Mid-air Attack - Fleurdelys
Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys.
Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit.
While airborne, hold Normal Attack to cast Mid-air Attack - Fleurdelys Stage 3.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.
While airborne, casting Resonance Skill - Sword to Answer Waves' Call and Resonance Skill - May Tempest Break the Tides resets the cycle of Mid-air Attack - Fleurdelys.

Heavy Attack - Fleurdelys
Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys.
Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.

Enhanced Heavy Attack - Fleurdelys
While casting Heavy Attack - Fleurdelys, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG.
Follow up with Basic Attack shortly after casting Enhanced Heavy Attack - Fleurdelys to cast Upward Cut - Fleurdelys.

Upward Cut - Fleurdelys
While Fleurdelys is on the ground, Jump to cast this skill, dealing Aero DMG and restoring Conviction on hit.

Dodge Counter - Fleurdelys
Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys.
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG and restoring Conviction on hit.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4 .

Resonance Skill - Sword to Answer Waves' Call
Resonance Skill - Cartethyia is replaced by Resonance Skill - Sword to Answer Waves' Call.
Summon a force field near the target's location to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit.
Can be cast in mid-air.

Resonance Skill - May Tempest Break the Tides
Following Resonance Skill - Sword to Answer Waves' Call, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Skill again to call down a giant Sword Shadow to crush an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit.
Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3.
The Resonance Skill enters cooldown if Resonance Skill - May Tempest Break the Tides is not cast within a certain period or when switching to another Resonator.
Can be cast in mid-air.

Skill Values (Lv. 1)

Basic Attack Stage 1 DMG: 3.27%
Basic Attack Stage 2 DMG: 1.83%+0.92%+0.92%+0.92%
Basic Attack Stage 3 DMG: 1.08%+1.08%+1.08%+2.15%
Basic Attack Stage 4 DMG: 1.38%*5
Wind's Divine Blessing skill icon

Wind's Divine Blessing

Outro Skill
Aero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.

Chains

Crown Destined by Fate chain icon

Crown Destined by Fate

Gain Zeal that lasts for {0}s when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion.
In the Zeal state, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks on the targets to the highest count among the targets defeated. This will not exceed the current max Aero Erosion stack limit. Zeal is removed afterward and enters a {1}s cooldown.
When Fleurdelys's Conviction hits 30/60/90/120, Fleurdelys's Crit. DMG is increased by {2} for {3}s, up to 4 stacks. The duration of this effect does not reset upon gaining new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit. DMG is removed.
Blade Broken by Tempest chain icon

Blade Broken by Tempest

Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on targets within a certain range by {0} {Cus:Sap,S=stack P=stacks SapTag=0}. The next attack that directly damages the target inflicts {1} {Cus:Sap,S=stack P=stacks SapTag=1} of Aero Erosion on all targets within a certain range and immediately triggers the Aero Erosion DMG on the targets hit once without consuming the Aero Erosion stacks.
The DMG Multipliers of Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill are increased by {2} and the DMG Multiplier of her Mid-air Attack is increased by {3}.
After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.
Prisoner Hanged in the Tower chain icon

Prisoner Hanged in the Tower

Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict {0} {Cus:Sap,S=stack P=stacks SapTag=0} of Aero Erosion on the targets hit.
The DMG Multiplier of Resonance Skill - Blade of Howling Squall is increased by {1}.
Sacrifice Made for Salvation chain icon

Sacrifice Made for Salvation

After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, orAero Erosion, all Resonators in the team gain {0} DMG Bonus for all Attributes for {1}s.
Hope Reshaped in Storms chain icon

Hope Reshaped in Storms

When Cartethyia or Fleurdelys takes a fatal blow, they will not be downed by this instance of damage, but instead gain a Shield equal to {0} of Cartethyia's Max HP for {1}s. This effect can be triggered once every 10 min.
The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to {2} of Max HP.
Freedom Found in Storm's Wake chain icon

Freedom Found in Storm's Wake

After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target hit to max. Casting Resonance Liberation - Blade of Howling Squall no longer removes the Aero Erosion stacks on the target.
Within {0}s after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, and Resonance Liberation - Blade of Howling Squall, when any Resonator in the team inflicts Aero Erosion on the targets with max stacks of Aero Erosion, immediately trigger the Aero Erosion DMG once.
The targets take {1} more DMG from Fleurdelys.

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bamboo Iris
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bamboo Iris
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bamboo Iris
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bamboo Iris
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bamboo Iris
FF Tidal Residuum
80000×
Shell Credit

Recommended Teams

Cartethyia Premium Erosion Team

Team Composition

Strategy

  • Start with Aero Rover and immediately use their Resonance Skill, followed by 2 Basic Attacks in the air to generate Windstrings and build up Resonance Energy.
  • Do this combo twice and cast Resonance Liberation afterward to fill their Forte and Concerto Energy.
  • Once their transformed Skill is available, cast Unbound Flow and immediately switch to Ciaccona to automatically trigger its Stage 2.<br><br><i>Note</i>: This will increase the max Aero Erosion stacks to 6.
  • When Ciaccona enters via her Intro Skill, she will immediately generate 1 Musical Essence and inflict 1 Erosion stack on enemies. Follow this up with 2 Basic Attacks to generate one more Musical Essence and let her do a Solo Concert.<br><br><i>Solo Concert</i>: Provides 24% Aero DMG Bonus to all team members.
  • Do Ciaccona's optimal rotations to build up her Forte and Resonance Energy. Once her Forte Circuit is full, cast a Heavy Attack to group enemies and deal damage.
  • Next, cast her Resonance Liberation and switch to Cartethyia when her Intro Skill is available. Make sure Ciaccona applies Aero Erosion in her Liberation.
  • As Cartethyia enters the field, her Intro applies 2 Erosion stacks and summons Sword of Discord. Afterwards, cast 3 Basic Attacks to inflict another Erosion stack and summon Sword of Divinity.
  • Then, cast her Resonance Skill to inflict two more Erosion stacks and summon Sword of Virtue. Once all three Swords are on-field, make a plunging attack to recall them and immediately transform into Fleurdelys using Liberation.
  • Fleurdelys will be in the <b>Manifest state for 12s</b>. During this time, they cast Resonance Skill to group enemies together. Then, jump in the air to cast Upward Cut and continue with 3 Mid-air attacks.
  • Afterwards, cast her 2nd Resonance Skill to deal more damage and pull in enemies. Follow this with 3 Basic Attacks to restore Conviction.
  • Next, cast her Heavy Attack and enhance it by immediately casting Basic Attack after. Follow this with another Basic Attack to bring enemies up in the air with Upward Cut.
  • Then, cast her second Resonance Liberation to deal great damage in a straight line in front of her.
  • Lastly, use her Outro Skill to amplify other team members' Aero DMG and switch to Rover (Aero). Repeat until all enemies are defeated.

Notes

Cartethyia works well with teams that enable both Aero Erosion and Aero DMG. With this in mind, having Ciaccona in the Sub-DPS role will make it easier for Cartethyia to maintain Aero Erosion stacks on the enemy, making her rotations easier to execute. Aero Rover will be the go-to support healer, as Cartethyia cannot rely on Rejuvenating Glow because she scales off HP%. Aero Rover can heal the team with their skills and dish out additional damage with Windward Pilgrimage while at the same time providing additional Aero DMG with Bloodpact's Pledge.

Cartethyia Non-Premium Team

Team Composition

Strategy

  • Start with Aero Rover and build up their Windstring stacks by doing two rotations of Cloud Burst Dance. Once available, cast Resonance Liberation immediately to fill their Concerto Gauge.
  • Next, cast transformed skill Unbound Flow and immediately switch to Aalto. With Rover's Outro skill, the max Aero Erosion stacks will increase to 6.
  • With Sanhua on-field, do his internal rotations and build his Concerto Energy. Once full, activate his Echo skill and transform into Impermanence Heron.
  • After the initial Echo attack hits, switch immediately to Cartethyia. This will buff Cartethyia's damage dealt, while her Basic Attack DMG is amplified by Sanhua's Outro Skill.
  • Then, Cartethyia enters the field with her Intro, applying Erosion and summoning Sword of Discord. Cast 3 Basic Attacks afterward to inflict another Erosion stack and summon Sword of Divinity.
  • Next, cast Resonance Skill to apply two more Erosion stacks and summon Sword of Virtue. When all Swords are on-field, do a plunging attack to recall all swords.
  • With her Resonance Liberation, transform into Fleurdelys and enter the <b>Manifest state for 12s</b>. In this state, group enemies up with your Resonance Skill. Then, cast an Upward Cut and do three Mid-air attacks.
  • Afterwards, use her 2nd Resonance Skill to deal damage and pull enemies in. Follow this up with 3 Basic Attacks, restoring Conviction.
  • Revert back to Cartethyia and reapply her Sword Shadow buffs from <b>steps 5 and 6</b>. This will also reapply Aero Erosion on to enemies. Then, transform again to Fleurdelys at no energy cost.
  • Next, cast Heavy Attack and enhance it with a Basic Attack. After this, do another Basic Attack to bring enemies up in the air with Upward Cut.
  • Cast her second Resonance Liberation afterward to deal great damage in front of her and revert back to Cartethyia.
  • Lastly, switch out to Rover and enable her Outro skill, buffing the team's Aero DMG. Repeat until all enemies are defeated.

Notes

Cartethyia's non-premium team is composed of Sanhua on the Sub-DPS role to provide additional Basic Attack DMG Amplification and quick rotations, and Aero-Rover on support to provide healing and additional Aero DMG with Bloodpact's Pledge. Rover is chosen over other Supports for its unique Outro Skill that increases the Erosion stacks taken by enemies, benefiting Cartethyia and her kit. This team would require you to <b>build Erosion stacks</b> in Cartethyia mode, so you will have to weave in between Cartethyia and Fleurdelys mid-combo because the majority of the Erosion application is through the Cartethyia mode. This is more tedious than just relying on Ciaccona to passively provide stacks off-field. Alternatively, you may also use Aalto to replace Sanhua and Aero-Rover with a Rejuvenating Glow Shorekeeper.

Alternative Characters

Aalto
Aalto (Sub-DPS)

Support Replacement

Moonlit Clouds
(5-pc)

Can replace Sanhua in the sub-DPS role, providing Aero DMG Bonus. A bit clunky to use and has longer rotation than Sanhua.

Shorekeeper
Shorekeeper (Support)

Support Replacement

Rejuvenating Glow
(5-pc)

Though it cannot provide HP buffs due to Rejuvenating Glow buffing ATK, Shorekeeper can still provide additional Crit Rate and Crit DMG when inside her Stellarealm. In addition, the healing she provides makes Cartethyia a bit more comfortable to play.

Character Attributes

Base Stats (Level 90)

HP: 14,800
ATK: 313
DEF: 611

Character Details

Element: Aero
Weapon Type: Sword
Rarity:

Stats Growth

Level HP ATK DEF
80 13,802 291 570
81 13,902 294 574
82 14,002 296 578
83 14,102 298 582
84 14,201 300 586
85 14,301 302 591
86 14,401 304 595
87 14,501 306 599
88 14,600 308 603
89 14,700 310 607
90 14,800 313 611

Character Story

1 The Knight's Faded Hours

A retired dramatist enjoys telling a certain story: Once upon a time, in the countryside of Egla Town, there was a wandering knight. With sword in hand, he journeyed far and wide in search of a legendary giant. A giant who stood as tall as a windmill, with arms long and slender like its blades. Time after time, the wandering knight fought with everything he had against the giant, but the giant never spoke a word, only ever waving its arms, rendering the knight's attacks futile.

Some mocked the knight's foolishness, some pitied his delusion. After all, that so-called giant was nothing more than a windmill, and his battles were but a fantasy. But the countryside's most mischievous girl saw it differently.

She found herself a knight's helmet and begged the dramatist for a small wooden sword. "To fight for such a giant," she said, "he must possess a heart of pure nobility." And so, she too wished to be like the knight, to seek out the giant who destroyed homes and scattered livestock, and see that the Golden Thiefbats lurking along roads could no longer steal a single treasure from travelers.

Riding flamboyantly on a Tumbleyak, she raced through the wheat fields. The world had never felt so vast. This was where the Blessed Maiden's legends began. Through the fields, through the festivities, and into the Inverted Tower.

It would be a grand quest.

2 Steadfast in the Final Dance

This quest continued for some time.

In those unnoticed moments, the girl visited every field in Whisperwind Haven. Mischievous and free-spirited by nature, she even stole sips of sacramental wine under the watch of guards, danced away on high platforms, and turned a solemn ceremony into complete madness. Even the Order's prison walls became her personal canvas.

"She's really the most rambunctious girl in the countryside," people would say. "A serious fate isn't one she's meant for, and no wall, no matter how strong, could ever keep her from spreading her wings."

Yet to everyone's surprise, she was chosen by the Divinity.

Why her? Some questioned. She was only the daughter of an official, a peasant girl lacking discipline! Not a drop of noble blood ran in her veins. How would she ever come to understand the hierarchies of the world?

"She is the one!" others exclaimed. "She listens to our sorrows and replaces them with joy! If anyone is worthy of Divinity's crown, it is her."

But what would the one bearing the name Fleurdelys think of all this? Before the ceremony to receive her holy name, in a dull and stuffy hall, she performed her final dance as Cartethyia.

Was she confused by Divinity's whispers? Fearful of an uncertain future? Confident that she could wield the sacred sword?

She simply kept the name "Cartethyia" hidden deep within her heart. Farewell, grain fields swaying in the breeze, and the Tumbleyaks roaming so free. In a world so vast, someone must take up the sword. Someone must bind themselves in thorns. Someone must accept the weight of responsibilities. Someone—

Must become Fleurdelys, the guardian of Rinascita.

3 Hesitation Amid Gale and Tide

As Fleurdelys, she must march to war with a sword in hand.

For this, she learned everything she could. She studied Order scriptures and honed her combat skills. She listened to the voices of the people, devoting herself to fulfilling their wishes. When someone prayed for good health, she arranged for the delivery of valuable medicines. When someone sought peace, she would listen to their confessions, taking in their past sorrows. When a Tacet Discord Outbreak occurred, she drew her sword and crushed it in its infancy. These actions were no different from what she had done back home.

The only difference was that she was no longer facing a small village or familiar faces. Most of those seeking her help were strangers, and she understood that each of them was like a small lamp. The more she helped, the more they would shine in the night sky of Rinascita.

Yet, the world was so vast, and the Order was far from flawless, as the books had claimed. The nobility were fixated only on their own interests, and self-proclaimed devout Acolytes merely performed their faith, turning a blind eye to the people's cries. She saw nobles who boasted of their good hearts while stuffing their pockets, refusing to hear the pleas of those suffering.

At times like these, all she could do was tighten her grip on her sword.

She experienced doubt, disturbance, and disappointment. And because of this, her grip only tightened as she faced the Dark Tide—She would question the Divinity. She must.

No matter the answer that awaited her, Fleurdelys was ready for it.

With this resolve, she walked into the tower. Alone.

4 Yet Within Solitude

She seemed to have dreamed for a very long time.

In that dream, hymns and praises poured toward her in endless waves, engulfing her. She raised her sword to cut through the waves again and again, battling the giant sea creature in those waters. She fought with all her might. Even when the waters turned into blades sharp enough to slice flesh, she did not take a single step back.

When she opened her eyes, she found herself alone in an unfamiliar place.

Where was she? What was her purpose? Who was she? Questions whose answers had slipped beyond memory.

She wandered the tower in search of what was lost. She even tried to find a way into the central tower to seek answers. But after exploring every corner she could reach, she found nothing but herself. There was no "other" existence. She was the only soul there.

So she began to converse with herself. She stitched dolls from scraps. She invented stories.

Curiously, the fog of her memories began to lift, little by little, beneath her fingertips.

She made one doll of a sword-wielding girl and another of a sea monster. She muttered a few lines of dialogue between them, then paused. She knew this story. She'd heard it before. The sword-wielding girl had journeyed to confront the terrifying giant of legend. Time and time again, she fought it with everything she had.

No matter what the sword-wielding girl was fighting for, she understood one thing—

Each time she raised her sword, she did not care about her past. She only cared about what needed to be done at that very moment.

And if that were true, then losing her memories was no great loss. In a world so vast, she would find herself again.

And when that time comes, whether she turns out to be the warrior or the monster, it's an answer she would be willing to accept.

5 The Wandering Knight Marches To Freedom

Inside a small restaurant in Whisperwind Haven, a young girl orders several Laurus Salads. While waiting for her food, she quietly sneaks into the kitchen, following the head chef and carefully observing her culinary techniques.

"Hmm. A few more of these Viscum Berries, please. Ah, yes, yes. And another!"

"You can add more honey as well... Yes, thank you!"

"And where did you come from, little rascal? If you're waiting for your food, you need to wait outside." The head chef puts down her utensils and looks up, pausing in astonishment. The girl before her seems familiar, but she can't quite place a name.

"I-I'm so sorry! I just wanted to pick up some of your cooking skills. I have a long journey ahead of me, and I might not have the fortune to come across a restaurant serving such delicious food again. If my apology isn't enough, I'll chop some firewood for you instead."

"Is this your first time eating at our restaurant? I have a feeling I've seen you before." The head chef hands the curious girl her food.

"Was it from that stained glass window...?"

"This isn't my first time, actually! But it's been quite a while since I last visited," the girl replies, taking the plate. "Allow me to introduce myself. My name is Cartethyia. I'm a wandering knight preparing for a new quest. If you ever need help, do let me know."

"I just had to try this before I begin my journey!" The girl scoops up a spoonful of salad and takes a bite.

In a world so vast, a salad full of Viscum Berries made the beginning of her journey feel just right.

"How delicious." She praises from her heart.

Voice Lines

Thoughts: I

Here, this is for you. Be careful, it's just been baked and is still hot. But trust me, it tastes best when you tear into it right away. This little trick is just for you, since we're good friends. Coming back home feels different, even though my house has been empty for so long. But the bread from that bakery still tastes the same. The last time I had it was when I won the Laurel as the Blessed Maiden. Back then, the town was covered in posters of me dancing at the Carnevale. That dance... would you like to see it?

Thoughts: II

...Back in the tower, I felt uneasy just hearing you mention it... but actually hearing a play about my life was utterly surreal. If you hadn't stopped me, I'd have jumped out of my seat and run away! When I was younger, I used to daydream about being the heroine in one of those adventure stories. But now that it's actually happening, it's nothing like I imagined. The poets of Ragunna have added so many embellishments. If they'd checked my scripture grades from the seminary, they wouldn't have written those extravagant lines about me.

Thoughts: III

We meet again, Righteous One. Heh... So, how was I? Was I helpful? I'm no longer the lost, confused girl I once was. Now, I stand ready to fight alongside you. This is the promise I made, and to honor it, I will sharpen this sword even further. Though it may never come to pass, if fate wills it... I will defeat you as I vowed... and set you right.

Thoughts: IV

After merging Fleurdelys, I finally understood why I hesitated when "I" first saw you as I danced on the water's surface. When you first arrived in Rinascita, "I" could feel your presence. A strange joy surged through "me." Deep within the tower, "I" wondered… what would the one who could both destroy and liberate "me" look like? Would you be a righteous knight, as in the legends, slaying "me" with your sword? I couldn't choose how I was born, but I could choose how I would die. And that, in itself, is a kind of happiness. You gave "me" that chance, "Godkiller." And the ending of this story is more beautiful than I ever imagined.

Thoughts: V

The turmoil in Rinascita is far from over. Born of mankind's ill will, Leviathan may yet rise from the raging currents of civilization's soul... I cannot stray too far from this land. Everyone has their limits, often bound by responsibility, and true freedom remains elusive. You and I are no exceptions. But the sword you wield was forged from our shared frequencies. It is a mark of our bond and a manifestation of my power. As long as you carry it, I will be your sword and faithful companion... ever present in the depths of your gaze.

Cartethyia's Hobby

I love seeing people smile! That’s why I adore the Carnevale and any lively occasion. The cheerful crowds, the joy in the air, the laughter filling every corner... I just love being part of it. Whenever that happens, I want to blend into the crowd, singing, dancing, and spinning hand in hand with everyone...

Cartethyia's Trouble

...Whenever I transform into Fleurdelys for battle, I have to constantly remind myself—My manners, my tone... everything has to be composed and solemn... Ah! It's actually really hard, you know? Truly!

Favorite Food

My favorite dish is Laurus Salad, of course. It's not only delicious, it's also healthy. I'd gladly eat it for three meals straight. Hm? Oh, I wouldn't get tired of it, not at all! The sweet Viscum Berries coated in dressing have the perfect crunch and flavor. It's easy to prepare, and even I can make the dish taste just right.

Disliked Food

I'm not really fond of fish. I don't know why, but every time I try to eat it, I just can't, even my fingertips seem to resist. When I was little, my parents used to say I was picky. Living by the sea, there aren't many food choices, especially if you don't like fish. But I've never been able to get over this instinctive aversion.

Ideals

My current dream? I want to be a wandering knight, just like the ones in the stories passed down in Egla Town. A knight of righteousness, always ready to draw my sword in the face of injustice, then riding off in the most heroic way! Before the Order chose me to be the Blessed Maiden, that was my deepest wish. But now... that title no longer belongs to me, and it never will again. I must step away from the adoring gazes and become a nameless guardian. To that end, I've been revisiting the survival skills I once learned during my days roaming the hills. Oh, do you think you could help me come up with a new knight's name?