WutheringWaves-Builds

Best build guide for Lupa in Wuthering Waves. Learn optimal weapons, echoes, sonatas, and team compositions for Lupa.

Lupa - Lupa character portrait

Lupa

FusionBroadblade

Lupa | A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.

HP
HP0
ATK
ATK0
DEF
DEF0
Build Guide

Build Guide

Recommended weapons, echoes, and ascension priorities for Lupa.

Skills Overview

  • Flaming Star skill icon

    Flaming Star

    Normal Attack
  • Shewolf's Hunt skill icon

    Shewolf's Hunt

    Resonance Skill
  • Fire-Kissed Glory skill icon

    Fire-Kissed Glory

    Resonance Liberation
  • Remember My Name skill icon

    Remember My Name

    Inherent Skill
  • Applause of Victory skill icon

    Applause of Victory

    Inherent Skill
  • Try Focusing, Eh? skill icon

    Try Focusing, Eh?

    Intro Skill
  • Ignis Lupa skill icon

    Ignis Lupa

    Forte Circuit
  • Stand by Me, Warrior skill icon

    Stand by Me, Warrior

    Outro Skill
  • Tune Break: Broadblade skill icon

    Tune Break: Broadblade

    Tune Break
View detailed skill information →

Ascension Materials

1Phase 1

4×
LF Howler Core
5000×
Shell Credit

2Phase 2

3×
Unfading Glory
4×
Bloodleaf Viburnum
4×
MF Howler Core
10000×
Shell Credit

3Phase 3

6×
Unfading Glory
8×
Bloodleaf Viburnum
8×
MF Howler Core
15000×
Shell Credit

4Phase 4

9×
Unfading Glory
12×
Bloodleaf Viburnum
4×
HF Howler Core
20000×
Shell Credit

5Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
8×
HF Howler Core
40000×
Shell Credit

6Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
4×
FF Howler Core
80000×
Shell Credit

Character Items

  • Old Medal item icon

    Old Medal

    Ever since Lupa's parents severed ties with her, their faces began to blur from her memory. What lingers is the way they used to reminisce about their days on Capitoline Hill, far from the small village she called home. They had once borne the name Silva, until they were cast out, shamed by defeat in the arena. From then on, their lives were marked by regret, hardship, and finger-pointing. And yet, when they heard Lupa had won her first match, they still went to the blacksmith and had this medal forged, a gift to commemorate her victory.

  • Viburnum Bouquet item icon

    Viburnum Bouquet

    This was one of many bouquets Lupa received in the arena. Bloodleaf Viburnum, the flower of Gladiators, a mark of victory and glory. The first time she stepped into Colosseum Olymdos, she fought like a creature unleashed. Relentless. Instinctive. Wolf-like. The crowd gathered and roared. Applause crashed over her like waves, the lights above sharp and dizzying. Only when she returned to the waiting room, the bouquet still in hand, did she hear herself laughing out loud.

  • Mini Ta-da Figurines item icon

    Mini Ta-da Figurines

    The people of Septimont have a deep love for sculptures. They immortalize many things with that art. Gryphons, heroes, legends... and of course, the ever-lovable Echoes. Lupa's favorite? Ta-da. Just one glance at those cheerful, chubby little things is enough to make her day. That's why she chose a pair of Ta-da figurines as a gift for her fellow warrior. Captured mid-flap with their oversized ears and fearless charm, they look ready to charge into the arena, just like Lupa and {PlayerName} once did. That journey they shared remains one of her brightest memories.

Builds

3 build(s)

Fusion Enabler Build

Molten Rift Build

Moonlit Clouds Build

Skill Priority

5

Resonance Liberation

The highest priority skill for Lupa. Most of her damage will come from her Liberation so level this up first.

4

Forte Circuit

After the Liberation is her Forte Circuit, with most of the multipliers for Lupa's important moves are here.

3

Intro Skill

The multiplier for Nowhere to Run! is huge so consider this skill the third priority.

3

Normal Attack

Normal Attack has middle priority for Lupa, thanks to some of her combos relying on the multipliers here.

2

Resonance Skill

Normal Attack and Resonance Skill get the lower priority bracket for Lupa, since you'll be using her Enhanced Skill most of the time that has its multiplier on the Forte Circuit.

Forte Circuit

Remember My Name

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

Requirements:

Applause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt. Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s, the attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. Lastly, when there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Requirements:

Best Weapons

1
Wildfire Mark weapon icon

Wildfire Mark

Recommended for Fusion Enabler Build
2
Kumokiri weapon icon

Kumokiri

3
Ages of Harvest weapon icon

Ages of Harvest

4
Verdant Summit weapon icon

Verdant Summit

5
Lustrous Razor weapon icon

Lustrous Razor

6
Autumntrace weapon icon

Autumntrace

7
Discord weapon icon

Discord

8
Helios Cleaver weapon icon

Helios Cleaver

Fusion Enabler Build Details

Best Weapon: Wildfire Mark
Alternative Weapons: Kumokiri, Ages of Harvest, Verdant Summit
Notes: Lupa is the premier Fusion DMG enabler that thrives really well in mono Fusion teams. She works perfectly with the Flaming Clawprint echo set which also provides additional Fusion DMG to the entire team. For stats, go for the usual 1:2 critical hit ratio by balancing your needs for either Crit DMG or Crit Rate. For the two 3-costs, go for a double Fusion DMG Bonus or replace one with an ATK% if you do not have two at the same time. Finally, round up the build with two ATK% 1-cost echoes. Aim for 120-125% Energy Regen and target around 75:250 Crit Ratio.

Best Echo Sets

1
flaming_clawprint echo set icon

Flaming Clawprint

5 pieces

The definitive Fusion enabler kit that also increases the Fusion DMG Bonus of the whole party. In addition, the set also increases the Resonance Liberation DMG which is perfect for Lupa.

2
molten_rift echo set icon

Molten Rift

5 pieces

Second best, and the early game option. Molten Rift provides enough Fusion DMG Bonus to increase Lupa's personal damage but does nothing to support other Fusion resonators. Use this echo set if you do not have access to Flaming Clawprint echoes but replace this as soon as you arrive in Septimont.

3
moonlit_clouds echo set icon

Moonlit Clouds

5 pieces

A great alternative for a sub-DPS Lupa which enables her to funnel all the damage into the next Resonator entering the field. Sacrifices a lot of Lupa's personal damage because this does not provide any Fusion DMG Bonus at all. Replace with Flaming Clawprint after getting to Septimont.

Recommended Main Echoes

・The best option for Lupa as it increases Fusion DMG and Resonance Liberation DMG.
・A summon echo, so it does not interrupt Lupa's combo at all.
・Its material is also Lupa's ascension material, so farming it would not be a hassle.
・An alternative Molten Rift option for Lupa if you do not have Flaming Clawprint echoes yet.
・Increases Fusion DMG and Resonance Skill, so it would be a bit helpful for Lupa's personal damage.
・Replace this with Lioness of Glory as soon as you arrive in Septimont.
・Very early game alternative for Molten Rift Lupa, especially if you're not in Rinascita yet.
・Replace with Lioness of Glory if able, or the Nightmare version if you want to stick with Molten Rift.
・Echo that works with Moonlit Clouds.
・Increases the ATK of the next resonator taking the field which is still great if you want to funnel as much damage as possible to that Resonator.
・Sacrifices a bit of Lupa's personal DMG.

Best Stats

Cost 4 (Headpiece)

Crit Rate / Crit DMG

Cost 3 (Armor)

Fusion DMG

Cost 1 (Weapon)

ATK%

Substats Priority

CRIT RateCRIT DMGResonance Liberation DMGEnergy RegenATK%

Tips & Tricks

  • Aim for <b>120-125% Energy Regen</b> to ensure smooth rotations.
  • Target approximately <b>75% Crit Rate</b> and <b>250% Crit DMG</b> for optimal damage.
  • Prioritize leveling <b>Resonance Liberation</b> first, followed by <b>Forte Circuit</b> and <b>Intro Skill</b>.
  • Use <b>Lioness of Glory</b> as the main echo for the Flaming Clawprint set.
  • For early game, use <b>Molten Rift</b> with <b>Nightmare: Inferno Rider</b>.
  • Wildfire Mark is the best weapon, providing team-wide <b>Fusion DMG Bonus</b>.
Skills & Chains

Skills & Chains

Skill breakdown, resonances, and chain upgrades to maximize Lupa.

Skills

Flaming Star skill icon

Flaming Star

Normal Attack
Expand
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing
When Wolflame reaches {0} points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume {1} points of Wolflame to perform this attack and gain {2} {Cus:Sap,S=point P=points SapTag=2} of Wolfaith.

Heavy Attack - Wolf's Claw
When Wolflame reaches {3} points and Wolfaith reaches {4} point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches {5} points and Wolfaith reaches {6} point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume {7} points of Wolflame to perform this attack and gain {8} {Cus:Sap,S=point P=points SapTag=8} of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack - Firestrike
When Wolflame reaches {9} points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume {10} points of Wolflame to perform this attack and gain {11} {Cus:Sap,S=point P=points SapTag=11} of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack - Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Skill Values (Lv. 1)

Stage 2 DMG: 45.31%
Stage 3 DMG: 39.66%+6.61%*6
Stage 4 DMG: 37.16%+37.16%+24.77%*2
Heavy Attack: 28.35%+28.35%
Shewolf's Hunt skill icon

Shewolf's Hunt

Resonance Skill
Expand
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring {0} points of Wolflame. Mark the target for {1}s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring {2} points of Wolflame. The DMG Multiplier to marked targets is increased by {3}. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Skill Values (Lv. 1)

Skill Damage: 70.81%
Feral Fang DMG: 157.74%
Cooldown: 12
Fire-Kissed Glory skill icon

Fire-Kissed Glory

Resonance Liberation
Expand
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores {0} points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within {1}s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a {2} ATK increase, and {3} Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are {7} Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by {8}. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional {4} ATK increase to all Resonators in the team, up to a maximum of {5}.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore {6} more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Skill Values (Lv. 1)

Skill Damage: 412.68%
Foebreaker DMG: 153.14%
Burning Matchpoint Duration: 12
Cooldown: 20
Remember My Name skill icon

Remember My Name

Inherent Skill
Expand
After dashing for {0}s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory skill icon

Applause of Victory

Inherent Skill
Expand
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within {0}s:
Attacks of all Resonators in the team ignore {1} of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by {2}, up to the maximum of {3}. When there are {4} Fusion Resonators in the team, Resonators' attacks further ignore {5} Fusion RES.
Try Focusing, Eh? skill icon

Try Focusing, Eh?

Intro Skill
Expand
Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Skill Values (Lv. 1)

Skill Damage: 14.97%+21.21%*4
Nowhere to Run! DMG: 399.16%+24.95%*4
Concerto Regen: 10
Nowhere to Run! Concerto Regen: 10
Ignis Lupa skill icon

Ignis Lupa

Forte Circuit
Expand
Wildfire Banner
Lupa's ATK is increased by {0} for {1}s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill - Dance With the Wolf
When Wolfaith reaches {2} points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches {3} points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill - Set the Arena Ablaze
Within {4}s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to {5} points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to {6} points of Wolfaith.
Wolfaith lasts for {7}s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes {8} points of Wolflame.
- Restore {9} point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Skill Values (Lv. 1)

Dance With the Wolf DMG: 28.18%+21.14%*4+169.06%
Dance With the Wolf: Climax DMG: 38.04%+28.53%*4+228.23%
Set the Arena Ablaze DMG: 21.31%+85.21%
Stand by Me, Warrior skill icon

Stand by Me, Warrior

Outro Skill
Expand
The incoming Resonator will have their Fusion DMG Amplified by {0} and Basic Attack DMG Amplified by {1} for {2}s or until the Resonator is switched out.
Tune Break: Broadblade skill icon

Tune Break: Broadblade

Tune Break
Expand
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Chains

Behold the Nameless One chain icon

Behold the Nameless One

Expand
Performing Resonance Liberation Fire-Kissed Glory recovers {0} Concerto Energy for Lupa and increases Lupa's Crit. Rate by {1} for {2}s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Every Ground, Her Hunting Field chain icon

Every Ground, Her Hunting Field

Expand
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives {0} Fusion DMG Bonus to all Resonators in the team for {1}s, stacking up to {2} times.
Wolflame Howls in Her Wake chain icon

Wolflame Howls in Her Wake

Expand
The DMG Multiplier of Intro Skill Nowhere to Run! increases by {0}.
- The Pack Hunt effect of Resonance Liberation now no longer requires {3} Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore {2} Fusion RES of targets for {1}s.
High and Aflame Is Her Banner chain icon

High and Aflame Is Her Banner

Expand
The DMG Multiplier of Dance With the Wolf: Climax increases by {0}.
Embrace the Thunderous Triumph chain icon

Embrace the Thunderous Triumph

Expand
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives {0} Resonance Liberation DMG Bonus for {1}s.
To the Brightest Flaming Star chain icon

To the Brightest Flaming Star

Expand
- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores {0} of the target's DEF.
- Resonance Skill Feral Fang restores {1} points of Wolflame on hit, triggered once per {2}s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Ascension Materials

1Phase 1

4×
LF Howler Core
5000×
Shell Credit

2Phase 2

3×
Unfading Glory
4×
Bloodleaf Viburnum
4×
MF Howler Core
10000×
Shell Credit

3Phase 3

6×
Unfading Glory
8×
Bloodleaf Viburnum
8×
MF Howler Core
15000×
Shell Credit

4Phase 4

9×
Unfading Glory
12×
Bloodleaf Viburnum
4×
HF Howler Core
20000×
Shell Credit

5Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
8×
HF Howler Core
40000×
Shell Credit

6Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
4×
FF Howler Core
80000×
Shell Credit
Teams

Teams

Synergistic team ideas to help Lupa shine in varied content.

7 team(s) suggested

High Synergy Mono-Fusion DPS Team

Team Composition

Strategy

  • Start off with Lupa and perform Starfall, followed by her Resonance Skill's two casts. Immediately cast her Liberation after to activate Pack Hunt and Glory. You can follow this up with Foebreaker.
  • Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Once available, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG.
  • Having Brant on-field, do his optimal rotations to build up his Resonance Energy. When his Liberation is available, activate it to deal damage and have Lupa do a Coordinated Attack with Set the Arena Ablaze.
  • Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once his Concerto energy is full. This will also enhance Lupa's Pack Hunt effects.
  • Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly.
  • Once available, switch to Lupa to perform her enhanced Intro Skill, Nowhere to Run!.
  • Repeat until all enemies are defeated in combat.

Notes

Lupa's potential is greatly realized when she is ran in a <b>Mono Fusion Team</b>. The best teammates for Lupa are <b>Brant and Changli</b>, with Lupa closing out the perfect Fusion team trifecta. Their Outro Skills complement each other: Lupa's Outro boosts Brant's Basic Attack DMG, Brant's Outro buffs Changli's Resonance Skill DMG, and Changli's Outro increases Lupa's Resonance Liberation DMG. This team does not need a healer, as Brant provides both healing and shielding. Echo Sets: Changli - Molten Rift (5-pc), Brant - Tidebreaking Courage (5-pc), Lupa - Flaming Clawprint (5-pc).

Jingran Mono-Fusion Team

Team Composition

Strategy

  • Initiate with Mornye by doing three Basic Attacks, then hold a Heavy Attack to enter the air and enter Wide Field Observation Mode.
  • In this state, perform three Basic Attacks followed by Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting.
  • Once High Syntony Field is deployed, cast a Heavy Attack and switch to Lupa via Outro.
  • Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state.
  • Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks.
  • Activate her enhanced Resonance Skill and switch to Jingran once the Concerto gauge is filled.
  • Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack.
  • Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice.
  • Lastly, do four basic attacks and one last Heavy Attack.
  • With Concerto full, switch back to Mornye via Outro.
  • Repeat until no enemies are left on the field.

Notes

Jingran can work in a <b>Mono Fusion</b> team with Lupa and Mornye. Lupa provides high <b>Fusion DMG-centric buffs</b> to the entire party, as long as there are three Fusion units in the team. Mornye gives general <b>All DMG buffs</b>, boosts <b>Off-Tune Level Efficiency</b> against enemies for more consistent Tune Breaks, and provides <b>extra sustain</b>. Echo Sets: Jingran - Lamp of Nether Road (5-pc), Lupa - Flaming Clawprint (5-pc), Mornye - Halo of Starry Radiance (5-pc).

Galbrena Fusion Echo Skill Team

Team Composition

Strategy

  • Start with Lupa and cast her two Resonance Skill instances followed by her Liberation. Continue this with Foebreaker and build up her Wolflame stacks.
  • When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, cast Echo Skill for Galbrena's Afterflame stacks then use Resonance Skill and switch to Qiuyuan when Outro is available.
  • Upon entering the field, have Qiuyuan do two Basic Attacks to fill his Forte. Then, activate his Echo Skill for Galbrena's passive and Liberation to deal damage and buff her Crit. DMG.
  • After his Liberation, hold Heavy Attack to do a 3-string attack. Lastly, cast Resonance Skill and switch to Galbrena with his Outro to amplify Echo Skill DMG.
  • With Galbrena on-field, press Echo Skill to generate Afterflame and follow it up with 6 Basic Attacks. This will fill her Sinflame stacks, letting her cast her Enhanced Resonance Skill and enter the Demon Hypostasis state.
  • After entering Demon Hypostasis, activate her Liberation to deal significant Echo Skill DMG and increase her skills' DMG multipliers. Then, follow this up with 7 Basic Attacks to deplete her Forte gauge for extra damage.
  • Once her Forte is fully consumed and her Concerto filled, switch back to Lupa to complete the rotation.
  • Repeat until all enemies are defeated.

Notes

Lupa works alongside Galbrena and Qiuyuan to make up a <b>semi-Fusion team</b> that focuses on buffing Galbrena as much as possible. Lupa provides <b>Fusion-centric</b> buffs funneled onto Galbrena; even without the maximum amount, her extra <b>ATK</b> and <b>Fusion DMG</b> buffs are strong. Qiuyuan gives huge <b>Echo Skill DMG</b> buffs to the entire team and especially the <b>next Resonator</b> with his Outro, plus extra <b>Crit DMG</b> to the incoming Resonator (Galbrena). Echo Sets: Galbrena - Flamewing's Shadow (5-pc), Qiuyuan - Law of Harmony (3-pc) / Moonlit Clouds (2-pc), Lupa - Flaming Clawprint (5-pc).

Alternative Characters

Brant
Brant(Main DPS Replacement for Qiuyuan)

Main DPS Replacement for Qiuyuan

Brant is viable as a replacement for Qiuyuan since he gets to activate Lupa's buffs due to the entire team being Mono Fusion. He also gives some sustain to the team on top of dealing damage.

Shorekeeper
Shorekeeper(Support Replacement for Qiuyuan)

Support Replacement for Qiuyuan

Shorekeeper replaces Qiuyuan for more healing and general damage buffs. Though weaker in damage, her extra team sustain is still a consideration especially in more challenging game-modes.

Mortefi
Mortefi(Sub-DPS Replacement for Qiuyuan)

Sub-DPS Replacement for Qiuyuan

Mortefi can be used to replace Qiuyuan. He provides good Heavy Attack DMG Amplification with his Outro, as well as Coordinated Attacks with his Liberation.

Changli
Changli(Main DPS Replacement for Qiuyuan)

Main DPS Replacement for Qiuyuan

Changli can replace Qiuyuan, as Galbrena can still benefit from her Fusion DMG Outro. However, there will be no dedicated sustain unit in the team, so it will be a lot more challenging for most players.

Phrolova
Phrolova(DPS Replacement for Qiuyuan)

DPS Replacement for Qiuyuan

Phrolova can be used to replace Qiuyuan for her Heavy Attack DMG amplification and off-field damage with her Liberation. Do note that this team will not maximize Lupa's Fusion buffs.

Iuno
Iuno(Sub-DPS Replacement for Qiuyuan)

Sub-DPS Replacement for Qiuyuan

Iuno has the highest Heavy Attack DMG amplification in the game, which makes her a viable option for this team comp. Do note that this team will not maximize Lupa's Fusion buffs.

Lupa Fusion Burst Team

Team Composition

Strategy

  • Begin as Lupa and press two of her Resonance Skills followed by her Resonance Liberation. Continue with Foebreaker and build up her Wolflame stacks (Forte gauge) with mid-air attacks.
  • When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Lastly, use Resonance Skill and switch to Denia when Outro is available.
  • Once Denia enters the field via Intro, press one Basic Attack followed by a Resonance Skill to fill her Forte gauge. Then, cast Resonance Liberation to enter the Breakdown Form.
  • In Breakdown Form, perform one Basic Attack String and immediately follow it up with two casts of her Empowered Resonance Skill.
  • Afterwards, press Resonance Liberation and switch out to Aemeath via Outro.
  • As Aemeath enters via Intro, perform three Basic Attacks followed by her Resonance Liberation.
  • Then, do four Basic Attacks and a Resonance Skill afterwards. Repeat this twice until there are four diamonds in her Forte gauge.
  • Next, hold Basic Attack and press Resonance Skill once it's glowing to perform Aemeath's nuke skill. Lastly, switch out to Chisa once Outro is available.
  • Repeat until all enemies are defeated.

Notes

Lupa provides excellent support to the <b>Fusion Burst</b> composition by giving multiple Fusion-centric buffs for the entire team, stacking with Denia's own teamwide buffs in her <b>Fusion Burst Resonance Mode</b>. Buffs are <b>funneled onto Aemeath</b>, as she has some of the highest DMG instances in the game with her innate multipliers. While Lupa provides the buffs, Denia gives <b>extra utility</b> by applying <b>Fusion Burst stacks</b> on enemies, providing <b>crowd-control</b>, and dealing <b>good personal damage</b> both on-field and <b>off-field</b> through her Erosion Field. <b>Note</b>: Aemeath and Denia must be set to Fusion Burst Mode. Echo Sets: Aemeath - Trailblazing Star (5-pc), Denia - Chromatic Foam (5-pc), Lupa - Flaming Clawprint (5-pc).

Semi-Premium Mono-Fusion Team

Team Composition

Strategy

  • Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects.
  • Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator. In Changli's team, switch to Encore. In Brant's team, switch to Brant.
  • When either Brant or Encore are on-field, do their optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use their Liberation, Lupa will also perform a Coordinated Attack.
  • Once Brant or Encore's Outro is available, switch to the next Resonator. In Changli's team, switch to Changli. In Brant's team, switch to Encore.
  • With Changli or Encore on-field, do their internal rotations to deal damage while in Lupa's buff duration. Build their Concerto energy and switch to Lupa once available.
  • Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!.
  • From here, you can repeat the previous steps until all enemies are defeated.

Notes

If you do not have either Changli or Brant, Encore is a good replacement for the other missing Resonator. The majority of Encore's attacks are also Basic Attacks, so she will be able to use Lupa's Outro Skill. Though for Brant teams, we suggest funneling Lupa's Outro to Brant since his Basic Attack DMG scaling is better than Encore's. Echo Sets: Changli - Molten Rift (5-pc) / Brant - Tidebreaking Courage (5-pc), Encore - Molten Rift (5-pc), Lupa - Flaming Clawprint (5-pc).

Alternative Characters

Brant
Brant(Main DPS Replacement for Changli)

Main DPS Replacement for Changli

Use Brant (Tidebreaking Courage 5-pc) in place of Changli. For Brant teams, funnel Lupa's Outro to Brant since his Basic Attack DMG scaling is better than Encore's. Tidebreaking Courage is the ideal Echo Set for Brant if you have him at 250% Energy Regen; only use Molten Rift if you don't meet the stat requirements.

Dual Fusion Team

Team Composition

Strategy

  • Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready.
  • Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state.
  • Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks.
  • Activate her enhanced Resonance Skill and switch to Brant once her Concerto gauge is filled.
  • With Brant on-field, maximize Lupa's Outro and Liberation buffs by doing his optimal rotations. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack.
  • After Brant finishes his combos and his Outro is available, switch to Shorekeeper. This will detonate Stellarealm.
  • You can repeat this until all enemies are defeated. Do note that the next instance Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill.

Notes

A dual fusion team can also work, but not as effective as a mono Fusion team. The usual <b>Support Shorekeeper in the third slot</b> will provide damage boosts and healing off-field with Lupa providing Fusion Amplification to the main DPS as the defacto Sub-DPS. The best main DPS to have is Brant, since Lupa can also increase his Basic Attack DMG. Do take note of <b>Lupa's S3</b> as the sequence removes the Mono-Fusion restrictions of Lupa's Pack Hunt. Echo Sets: Brant - Tidebreaking Courage (5-pc), Lupa - Flaming Clawprint (5-pc), Shorekeeper - Rejuvenating Glow (5-pc).

Alternative Characters

Encore
Encore(Main DPS Replacement)

Main DPS Replacement

Molten Rift (5-pc)

Replaces Brant in the Main-DPS role with Lupa boosting her Basic Attack DMG.

Verina
Verina(Support Replacement)

Support Replacement

Rejuvenating Glow (5-pc)

The semi-premium replacement for Shorekeeper, if you do not have her.

General Mono Fusion Off-Tune Team

Team Composition

?
Main DPS
Main DPS
Lupa
Lupa
Sub-DPS
Mornye
Mornye
Support

Strategy

  • Pair Lupa and Mornye with any Fusion DPS. While Mornye provides All-Type DMG buffs, healing, and enhanced Off-Tune Level Buildup against enemies, Lupa greatly buffs Fusion DMG for the entire team, boosted even further when against bosses.
  • This is a flexible team that you can use as an alternate setup, especially when splitting the Tune Break core made up of Lynae and Mornye into separate teams.

Notes

If you have both Lupa and Mornye, they make up a <b>general Mono Fusion</b> team that works with many Fusion DPS units. Lupa greatly buffs <b>Fusion DMG</b> for the entire team, boosted even further when against bosses.

Attributes

Attributes

Core stats, element, weapon type, and rarity overview for Lupa.

Character Attributes

Base Stats (Level 90)

HP:0
ATK:0
DEF:0

Character Details

Element: Fusion
Weapon Type: Broadblade
Rarity:

Stats Growth

LevelHPATKDEF
61,35444137
Story & Voice

Story & Voice

Lore beats, character story moments, and voice lines to learn more about Lupa.

Character Story

1Burning Inside

Scorching. That was Lupa's earliest memory of the small village where she was born.

Summers stretched on endlessly, the heat so intense that even the lake seemed to boil. But the children of Septimont hardly cared. Far away, in the city atop Capitoline Hill, the Great Agon was about to begin. The village had rarely produced a Gladiator skilled enough to enter the match, but the excitement still pulsed through the air. Even the children couldn't resist picking up weapons and staging their mock battles in celebration.

Lupa was called home halfway through one of those kids' Agons.

Stepping through the door, she was greeted by the same old conversation. Her parents asked if she would be willing to move to Capitoline Hill. She said yes. They asked if she would be willing to become a Gladiator since she showed signs of being a Resonator. And again, she said yes. These questions had been repeated many times, and her answers stayed the same. Yet each time, her parents seemed relieved, as if they feared she might someday refuse, even though she never had.

Then the usual arguments began. Should they try to mend ties with the House of Silva, who had once turned their backs on them in their darkest hour? Or should they start over somewhere new? Whenever they spoke of that glittering city on the hill, and the House they once served, their voices would take on a tone—one caught between yearning for acceptance and fearing for rejection, just like when they spoke to Lupa about her future.

Lupa sat for a while, listening. When it became clear her parents had drifted into their own quarrels again, forgetting she was even there, she quietly got up, stepped outside, and made her way back to her arena. The stifling heat inside her body seemed to cling, heavy and wet, growing larger as it loomed over her. It burned in her veins, a restless, humid anger that only grew hotter. It drove her forward, made her run faster, strike harder, and lunge at her opponent with everything she had.

And it was then that she heard the gasps from the crowd.

Lupa looked down and saw flames spilling from her limbs, fierce and untamed, curling to engulf her whole.

2Up On the Hill

Later, Lupa followed her parents to the City of Septimont.

White stone walls, the crisp chime of windbells, and sculptures of heroes at every turn—the city was a dazzling spectacle. But what captivated Lupa most was the most common sight in the city, the Gladiators. Their weapons, their Echoes, the way their eyes lit up as they talked about the teams and scores... They all sent a spark through her veins. That little flame in her heart roared to life, urging her to dash straight to Colosseum Olymdos and throw herself into the thrill of battle.

But that didn't happen. Instead, her parents led her to the Silva estate, where many other young hopefuls like her stood waiting.

Match after grueling match, Lupa fought. Until at last, teeth gritted and spear clutched tight, she stepped over her fallen rivals into the Silva's grand hall.

That was when Domina Julia singled her out from the crowd.

Lupa stepped forward and found herself pinned by the Domina's sharp gaze. Those clear green eyes were like deep, fathomless wells, weighing her worth as a potential asset. Instinct made her glance back, but her parents were already gone, their figures swallowed by the shadows.

They had likely received a reward generous enough to drown any guilt over abandoning their own child.

However, Lupa didn't linger in sorrow. The packed schedules and the endless social obligations allowed no room for grief. Soon enough, Domina Julia thrust her debut match into the spotlight. And her voice, whatever it might have been, was lost beneath the thunder of the roaring crowd, swallowed by silence.

3The Lone Wolf

By the time Lupa returned to the training room, the teammate she had partnered with for the past few months was already gone.

She stood there for a moment, dazed, before moving forward through the unlit room. Her Forte had gifted her with many things: fire, a sharpened sense of smell, and the ability to see in the dark. Without hesitation, Lupa made her way to a chair and sat down, settling quietly into the darkness.

"Well," she thought, "the Domina or manager will send someone new soon."

This farce was finally over.

They had found the mole, the one leaking the team secrets, the source of the rumors. Julia wasn't one for mercy. Therefore, that former teammate who sold them out would likely be barred from setting foot on any arena of Capitoline Hill for a very long time.

Over the years, as Lupa's fame grew, her teammates had come and gone. Some couldn't keep up with the way she fought. Others were dismissed simply because Julia didn't like them. A few, like her former teammate, had come with ill intent from the very start. And then there were those who... simply couldn't stand how the crowd's cheers always found her, leaving them forgotten in her shadow.

Lupa had tried to say something about it, but she quickly learned that even the act of "trying to say something" could cut like blades.

Maybe it was because she had never truly been in their shoes. After all, she had never tasted failure. Or maybe it was that unspoken "You'll never know what it feels like," and the fact that, when the dust settled, she was always the one who came out ahead.

Eventually, Lupa learned to stay silent.

After sitting there a while longer, she got up and walked over to the cabinet where the match recordings were kept. From the shelves, she pulled out one particular recording she had watched many times before. Perhaps it was a kind of self-consolation, clinging to the idea that even those without talent could still find joy in the arena, even though the Gladiator in that recording didn't last long and disappeared from the arena all too suddenly.

The light from Breen the Screen cast flickering shadows across Lupa's face, leaving deep, hollowed patches of darkness behind.

4The Nameless

The Nameless staggered forward, passing a silent Giant of Glory.

Her legs were leaden, her memories fraying at the edges. Even piecing together a complete thought was becoming a struggle. Sometimes, when Cartethyia spoke to her, she had to pause for a long while before she could muster a reply.

This brief journey was likely nearing its end.

Septimont, her city, the city of splendor, now drenched in the Dark Tide… The Nameless no longer knew if it could still be saved. Maybe the investigation they were clinging to was already doomed to fail. Cartethyia didn't think so, but the Nameless could no longer hold on. That nauseating sensation of the cold sea creeping up from within her was growing through her bones and blood, slowly turning her into something else.

The good news was that she could feel her existence weakening. Perhaps she could simply fade away before she was completely possessed by the Dark Tide. At least then she'd spare Cartethyia that final burden.

When working alongside others, the Nameless was rarely the one being looked after. Now, this helplessness gnawed at her for the first time. Cartethyia had to slow down because of her. Shame burned inside the Nameless, but there was nothing she could do except hope—yes, hope that the Righteous One Cartethyia had trusted would arrive soon.

"Wish I could still be of use to my new friend here."

Gritting her teeth, she braced herself against her weapon and forced another step forward.

"Wish I could still do more..."

The Nameless lifted her head. Above her, a hero who had once claimed glory in the history of Septimont stood tall, spear in hand, gazing down. The stone-carved face seemed to hold a silent compassion, shielding her from the dark rain falling from the sky, offering a wordless shelter to those who came after.

5Big Little Things

After the "story" ended, Lupa kept her promise. She whisked {PlayerName} and Cartethyia on a carefree whirlwind tour through Septimont.

Only the three of them would ever know the truth, but it truly was a winding, thrilling journey worthy of being told in an epic poem.

But as everything was settled and the tension finally eased, a faint, nagging worry began to stir again in Lupa's heart, a worry for {PlayerName}, her best teammate ever.

She had seen {PlayerName}'s strength firsthand. Saving Septimont would have been impossible without {PlayerName}'s help. But it was precisely because {PlayerName} had once again won so naturally that Lupa felt a new kind of unease. She was no stranger to victory, and she knew better than most the double-edged nature of constant triumph. After the winning streak, a true defeat—not just a minor stumble, but a real fall—could sometimes destroy a person.

True, {PlayerName} was formidable. Lupa couldn't imagine what kind of fate could bring {Male=him;Female=her} down. But if that day ever came...

Yet she had no words for that. All she could do was silently talk herself into believing that she would always be there, ready to offer help. Somehow, Lupa could feel that {PlayerName} was destined for something greater, something too vast to reach or change for her. Yes, some things were big, and others were little. Saving a city was a great thing. Winning a match, a small one...

...Or maybe not.

She never told {PlayerName}, but while saving the city had been a grand achievement, the short journey they had walked together had gifted her just as much. Even though for {PlayerName}, it had likely been no more than another easy victory, for Lupa, it meant a lot. When they won the semi-finals and leaned against each other for a brief moment in the waiting room, she was filled with a happiness she had never known before. It was exactly because {PlayerName} treated it as another effortless routine that hardly warranted a second thought, Lupa was able to savor that pure, unclouded joy of competition once again.

In that moment, the wild, restless flame that had always howled within her finally, at long last, fell silent.

Voice Lines

Thoughts: I

Ugh… I didn't expect the paparazzi to be on us during our stroll. A-actually, no, they weren't just after me, they wanted your picture too, Warrior. After all, you're a champion and the talk of the town now! But I bet you're not too keen on ending up in those gossip rags. Don't worry, I'll handle it tomorrow. Our good times are for us, and us alone!

Thoughts: II

Sparring with you always takes me back to my childhood. Back then, we'd fight with cardboard "weapons." No crowd, no cheers, no glory, just pure fun. Whether we won or lost, we'd always laugh and hug it out. Warrior… can I get a hug now, too?

Thoughts: III

You wish to try? Sure, go ahead! Here, take this comb, my assistant bought it. They say you need a whole collection for a tail like mine. Mmm… wow, you're really good at this! Even I can't run a comb through it like that... Why am I suddenly so sleepy...

Thoughts: IV

Being apart, going solo... I remember feeling a little uneasy. Cartethyia had passed the hope to you, and you entrusted it to me. It was a fight I had to win. I wasn't afraid of failure, but I knew that someone who couldn't face failure with dignity would never truly know victory. And... I was the "protagonist" you chose, wasn't I? I couldn't let you down.

Thoughts: V

I have received many honors, but the championship medal I won with you is the one I cherish the most. I love this city, the land it rests on, its sights, and its people. It is a place of glory and pride, of filth and despair, but I love it all. I don't suppose you can stay in Septimont forever, this is just a small part of your journey. But for me, it will burn like fire. No matter what darkness comes next, this memory will always light my way.

Lupa's Hobby

I love going to the Septimont baths after a training session. The warm water does wonders for easing weariness. You should give it a try.

Lupa's Trouble

Every winter, my tail becomes a hive of static... Very annoying when I'm grooming...

Favorite Food

A Saltimbocca made with fresh meat. I'm a Septimont traditionalist by palate, so a pinch of hot sauce is okay, but no weird sour cream. Don't be like the <te href=850097>Ragunnesi</te>!

Disliked Food

The "vittles." Oh, it means food cooked exclusively by <te href=850082>Echoes</te> sans human input. All "vittles" taste very bland... Do Septimont Echoes hate seasoning?

Ideals

I just want to enjoy the thrill of competition, win or lose. I can hear my heart pounding when I strike, weapon in hand, my cheeks burning as the crowd cheers... It's simple. Pure. No need for extra pomp or returns. The hard work, the strategy, the sacrifice... It's all worth it to feel that joy! Sticking with this for life won't be easy, but would I have to quit? Not a chance.

Show more voice lines (60 remaining)

Chat: I

This spear? It was a gift from Domina Julia... Yeah, the same weapon I carried into my very first match in Septimont. Back then, I was just a child with "some natural talent." She spotted me in the crowd and brought me into the limelight. So, in the following years, I turned a blind eye to the outrageous contract terms, willfully ignoring the fact that she sought to use me for her own gain. I used to believe her pride would hold her back, that it would stop her from crossing the line...

Chat: II

It's now all a blur to me... the memory of being trapped in that empty city... Walls crawling with Tidal Blight, monsters prowling the streets. Everyone had vanished without a trace. It was the lowest I'd ever seen Septimont. I couldn't bear to see such hellish sights. But I told myself, "I can still hold on." I had to keep going... keep searching for a way to save this city, no matter how many times it took.

About Cartethyia

In that empty city, Cartethyia was there for me during my most delirious and painful moments. At first, our conversations were a bit stiff. Guess she hadn't spoken to anyone in who knows how long. But as we spent more time together, I realized that she was actually easygoing and carefree. For someone like her, being trapped in one place for so long must've been unbearable... Now that our long journey is over, I hope my friend can fully enjoy this moment of peace.

About Augusta

Whenever I watch videos of the Ephor's past fights, I do wonder if she stepped into the arena for political reasons, or-or to prove herself. Whatever her reason, Augusta's rise to power was a good thing for Septimont. Change is always toughest at the beginning. And for that, I have respect for her.

About Iuno

A spirited, nimble girl... That's my impression of her. Once, I saw her sprint along the narrow bricks at the top of the high wall and leap onto a statue like a cat. No clue who was chasing her, but I cheered loudly along with everyone else at the foot of the wall!

About Brant

Many Gladiators of the Blue Furies come from the <te href=850108>Troupe of Fools</te>. I remember once, at Cliffside Harbor, I saw their captain leap off the deck just to hug his crew. They chattered on for a while, and then suddenly broke into song...!

About Mya

When I first saw the footage of Contender Mya, I was merely impressed by her raw, unfiltered determination. At the time, my team had some problems, and my teammates accused me of not understanding what it felt like to be left behind. Normally, I'd brush it off, but the sounds of sorrow grew louder and started to weigh on me. Strength, weakness, winning, losing... I began to question if I had only made it through by luck. But Mya has shown me the answer with her whole life. Victory is about giving everything you've got.

Birthday Wishes

Happy birthday, Fellow Warrior! Hahaha, did I scare you? How could I ever forget your special day? I've already set up a party at the Leonidas Hotel—whenever you return to Septimont, I'll be there waiting. Now, look out the window! These fireworks are for you. We Septimontians know how to put on a show, thanks to all the contests and celebrations we throw. Okay, let's kick things off with a cup of wheat juice! No? Seriously? Alright, fine. Then close your eyes and make a wish.

Idle: I

Oh? You're here!

Idle: II

In my previous match, I slipped and left an opening, but my opponent failed to notice. He gradually lost his advantage... and here, he started to panic, until... I knocked him down with a single blow!

Idle: III

(Effort sound)

Self-Introduction

Lupa, Gladiator of Septimont. Just ignore the attention, Warrior. This victory is ours to savor!

Greeting

Oh, is a new match calling?

Join Team: I

You called, Warrior?

Join Team: II

Time to hunt!

Join Team: III

I'm joining your battle.

Ascension: I

Our teamwork is getting better.

Ascension: II

Awesome! I'll record our training and savor every detail of it.

Ascension: III

Do I look overexcited? Because in truth, I am. All I want is to keep sparring with you.

Ascension: IV

More... Get me more... One more round, Warrior! I want a rematch!

Ascension: V

As we advance from one battle to the next, do you ever feel tired? I want to become stronger, wiser, and better. I want to be someone who's got your back, to be your... most trusted Fellow Warrior.

Heavy Attack: I

Time to fight!

Heavy Attack: II

All or nothing!

Heavy Attack: III

Let's start!

Resonance Skill: I

Caught you now!

Resonance Skill: II

I'll end you!

Resonance Skill: III

Face me coward!

Resonance Skill: IV

Lackluster.

Resonance Skill: V

I smell fear.

Resonance Skill: VI

Is that all?

Resonance Skill: VII

Break! Darkness.

Resonance Skill: VIII

Die! Evil.

Resonance Skill: IX

Flee! Filth.

Resonance Skill: X

Into the spotlight.

Resonance Skill: XI

Glory is upon us.

Resonance Skill: XII

Together, we howl.

Resonance Skill: XIII

Nice teamwork!

Resonance Skill: XIV

Timely support!

Resonance Skill: XV

Attack as one!

Resonance Liberation: I

Triumph at the speartip!

Resonance Liberation: II

The fight is on!

Resonance Liberation: III

With me, to victory!

Intro Skill: I

Cheer for me!

Intro Skill: II

Applaud for me!

Hit: I

Try that again!

Hit: II

Meaningless move.

Injured: I

Hah, that's some attack.

Injured: II

Now's the second half!

Injured: III

The shame...!

Fallen: I

A warrior... dies with honor.

Fallen: II

The scent of... Bloodleaf Viburnum...

Fallen: III

Does the Vale of Glory await me?

Echo Summon

With me!

Echo Transform

New tactic.

Enemies Near

I hear cowering prey.

Glider

Winds of the wild!

Sensor

Hiding there, huh?

Supply Chest: I

Prey secured!

Supply Chest: II

Heh, pretty good haul.

Supply Chest: III

You get first dibs!