WutheringWaves -Builds
Characters Lupa
Lupa - Lupa character portrait

Lupa

Fusion Broadblade

Lupa | A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.

HP 11,913
ATK 388
DEF 1,186

Skills Overview

Flaming Star skill icon

Flaming Star

Normal Attack
Shewolf's Hunt skill icon

Shewolf's Hunt

Resonance Skill
Fire-Kissed Glory skill icon

Fire-Kissed Glory

Resonance Liberation
Remember My Name skill icon

Remember My Name

Inherent Skill
Applause of Victory skill icon

Applause of Victory

Inherent Skill
Try Focusing, Eh? skill icon

Try Focusing, Eh?

Intro Skill
Ignis Lupa skill icon

Ignis Lupa

Forte Circuit
Stand by Me, Warrior skill icon

Stand by Me, Warrior

Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Howler Core
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bloodleaf Viburnum
HF Howler Core
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
HF Howler Core
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
FF Howler Core
80000×
Shell Credit

Character Items

Old Medal item icon

Old Medal

Ever since Lupa's parents severed ties with her, their faces began to blur from her memory. What lingers is the way they used to reminisce about their days on Capitoline Hill, far from the small village she called home. They had once borne the name Silva, until they were cast out, shamed by defeat in the arena. From then on, their lives were marked by regret, hardship, and finger-pointing. And yet, when they heard Lupa had won her first match, they still went to the blacksmith and had this medal forged, a gift to commemorate her victory.

Viburnum Bouquet item icon

Viburnum Bouquet

This was one of many bouquets Lupa received in the arena. Bloodleaf Viburnum, the flower of Gladiators, a mark of victory and glory. The first time she stepped into Colosseum Olymdos, she fought like a creature unleashed. Relentless. Instinctive. Wolf-like. The crowd gathered and roared. Applause crashed over her like waves, the lights above sharp and dizzying. Only when she returned to the waiting room, the bouquet still in hand, did she hear herself laughing out loud.

Mini Ta-da Figurines item icon

Mini Ta-da Figurines

The people of Septimont have a deep love for sculptures. They immortalize many things with that art. Gryphons, heroes, legends... and of course, the ever-lovable Echoes. Lupa's favorite? Ta-da. Just one glance at those cheerful, chubby little things is enough to make her day. That's why she chose a pair of Ta-da figurines as a gift for her fellow warrior. Captured mid-flap with their oversized ears and fearless charm, they look ready to charge into the arena, just like Lupa and {PlayerName} once did. That journey they shared remains one of her brightest memories.

Skills

Flaming Star skill icon

Flaming Star

Normal Attack
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing
When Wolflame reaches {0} points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume {1} points of Wolflame to perform this attack and gain {2} {Cus:Sap,S=point P=points SapTag=2} of Wolfaith.

Heavy Attack - Wolf's Claw
When Wolflame reaches {3} points and Wolfaith reaches {4} point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches {5} points and Wolfaith reaches {6} point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume {7} points of Wolflame to perform this attack and gain {8} {Cus:Sap,S=point P=points SapTag=8} of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack - Firestrike
When Wolflame reaches {9} points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume {10} points of Wolflame to perform this attack and gain {11} {Cus:Sap,S=point P=points SapTag=11} of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack - Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Skill Values (Lv. 1)

Stage 2 DMG: 45.31%
Stage 3 DMG: 39.66%+6.61%*6
Stage 4 DMG: 37.16%+37.16%+24.77%*2
Heavy Attack: 28.35%+28.35%
Shewolf's Hunt skill icon

Shewolf's Hunt

Resonance Skill
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring {0} points of Wolflame. Mark the target for {1}s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring {2} points of Wolflame. The DMG Multiplier to marked targets is increased by {3}. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Skill Values (Lv. 1)

Skill Damage: 70.81%
Feral Fang DMG: 157.74%
Cooldown: 12
Fire-Kissed Glory skill icon

Fire-Kissed Glory

Resonance Liberation
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores {0} points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within {1}s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a {2} ATK increase, and {3} Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are {7} Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by {8}. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional {4} ATK increase to all Resonators in the team, up to a maximum of {5}.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore {6} more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Skill Values (Lv. 1)

Skill Damage: 412.68%
Foebreaker DMG: 153.14%
Burning Matchpoint Duration: 12
Cooldown: 20
Remember My Name skill icon

Remember My Name

Inherent Skill
After dashing for {0}s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory skill icon

Applause of Victory

Inherent Skill
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within {0}s:
Attacks of all Resonators in the team ignore {1} of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by {2}, up to the maximum of {3}. When there are {4} Fusion Resonators in the team, Resonators' attacks further ignore {5} Fusion RES.
Try Focusing, Eh? skill icon

Try Focusing, Eh?

Intro Skill
Attack the target, dealing Fusion DMG. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Skill Values (Lv. 1)

Skill Damage: 14.97%+21.21%*4
Nowhere to Run! DMG: 399.16%+24.95%*4
Concerto Regen: 10
Nowhere to Run! Concerto Regen: 10
Ignis Lupa skill icon

Ignis Lupa

Forte Circuit
Wildfire Banner
Lupa's ATK is increased by {0} for {1}s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill - Dance With the Wolf
When Wolfaith reaches {2} points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches {3} points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill - Set the Arena Ablaze
Within {4}s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to {5} points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to {6} points of Wolfaith.
Wolfaith lasts for {7}s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes {8} points of Wolflame.
- Restore {9} point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Skill Values (Lv. 1)

Dance With the Wolf DMG: 28.18%+21.14%*4+169.06%
Dance With the Wolf: Climax DMG: 38.04%+28.53%*4+228.23%
Set the Arena Ablaze DMG: 21.31%+85.21%
Stand by Me, Warrior skill icon

Stand by Me, Warrior

Outro Skill
The incoming Resonator will have their Fusion DMG Amplified by {0} and Basic Attack DMG Amplified by {1} for {2}s or until the Resonator is switched out.

Chains

Behold the Nameless One chain icon

Behold the Nameless One

Performing Resonance Liberation Fire-Kissed Glory recovers {0} Concerto Energy for Lupa and increases Lupa's Crit. Rate by {1} for {2}s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Every Ground, Her Hunting Field chain icon

Every Ground, Her Hunting Field

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives {0} Fusion DMG Bonus to all Resonators in the team for {1}s, stacking up to {2} times.
Wolflame Howls in Her Wake chain icon

Wolflame Howls in Her Wake

The DMG Multiplier of Intro Skill Nowhere to Run! increases by {0}.
- The Pack Hunt effect of Resonance Liberation now no longer requires {3} Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore {2} Fusion RES of targets for {1}s.
High and Aflame Is Her Banner chain icon

High and Aflame Is Her Banner

The DMG Multiplier of Dance With the Wolf: Climax increases by {0}.
Embrace the Thunderous Triumph chain icon

Embrace the Thunderous Triumph

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives {0} Resonance Liberation DMG Bonus for {1}s.
To the Brightest Flaming Star chain icon

To the Brightest Flaming Star

- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores {0} of the target's DEF.
- Resonance Skill Feral Fang restores {1} points of Wolflame on hit, triggered once per {2}s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Ascension Materials

1 Phase 1

LF Howler Core
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bloodleaf Viburnum
HF Howler Core
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
HF Howler Core
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
FF Howler Core
80000×
Shell Credit

Recommended Teams

No team data available

Character Attributes

Base Stats (Level 90)

HP: 11,913
ATK: 388
DEF: 1,186

Character Details

Element: Fusion
Weapon Type: Broadblade
Rarity:

Stats Growth

Level HP ATK DEF
80 11,109 361 1,106
81 11,190 364 1,114
82 11,270 367 1,122
83 11,350 369 1,130
84 11,431 372 1,138
85 11,511 374 1,146
86 11,591 377 1,154
87 11,671 380 1,162
88 11,752 382 1,170
89 11,832 385 1,178
90 11,913 388 1,186

Character Story

1 Burning Inside

Scorching. That was Lupa's earliest memory of the small village where she was born.

Summers stretched on endlessly, the heat so intense that even the lake seemed to boil. But the children of Septimont hardly cared. Far away, in the city atop Capitoline Hill, the Great Agon was about to begin. The village had rarely produced a Gladiator skilled enough to enter the match, but the excitement still pulsed through the air. Even the children couldn't resist picking up weapons and staging their mock battles in celebration.

Lupa was called home halfway through one of those kids' Agons.

Stepping through the door, she was greeted by the same old conversation. Her parents asked if she would be willing to move to Capitoline Hill. She said yes. They asked if she would be willing to become a Gladiator since she showed signs of being a Resonator. And again, she said yes. These questions had been repeated many times, and her answers stayed the same. Yet each time, her parents seemed relieved, as if they feared she might someday refuse, even though she never had.

Then the usual arguments began. Should they try to mend ties with the House of Silva, who had once turned their backs on them in their darkest hour? Or should they start over somewhere new? Whenever they spoke of that glittering city on the hill, and the House they once served, their voices would take on a tone—one caught between yearning for acceptance and fearing for rejection, just like when they spoke to Lupa about her future.

Lupa sat for a while, listening. When it became clear her parents had drifted into their own quarrels again, forgetting she was even there, she quietly got up, stepped outside, and made her way back to her arena. The stifling heat inside her body seemed to cling, heavy and wet, growing larger as it loomed over her. It burned in her veins, a restless, humid anger that only grew hotter. It drove her forward, made her run faster, strike harder, and lunge at her opponent with everything she had.

And it was then that she heard the gasps from the crowd.

Lupa looked down and saw flames spilling from her limbs, fierce and untamed, curling to engulf her whole.

2 Up On the Hill

Later, Lupa followed her parents to the City of Septimont.

White stone walls, the crisp chime of windbells, and sculptures of heroes at every turn—the city was a dazzling spectacle. But what captivated Lupa most was the most common sight in the city, the Gladiators. Their weapons, their Echoes, the way their eyes lit up as they talked about the teams and scores... They all sent a spark through her veins. That little flame in her heart roared to life, urging her to dash straight to Colosseum Olymdos and throw herself into the thrill of battle.

But that didn't happen. Instead, her parents led her to the Silva estate, where many other young hopefuls like her stood waiting.

Match after grueling match, Lupa fought. Until at last, teeth gritted and spear clutched tight, she stepped over her fallen rivals into the Silva's grand hall.

That was when Domina Julia singled her out from the crowd.

Lupa stepped forward and found herself pinned by the Domina's sharp gaze. Those clear green eyes were like deep, fathomless wells, weighing her worth as a potential asset. Instinct made her glance back, but her parents were already gone, their figures swallowed by the shadows.

They had likely received a reward generous enough to drown any guilt over abandoning their own child.

However, Lupa didn't linger in sorrow. The packed schedules and the endless social obligations allowed no room for grief. Soon enough, Domina Julia thrust her debut match into the spotlight. And her voice, whatever it might have been, was lost beneath the thunder of the roaring crowd, swallowed by silence.

3 The Lone Wolf

By the time Lupa returned to the training room, the teammate she had partnered with for the past few months was already gone.

She stood there for a moment, dazed, before moving forward through the unlit room. Her Forte had gifted her with many things: fire, a sharpened sense of smell, and the ability to see in the dark. Without hesitation, Lupa made her way to a chair and sat down, settling quietly into the darkness.

"Well," she thought, "the Domina or manager will send someone new soon."

This farce was finally over.

They had found the mole, the one leaking the team secrets, the source of the rumors. Julia wasn't one for mercy. Therefore, that former teammate who sold them out would likely be barred from setting foot on any arena of Capitoline Hill for a very long time.

Over the years, as Lupa's fame grew, her teammates had come and gone. Some couldn't keep up with the way she fought. Others were dismissed simply because Julia didn't like them. A few, like her former teammate, had come with ill intent from the very start. And then there were those who... simply couldn't stand how the crowd's cheers always found her, leaving them forgotten in her shadow.

Lupa had tried to say something about it, but she quickly learned that even the act of "trying to say something" could cut like blades.

Maybe it was because she had never truly been in their shoes. After all, she had never tasted failure. Or maybe it was that unspoken "You'll never know what it feels like," and the fact that, when the dust settled, she was always the one who came out ahead.

Eventually, Lupa learned to stay silent.

After sitting there a while longer, she got up and walked over to the cabinet where the match recordings were kept. From the shelves, she pulled out one particular recording she had watched many times before. Perhaps it was a kind of self-consolation, clinging to the idea that even those without talent could still find joy in the arena, even though the Gladiator in that recording didn't last long and disappeared from the arena all too suddenly.

The light from Breen the Screen cast flickering shadows across Lupa's face, leaving deep, hollowed patches of darkness behind.

4 The Nameless

The Nameless staggered forward, passing a silent Giant of Glory.

Her legs were leaden, her memories fraying at the edges. Even piecing together a complete thought was becoming a struggle. Sometimes, when Cartethyia spoke to her, she had to pause for a long while before she could muster a reply.

This brief journey was likely nearing its end.

Septimont, her city, the city of splendor, now drenched in the Dark Tide… The Nameless no longer knew if it could still be saved. Maybe the investigation they were clinging to was already doomed to fail. Cartethyia didn't think so, but the Nameless could no longer hold on. That nauseating sensation of the cold sea creeping up from within her was growing through her bones and blood, slowly turning her into something else.

The good news was that she could feel her existence weakening. Perhaps she could simply fade away before she was completely possessed by the Dark Tide. At least then she'd spare Cartethyia that final burden.

When working alongside others, the Nameless was rarely the one being looked after. Now, this helplessness gnawed at her for the first time. Cartethyia had to slow down because of her. Shame burned inside the Nameless, but there was nothing she could do except hope—yes, hope that the Righteous One Cartethyia had trusted would arrive soon.

"Wish I could still be of use to my new friend here."

Gritting her teeth, she braced herself against her weapon and forced another step forward.

"Wish I could still do more..."

The Nameless lifted her head. Above her, a hero who had once claimed glory in the history of Septimont stood tall, spear in hand, gazing down. The stone-carved face seemed to hold a silent compassion, shielding her from the dark rain falling from the sky, offering a wordless shelter to those who came after.

5 Big Little Things

After the "story" ended, Lupa kept her promise. She whisked {PlayerName} and Cartethyia on a carefree whirlwind tour through Septimont.

Only the three of them would ever know the truth, but it truly was a winding, thrilling journey worthy of being told in an epic poem.

But as everything was settled and the tension finally eased, a faint, nagging worry began to stir again in Lupa's heart, a worry for {PlayerName}, her best teammate ever.

She had seen {PlayerName}'s strength firsthand. Saving Septimont would have been impossible without {PlayerName}'s help. But it was precisely because {PlayerName} had once again won so naturally that Lupa felt a new kind of unease. She was no stranger to victory, and she knew better than most the double-edged nature of constant triumph. After the winning streak, a true defeat—not just a minor stumble, but a real fall—could sometimes destroy a person.

True, {PlayerName} was formidable. Lupa couldn't imagine what kind of fate could bring {Male=him;Female=her} down. But if that day ever came...

Yet she had no words for that. All she could do was silently talk herself into believing that she would always be there, ready to offer help. Somehow, Lupa could feel that {PlayerName} was destined for something greater, something too vast to reach or change for her. Yes, some things were big, and others were little. Saving a city was a great thing. Winning a match, a small one...

...Or maybe not.

She never told {PlayerName}, but while saving the city had been a grand achievement, the short journey they had walked together had gifted her just as much. Even though for {PlayerName}, it had likely been no more than another easy victory, for Lupa, it meant a lot. When they won the semi-finals and leaned against each other for a brief moment in the waiting room, she was filled with a happiness she had never known before. It was exactly because {PlayerName} treated it as another effortless routine that hardly warranted a second thought, Lupa was able to savor that pure, unclouded joy of competition once again.

In that moment, the wild, restless flame that had always howled within her finally, at long last, fell silent.

Voice Lines

Thoughts: I

Ugh… I didn't expect the paparazzi to be on us during our stroll. A-actually, no, they weren't just after me, they wanted your picture too, Warrior. After all, you're a champion and the talk of the town now! But I bet you're not too keen on ending up in those gossip rags. Don't worry, I'll handle it tomorrow. Our good times are for us, and us alone!

Thoughts: II

Sparring with you always takes me back to my childhood. Back then, we'd fight with cardboard "weapons." No crowd, no cheers, no glory, just pure fun. Whether we won or lost, we'd always laugh and hug it out. Warrior… can I get a hug now, too?

Thoughts: III

You wish to try? Sure, go ahead! Here, take this comb, my assistant bought it. They say you need a whole collection for a tail like mine. Mmm… wow, you're really good at this! Even I can't run a comb through it like that... Why am I suddenly so sleepy...

Thoughts: IV

Being apart, going solo... I remember feeling a little uneasy. Cartethyia had passed the hope to you, and you entrusted it to me. It was a fight I had to win. I wasn't afraid of failure, but I knew that someone who couldn't face failure with dignity would never truly know victory. And... I was the "protagonist" you chose, wasn't I? I couldn't let you down.

Thoughts: V

I have received many honors, but the championship medal I won with you is the one I cherish the most. I love this city, the land it rests on, its sights, and its people. It is a place of glory and pride, of filth and despair, but I love it all. I don't suppose you can stay in Septimont forever, this is just a small part of your journey. But for me, it will burn like fire. No matter what darkness comes next, this memory will always light my way.

Lupa's Hobby

I love going to the Septimont baths after a training session. The warm water does wonders for easing weariness. You should give it a try.

Lupa's Trouble

Every winter, my tail becomes a hive of static... Very annoying when I'm grooming...

Favorite Food

A Saltimbocca made with fresh meat. I'm a Septimont traditionalist by palate, so a pinch of hot sauce is okay, but no weird sour cream. Don't be like the Ragunnesi!

Disliked Food

The "vittles." Oh, it means food cooked exclusively by Echoes sans human input. All "vittles" taste very bland... Do Septimont Echoes hate seasoning?

Ideals

I just want to enjoy the thrill of competition, win or lose. I can hear my heart pounding when I strike, weapon in hand, my cheeks burning as the crowd cheers... It's simple. Pure. No need for extra pomp or returns. The hard work, the strategy, the sacrifice... It's all worth it to feel that joy! Sticking with this for life won't be easy, but would I have to quit? Not a chance.