WutheringWaves -Builds
Characters Roccia
Roccia - Roccia character portrait

Roccia

Havoc Gauntlets

Roccia | Assistant, prop master, and improv comedian, Roccia is always there to make sure the Fool's Troupe is at the ready. The Magic Box she carries appears to hold the world, or perhaps she had recreated a world inside the box.

HP 12,250
ATK 375
DEF 1,198

Skills Overview

Pero, Easy skill icon

Pero, Easy

Normal Attack
Acrobatic Trick skill icon

Acrobatic Trick

Resonance Skill
Commedia Improvviso! skill icon

Commedia Improvviso!

Resonance Liberation
Immersive Performance skill icon

Immersive Performance

Inherent Skill
Super Attractive Magic Box skill icon

Super Attractive Magic Box

Inherent Skill
Pero, Help skill icon

Pero, Help

Intro Skill
A Prop Master Prepares skill icon

A Prop Master Prepares

Forte Circuit
Applause, Please! skill icon

Applause, Please!

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Cleansing Conch
Firecracker Jewelweed
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Cleansing Conch
Firecracker Jewelweed
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Cleansing Conch
12×
Firecracker Jewelweed
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Cleansing Conch
16×
Firecracker Jewelweed
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Cleansing Conch
20×
Firecracker Jewelweed
FF Tidal Residuum
80000×
Shell Credit

Character Items

Portable Confetti Pistol item icon

Portable Confetti Pistol

A confetti pistol crafted from recycled materials by Roccia. Despite her reserved nature, she never forgets to add a burst of confetti for those cheerful, dramatic moments in life—a little surprise, a quick-witted remark from a troupe member, and so on, each deserving its own small celebration.

Pero's Peculiar Box item icon

Pero's Peculiar Box

Ever since Pero saved Roccia, they've been close friends with a shared love for theater. Years of reading plays stored in Pero's box have shaped Roccia's taste for drama, just like how their time spent crafting props and performing together has deepened their bond. And for Pero, after a century of life, Roccia's presence has brought warmth to her world. They've given each other a second life, both becoming better versions of themselves.

Luceanite Prop Set item icon

Luceanite Prop Set

A unique prop set crafted by Roccia, made from Luceanites that hold the emotions and memories of those long departed. When brought onto the stage, these lingering feelings glimmer within each line and monologue, casting a light that, as Roccia believes, allows their original keepers to shine once more.

Skill Priority

5

Forte Circuit

Level up Roccia's Forte Circuit together with her Resonance Liberation first. The plunge attacks that Roccia will use in her combos will scale off her Forte Circuit multipliers.

5

Resonance Liberation

It is important that Roccia is able to cast her Resonance Liberation during her rotation, so to maximize the damage output you'd want to level this one up together with the Forte Circuit.

4

Resonance Skill

Roccia's Resonance Skill will have non-negligible damage so don't forget to level this up as well.

3

Normal Attack

Normal Attack should be upgraded after the first three. Mostly because the damage Roccia deals will not scale much from Normal Attack.

1

Intro Skill

Roccia's Intro Skill can come last especially if you are short on resources.

Forte Circuit

Resonance Liberation

Increases the ATK of all Resonators in the team by 1 point for 30s, up to 200 points for each 0.1% Crit Rate over 50%.

Requirements: Roccia needs to maintain a high Crit Rate.

Forte Circuit

Allows Roccia to perform enhanced attack combos that deal increased Havoc DMG.

Requirements: Requires usage of Imagination during combat.

Best Weapons

1
Tragicomedy weapon icon

Tragicomedy

Recommended for Havoc Sub-DPS Build
2
Verity's Handle weapon icon

Verity's Handle

3
Abyss Surges weapon icon

Abyss Surges

4
Celestial Spiral weapon icon

Celestial Spiral

5
Stonard weapon icon

Stonard

6
Marcato weapon icon

Marcato

7
Gauntlets of Night weapon icon

Gauntlets of Night

Havoc Sub-DPS Build Details

Best Weapon: Tragicomedy
Alternative Weapons: Verity's Handle, Abyss Surges, Celestial Spiral
Notes: Optimize Crit Rate to 70% and ensure that Roccia's Resonance Liberation is used effectively in combat.

Best Echo Sets

1
midnight_veil echo set icon

Midnight Veil

5 pieces

The best-in-slot Sonata Effect for a Havoc Sub-DPS like Roccia. We chose Nightmare: Impermanence Heron over Lorelei because the Heron provides Heavy Attack DMG Bonus - the stat that Roccia mostly scale off of.

2
moonlit_clouds echo set icon

Moonlit Clouds

5 pieces

A Moonlit Clouds set with the normal impermanence Heron is a great set to have for Roccia. Great alternative if you're not in Rinascita yet.

Recommended Main Echoes

The best echo to aim for when using Roccia. Has the Midnight Veil sonata effect, which is Roccia's best in slot. Increases Heavy Attack DMG which is the stat that Roccia scales off of.
The second best Midnight Veil echo to go for if you do not have Nightmare: Impermanence Heron. Can be passively farmed.
Great early game option for Roccia especially if you do not have access to Rinascita yet.

Best Stats

Cost 4 (Headpiece)

CRIT Rate or CRIT DMG

Cost 3 (Armor)

Havoc DMG or Energy Regen

Cost 1 (Weapon)

ATK%

Substats Priority

CRIT Rate CRIT DMG Energy Regen Heavy Attack DMG ATK% Flat ATK

Tips & Tricks

  • Aim for 70% Crit Rate for maximizing damage.
  • Balance your Energy Regen with tuning and team composition.
  • Test different rotations to find your optimal setup.

Skills

Pero, Easy skill icon

Pero, Easy

Normal Attack
Basic Attack
Perform up to 4 consecutive attacks, dealing Havoc DMG.

Heavy Attack
Consume STA to attack, dealing Havoc DMG. Hitting a target with at least {0} Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.

Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Havoc DMG.

Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Skill Values (Lv. 1)

Stage 1 DMG: 36.81%
Stage 2 DMG: 19.19%*3
Stage 3 DMG: 17.00%*2+51.00%
Stage 4 DMG: 52.41%*2
Acrobatic Trick skill icon

Acrobatic Trick

Resonance Skill
Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.

Skill Values (Lv. 1)

Skill DMG: 30.92%*8
Cooldown: 10
Concerto Regen: 20
Commedia Improvviso! skill icon

Commedia Improvviso!

Resonance Liberation
Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every {1} of Roccia's Crit. Rate over {0}, this skill increases the ATK of all Resonators in the team by {2} {Cus:Sap,S=point P=points SapTag=2} for {3}s, up to {4} points.

Skill Values (Lv. 1)

Skill DMG: 140.00%*3
Cooldown: 20
Resonance Cost: 125
Concerto Regen: 20
Immersive Performance skill icon

Immersive Performance

Inherent Skill
Casting Resonance Skill or Heavy Attack increases Roccia's ATK by {0} for {1}s.
Super Attractive Magic Box skill icon

Super Attractive Magic Box

Inherent Skill
After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.

Magic Box
- Upon use, pull nearby targets toward the Magic Box, dealing {1} points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG.
- The Magic Box lasts for {0}s or until the Resonator is switched out.
Pero, Help skill icon

Pero, Help

Intro Skill
Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.

Skill Values (Lv. 1)

Skill DMG: 85.00%
Concerto Regen: 10
A Prop Master Prepares skill icon

A Prop Master Prepares

Forte Circuit
Beyond Imagination
- When Roccia is in Beyond Imagination with at least {0} Imagination, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the Basic Attack button to consume {0} Imagination to cast Basic Attack Real Fantasy.
- Roccia exits this state when she is not airborne or when switched off the field.

Basic Attack - Real Fantasy
- Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over {0} Imagination, she will launch into mid-air and activate Beyond Imagination.

Imagination
Roccia can hold up to {1} Imagination.
- Dealing DMG with Normal Attacks restores Imagination.
- Hold Normal Attack to charge the next attack while restoring Imagination.
- Casting Resonance Skill Acrobatic Trick restores {2} Imagination.
- Casting Intro Skill Pero, Help restores {3} Imagination.

Skill Values (Lv. 1)

Stage 1 DMG: 162.00%
Stage 2 DMG: 171.00%
Stage 3 DMG: 180.00%
Stage 1 Concerto Regen: 10
Applause, Please! skill icon

Applause, Please!

Outro Skill
The incoming Resonator has their Havoc DMG Amplified by {0} and Basic Attack DMG Amplified by {1} for {2}s or until the Resonator is switched out.

Chains

When Shadows Engulf the Hull chain icon

When Shadows Engulf the Hull

Casting Resonance Skill Acrobatic Trick grants {0} additional Imagination and {1} Concerto Energy.
Immune to interruptions when casting Basic Attack Real Fantasy
When the Luceanite Gleams chain icon

When the Luceanite Gleams

Casting Basic Attack Real Fantasy grants all Resonators in the team {0} Havoc DMG Bonus for {2}s, stacking up to {1} {Cus:Sap,S=time P=times SapTag=1}. Upon reaching the max stacks, it grants all Resonators in the team {3} additional Havoc DMG Bonus for {4}s.
When the Heart Sees and Hands Feel chain icon

When the Heart Sees and Hands Feel

Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by {0} and Crit. DMG by {1} for {2}s.
When Wonders Gather in the Box chain icon

When Wonders Gather in the Box

Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by {0} for {1}s.
When Dreams Are Reborn on Stage chain icon

When Dreams Are Reborn on Stage

Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by {0} and Heavy Attack's DMG Multiplier by {1}.
When the Golden Wings Fly chain icon

When the Golden Wings Fly

Casting Resonance Liberation Commedia Improvviso! grants the following effects for {0}s:
- Basic Attack Real Fantasy ignores enemies' DEF by {1}.
- When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to {2} of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation.
- When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.

Ascension Materials

1 Phase 1

LF Tidal Residuum
5000×
Shell Credit

2 Phase 2

Cleansing Conch
Firecracker Jewelweed
MF Tidal Residuum
10000×
Shell Credit

3 Phase 3

Cleansing Conch
Firecracker Jewelweed
MF Tidal Residuum
15000×
Shell Credit

4 Phase 4

Cleansing Conch
12×
Firecracker Jewelweed
HF Tidal Residuum
20000×
Shell Credit

5 Phase 5

12×
Cleansing Conch
16×
Firecracker Jewelweed
HF Tidal Residuum
40000×
Shell Credit

6 Phase 6

16×
Cleansing Conch
20×
Firecracker Jewelweed
FF Tidal Residuum
80000×
Shell Credit

Recommended Teams

Roccia Premium Havoc Team

Team Composition

Strategy

  • Begin the battle with Shorekeeper, and go through her rotations to charge up her Resonance Liberation and Concerto Energy.
  • Once both are charged, use Shorekeeper's Resonance Liberation, then switch to Roccia to trigger the latter's Intro Skill.
  • Use Roccia's optimal combos, making sure to build Concerto Energy the fastest way possible. Also, make sure to use her Resonance Liberation before switching out to increase the entire team's ATK stat by 200.
  • Once Concerto Energy is full, switch to Camellya to give her Roccia's Havoc DMG and Basic Attack DMG buffs from Roccia's Outro Skill.
  • After switching to the Main-DPS, use the utility button to group enemies thanks to Roccia's Inherent Skill 2. This makes it easy for the DPS to hit multiple enemies at the same time.
  • After using the grouping utility, use Camellya's optimal combo until she's exhausted her resources and the buffs wear off.
  • Swap back to Shorekeeper when Concerto Energy is full to detonate her Resonance Liberation using her Intro Skill.
  • Rinse and repeat until all enemies have been taken down.

Notes

Roccia will excel when put in a Havoc team, more specifically in a Camellya team. Roccia provides both Basic Attack and Havoc DMG amplification, increasing Camellya's overall DPS by a ton.

Alternative Characters

Danjin
Danjin (Main-DPS Replacement)

Main-DPS Replacement

Danjin can be a viable replacement for Camellya in this team, where she can benefit from the Havoc DMG bonus, the grouping, and the ATK increase.

Rover: Havoc
Rover: Havoc (Main-DPS Replacement)

Main-DPS Replacement

A great replacement for Camellya, making use of the Havoc DMG, the grouping, the ATK increase, and some of the Basic Attack DMG Bonus from Roccia.

Verina
Verina (Support Replacement)

Support Replacement

Verina is another premium support that can provide great healing and an All-Type Damage Deepen buff.

Baizhi
Baizhi (Support Replacement)

Support Replacement

Baizhi can slot in as a F2P option to keep the team sustained.

Roccia Free-to-Play Havoc Team

Team Composition

Strategy

  • Begin the battle with Baizhi, and go through her rotations to charge up her Resonance Liberation and Concerto Energy.
  • Once both are charged, use Shorekeeper's Resonance Liberation, then switch to Roccia to trigger the latter's Intro Skill.
  • Use Roccia's optimal combos, making sure to build Concerto Energy the fastest way possible. Also, make sure to use her Resonance Liberation before switching out to increase the entire team's ATK stat by 200.
  • Once Concerto Energy is full, switch to Havoc Rover to give them Roccia's Havoc DMG and Basic Attack DMG buffs from Roccia's Outro Skill.
  • After switching to the Main-DPS, use the utility button to group enemies thanks to Roccia's Inherent Skill 2. This makes it easy for the DPS to hit multiple enemies at the same time.
  • After using the grouping utility, use Havoc Rover's optimal combo until they have exhausted their resources and the buffs wear off.
  • Swap back to Baizhi when Concerto Energy is full.
  • Rinse and repeat until all enemies have been taken down.

Notes

Roccia is going to be invaluable in any team that deals Havoc DMG, and for the free-to-play team you can use the free-to-get Havoc Rover!

Alternative Characters

Verina
Verina (Support Replacement)

If you have Verina, that is a good replacement for Baizhi.

Character Attributes

Base Stats (Level 90)

HP: 12,250
ATK: 375
DEF: 1,198

Character Details

Element: Havoc
Weapon Type: Gauntlets
Rarity:

Stats Growth

Level HP ATK DEF
80 11,424 350 1,117
81 11,507 352 1,125
82 11,589 355 1,133
83 11,672 357 1,141
84 11,754 360 1,149
85 11,837 362 1,157
86 11,920 365 1,165
87 12,002 367 1,174
88 12,085 370 1,182
89 12,167 372 1,190
90 12,250 375 1,198

Character Story

1 Golden Harpoon

Battier, the Fool's Troupe's best fisherman, ran into trouble one day on what was supposed to be an ordinary fishing trip. With only his trusted harpoon, he fought against an aquatic Tacet Discord so ferocious that it soon dragged him beneath the waves. Luckily, Roccia sensed something was off when Battier didn't return as expected and quickly rallied troupe members to form a small rescue team. They searched the nearby waters and finally pulled a drenched, beleaguered Battier ashore. However, his well-worn harpoon hadn't fared as well—it was wedged tight in the Tacet Discord's side, and both were swallowed by a whirlpool in the sea.

Without his harpoon, Battier felt like he'd lost part of his spirit. He'd spend hours baiting traps and coming up empty, as if the fish sensed his missing piece, too. Some days, he'd just lie in the black sand of the Strand, staring at the dim sky. Even the clouds seemed to taunt him, shaping themselves into fish that drifted further and further away.

"Aaaaah—!" he shouted at the sky in helpless frustration.

As if to ease his mind, the clouds began to part, layer by layer, and beams of light spilled down, turning the sky into a shimmering sea. Right in the center, his lost harpoon appeared, descending like a divine gift from the heavens, gleaming in golden sunlight. It landed straight into his hand as if it had never left. In the meantime, fish swarmed to him once more, dancing through the air and across the water.

Heartened by this wonder, Battier hauled in a full net to bring back to the troupe. Roccia and Pero used the catch to whip up a feast—roasted squid, creamy clam chowder, peppered fish steaks, and so on. The air was filled with the rich aroma of seafood as everyone gathered by the fire, laughing and eating together. Someone even wielded a fish skewer as a sword, putting on a little show that had people in stitches. Looking at the jolly crowd, Battier felt a warm feeling inside—it's the simple joy of being needed and the thrill of fishing for those who truly appreciated him.

While the others were enjoying the feast, Roccia exchanged a quick smile with Pero before hiding the Cloudcaster they'd used earlier into a haystack. As a prop master, she knew how much meaning certain objects held for people. No matter how difficult, she'd always find a way to retrieve what was lost—whether from the sea or the sky. After giving them a good polish, she'd plan a heartwarming, dramatic reunion, just as she'd done with Battier's golden harpoon.

From that day on, the troupe had a new show: Battier and the Golden Harpoon. The crew enjoyed re-enacting this enchanting story with grilled fish in hand and hearts full of laughter.

2 Safe Voyage

To become the troupe's first mate, one must prove they can face down any storm the sea can throw at them. That's why every first mate must pass a trial—a perilous voyage led by the troupe's best helmsperson. For Roccia, her helmsperson was none other than Tina.

Even with young Roccia onboard, Tina held firm, steering the ship straight into the heart of a brewing storm with steady hands, unflinching as she faced the dark, roiling waves.

Roccia didn't seem fazed at first. She calmly pulled out one of Pero's scripts, reading as if she were back under the troupe's tent instead of on a ship pitching wildly in the storm. She dabbed seawater from her face, reading plays prepared by Pero as though it were all a practiced routine. Years of crafting props and performing on stage had made her adaptable, and her time with Pero had taught her to understand and respond to the subtle frequencies of the Echo ship.

But as they reached the depths of the storm, faint, glowing eyes began to surface in the dark waters, and ominous whispers carried on the wind. Roccia's steady demeanor seemed to falter—her hand wavered as she tucked the script away and gripped the edge of the cabin. Eventually, even the hardened Tina noticed Roccia's trembling. At a loss on how to comfort her, Tina instead raised her voice in song, her voice strong and steady, resonating with the Echo ship. All she could do in this situation was to hold the ship steady through the rough waters, which required absolute focus.

Then, a softer voice joined her. Tina looked back to see Roccia huddled near the cabin, singing along with a light quaver to her voice. Though fear glinted in her eyes, Roccia hadn't forgotten her duty. She took out her telescope, scanning the dark horizon for their course. Tina's voice rose stronger, blending with Roccia's softer notes, overpowering the ominous whispers around them. Catching the right current, the ship surged forward, breaking through the storm into the first light of dawn.

Back on shore, Roccia's face was as calm and collected as ever. From that day on, First Mate Roccia guided every voyage with a steady hand, always bringing people safely home.

"Roccia?" Tina, known for her blunt honesty, was asked later. She grinned, a glint of pride in her eyes. "She's tough and dependable—a good girl who deserves love and care. As for her pitch… well, let's just say it may not be perfect, but it's got heart."

3 Old Ticket

Besides the twinkling star, little Luca's most cherished item is an old ticket.

Luca remembers the day Roccia handed it to her after she'd been rescued from the Strand. Roccia was calm and steady, even though she couldn't have been much older than Luca herself. She could handle anything—helping lost pilgrims who drifted ashore, cooking meals for the troupe, recording funny moments, collecting seashells and Luceanites, even refilling the confetti pistol. And of course, cheering up homesick little newcomers like Luca was all part of her role.

One day, Luca looked up at Roccia with a sniffle, holding the ticket tightly in her little hand. "I miss my Mama, Roccia… I want to go home and see her. But I only have a one-way ticket, and I lost it…"

The ticket in his hand read, "One-Way Ticket to Wonderland," written in beautiful handwriting with tiny flowers around the edges.

Roccia knew right away what this was about. The Order, always busy banishing anyone who challenged them, would never been so kind to make such a heartwarming ticket. She was sure Luca's mother had made it herself, hoping to give her a bit of comfort. Roccia wanted to reveal the truth to her. "The Order didn't make these tickets, Luca. From the handwriting, it looks like a kind lady made it… someone who loves you." "They were made by your mother, Luca. They can't really bring you home, so it doesn't matter if they're lost."

But she knew saying that might only make Luca cry more.

Roccia thought for a moment, then left and returned with a new ticket—a "Return Ticket," decorated with painted flowers, seashells, and a hand-drawn stamp that read, "Arrived at Wonderland."

Luca's face lit up as she took it, clutching it tightly with a huge smile.

As the troupe's prop master, Roccia could easily make something like that, but there was more to it than just crafting. She remembered when Pero had done the same for her when she first arrived on the island. Sometimes, a little piece of paper was all it took to hold a whole lot of hope.

4 Peculiar Box

Little Roccia lay weak on the Strand, with the wreckage of her pilgrim ship battered to pieces by the waves behind her. Her fading eyes caught glimpses of Tacet Discords scattered across the water. So this would be the end of her "pilgrimage"... She closed her eyes, bracing herself for what she thought would be "divine judgment."

However, death didn't come as she expected. All she could hear were wind and faint cries in the air. When she opened her eyes, she found herself face-to-face with a peculiar box and a long arm reaching out to her—a hand offering her a second chance at life.

At first, Roccia felt lost after joining the troupe, for the little world she once knew had shattered. She soon realized she had been banished simply for singing songs from forbidden plays. The Ragunna she remembered—alive with plays, flowers, and freedom—had faded, leaving only the Order's lies and the hollow shell of her memories. The pilgrimage she once believed in was a ruse, wrapped in false promises, with a so-called "return ticket" meant only to fool children like her. Overnight, everything she held dear crumbled. Roccia began to question her love for theater—was it even worth anything anymore? But stranded on a desolate island, she found nothing else to rebuild her world.

"Pero! Pero!" The odd box handed her a small, hand-drawn ticket with "Return Trip" written on it, decorated with painted seashells.

"Pero! Pero!" It passed her a yellowed play script, filled with tales of Ragunna and lyrics of freedom.

"Pero! Pero!" Out came a beautifully crafted mask, painted with intricate patterns and adorned with pearls and shells.

"Pero! Pero!" The box reached out to her once more, inviting her to join the troupe's next performance. Tina's bright voice rang out, Bardolino flew in the air with balloons and tossed petals, Brant swung down on a rope holding a massive welcome banner, and Pero fired the confetti pistol, inviting her to the stage. This lively, chaotic welcome was Roccia's first taste of a different kind of play—a play filled with nothing but pure joy.

From that moment on, Roccia began to rebuild her world through the plays held within Pero's box. She saw that Ragunna's grand stage had been a place of strict control, where only songs that conformed to the Order's tenets were permitted. But here, among her fellow "Fools," she could finally express everything—joy, anger, and sorrow—freely. Together, they were all building a new home.

Now, Roccia works confidently between the troupe's base and the Strand, calmly coordinating the rescue of new pilgrims and keeping this safe harbor running. Each task, no matter how small, is a piece of the home she's building—a place where she can finally belong, busy and content.

5 New Stage

People came and went in the Troupe of Fools, each one inspiring Roccia's lively performances. Shows like "Battier and the Golden Harpoon," "Tina the Soprano Navigator," "Brant the Maverick Captain," and "Pero the Peculiar Box" became legends of their own. By now, she and the crew had put on over two hundred performances, lighting up every corner of Penitent's End.

The troupe didn't have much, so as the prop master, Roccia became a master of turning everyday items into theater magic. Battier's golden harpoon, for instance, had played the part of a Primus's scepter, a wandering knight's sword, and even the La Guardia's dagger. The Echo ship had starred as everything from a lifeboat to a windmill giant's boot and even the eye of a sea monster.

For years, Roccia and Pero explored every inch of the Troupe's home base, every stretch of the island shore. They collected countless Luceanites from the Strand and watched thousands of sunrises. Like the others, they had been confined to this place for too long. The troupe was a warm haven for every member, but inevitably, some still dreamed of distant horizons while others longed for the homes they had left behind.

When the long-awaited music of the Carnevale drifted across the sea from Ragunna, along with petals celebrating the crowned Laureate, the Troupe of Fools felt the undeniable pull of a homeward wind.

Childhood memories were hazy for Roccia, but as she followed Brant and the crew into Ragunna's streets, the familiar smell of Trattoria Margherita's fresh-baked pizza and the songs spilling from the Odyssey Opera House stirred something deep within her, just like it did everyone else.

Under a golden sun in a clear sky, the city streets stretched out like a stage waiting for her. A soft breeze seemed to nudge open the box she had always hidden herself in, inviting her to step into a broader world. With open arms and a steady heart, Roccia took her first steps into Ragunna, welcoming a better tomorrow.

Now, as the Troupe of Fools' reliable first mate, Roccia stands ready to fill Ragunna's streets with laughter and joy once more.

Voice Lines

Thoughts: I

I'm always on the go, collecting treasures, helping my friends, making costumes, and repairing stage props... It's a busy routine, but seeing everyone smiling makes it all worth it.

Thoughts: II

Pero's box is more than just a treasure trove. It's my private lounge as well. It's bigger than you might think, and I've stashed all my nifty gadgets inside. Would you like a tour? Knock, knock—open up, Pero.

Thoughts: III

Apparently, the mix of my over-the-top gestures and stoic face is hilarious to people. See? Just like that. Oh, did I actually get a chuckle out of you? Guess I'll keep this style going, then.

Thoughts: IV

Our troupe never lets anyone feel left out. We accept everyone, chasing away their worries and inviting them to be a part of the performance. If you ever feel down or sad, come see us. I'd really like to see you smile.

Thoughts: V

People say family is about helping and comforting each other. I feel safe and warm around you... So, maybe you count as family after all?

Roccia's Hobby

I like turning the things I collect into stage props. They might not look fancy at first, but each one has its own special story. On stage, the ordinary becomes extraordinary, and I think that's worth something.

Roccia's Trouble

Cleaning up the ship is always a headache. There's algae, sewage spills, and torn canvas everywhere... And of course, there's always that person who conveniently disappears when it's time to pitch in. Pft, not like a good living and performance space is important or anything. You agree, right?

Favorite Food

Spaghetti Bolognese is great on its own, but it's even better when shared. Maybe... it's the company that makes it taste better?

Disliked Food

Every time I see the mess those drunkards leave behind... Ugh, I just want to dump all the booze into the ocean.

Ideals

One day, the streets of Ragunna will be alive with the spirit of freedom. Until then, I want it to grow within our troupe. We'll make the sad smile, help the hopeless dream again, give courage to the fearful, and remind everyone of who we really are.