WutheringWaves -Builds

Best build guide for Lupa in Wuthering Waves. Learn optimal weapons, echoes, sonatas, and team compositions for Lupa.

Lupa - Lupa character portrait

Lupa

Fusion Broadblade

Lupa | A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.

HP
HP 11,913
ATK
ATK 388
DEF
DEF 1,186
Build Guide

Build Guide

Recommended weapons, echoes, and ascension priorities for Lupa.

Skills Overview

  • Flaming Star skill icon

    Flaming Star

    Normal Attack
  • Shewolf's Hunt skill icon

    Shewolf's Hunt

    Resonance Skill
  • Fire-Kissed Glory skill icon

    Fire-Kissed Glory

    Resonance Liberation
  • Remember My Name skill icon

    Remember My Name

    Inherent Skill
  • Applause of Victory skill icon

    Applause of Victory

    Inherent Skill
  • Try Focusing, Eh? skill icon

    Try Focusing, Eh?

    Intro Skill
  • Ignis Lupa skill icon

    Ignis Lupa

    Forte Circuit
  • Stand by Me, Warrior skill icon

    Stand by Me, Warrior

    Outro Skill
View detailed skill information →

Ascension Materials

1 Phase 1

LF Howler Core
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bloodleaf Viburnum
HF Howler Core
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
HF Howler Core
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
FF Howler Core
80000×
Shell Credit

Character Items

  • Old Medal item icon

    Old Medal

    Ever since Lupa's parents severed ties with her, their faces began to blur from her memory. What lingers is the way they used to reminisce about their days on Capitoline Hill, far from the small village she called home. They had once borne the name Silva, until they were cast out, shamed by defeat in the arena. From then on, their lives were marked by regret, hardship, and finger-pointing. And yet, when they heard Lupa had won her first match, they still went to the blacksmith and had this medal forged, a gift to commemorate her victory.

  • Viburnum Bouquet item icon

    Viburnum Bouquet

    This was one of many bouquets Lupa received in the arena. Bloodleaf Viburnum, the flower of Gladiators, a mark of victory and glory. The first time she stepped into Colosseum Olymdos, she fought like a creature unleashed. Relentless. Instinctive. Wolf-like. The crowd gathered and roared. Applause crashed over her like waves, the lights above sharp and dizzying. Only when she returned to the waiting room, the bouquet still in hand, did she hear herself laughing out loud.

  • Mini Ta-da Figurines item icon

    Mini Ta-da Figurines

    The people of Septimont have a deep love for sculptures. They immortalize many things with that art. Gryphons, heroes, legends... and of course, the ever-lovable Echoes. Lupa's favorite? Ta-da. Just one glance at those cheerful, chubby little things is enough to make her day. That's why she chose a pair of Ta-da figurines as a gift for her fellow warrior. Captured mid-flap with their oversized ears and fearless charm, they look ready to charge into the arena, just like Lupa and {PlayerName} once did. That journey they shared remains one of her brightest memories.

Builds

1 build(s)

Fusion Enabler Build

Skill Priority

5

Resonance Liberation

The highest priority skill for Lupa. Most of her damage will come from her Liberation so level this up first.

4

Forte Circuit

After the Liberation is her Forte Circuit, with most of the multipliers for Lupa's important moves here.

3

Normal Attack

Normal Attack has middle priority for Lupa, thanks to some of her combos relying on the multipliers here.

3

Intro Skill

The multiplier for Nowhere to Run! is huge so consider this skill the third priority.

2

Resonance Skill

Normal Attack and Resonance Skill get the lower priority bracket for Lupa, since you'll be using her Enhanced Skill most of the time that has its multiplier on the Forte Circuit.

Forte Circuit

Normal Attack

Perform up to 4 consecutive attacks dealing Fusion DMG, includes several combo variations that consume Wolflame and regain Wolfaith.

Requirements: N/A

Resonance Skill

Hurl Wildfire Banner to mark and deal Fusion DMG, restore Wolflame, and enable Feral Fang which deals increased Fusion DMG to marked targets.

Requirements: N/A

Forte Circuit

Increases Lupa's ATK when performing specific skills, manages Wolflame and Wolfaith resource mechanics, unlocks special Resonance Skills when Wolfaith is full.

Requirements: N/A

Resonance Liberation

Deals heavy Fusion DMG consuming all Wolfaith and restoring Wolflame, grants team-wide buffs and enables a special Resonance Skill Foebreaker with Burning Matchpoint state.

Requirements: N/A

Intro Skill

Deals Fusion DMG and can be replaced with Nowhere to Run! during Wild Hunt state dealing Resonance Liberation DMG and removing certain buffs.

Requirements: N/A

Best Weapons

1
Wildfire Mark weapon icon

Wildfire Mark

Recommended for Fusion Enabler Build
2
Ages of Harvest weapon icon

Ages of Harvest

3
Verdant Summit weapon icon

Verdant Summit

4
Lustrous Razor weapon icon

Lustrous Razor

Fusion Enabler Build Details

Best Weapon: Wildfire Mark
Alternative Weapons: Ages of Harvest, Verdant Summit, Lustrous Razor
Notes: Go for 1:2 Crit Rate to Crit DMG ratio balancing. Use two 3-cost echoes with Fusion DMG Bonus or one Fusion DMG and one ATK%, and two 1-cost ATK% echoes. Aim for 120-125% Energy Regen and balance Crit Rate around 75% with 250% Crit DMG for optimal DPS and rotation comfort. Use Flaming Clawprint 5-piece echo set with Lioness of Glory main echo for best team-wide Fusion support.

Best Echo Sets

1
flaming_clawprint echo set icon

Flaming Clawprint

5 pieces

The definitive Fusion enabler kit that increases entire party Fusion DMG Bonus and Resonance Liberation DMG, perfect for Lupa.

2
molten_rift echo set icon

Molten Rift

5 pieces

Second best and early game option. Provides Fusion DMG Bonus to boost Lupa's personal damage but offers no team support. Replace when Flaming Clawprint is available.

3
moonlit_clouds echo set icon

Moonlit Clouds

5 pieces

Good alternative for a sub-DPS Lupa to funnel damage into the next resonator. Sacrifices significant personal damage and Fusion DMG Bonus.

Recommended Main Echoes

The best option for Lupa as it increases Fusion DMG and Resonance Liberation DMG. A summon echo that does not interrupt Lupa's combo. Its materials are Lupa's ascension materials, easing farming.
An alternative Molten Rift option if Flaming Clawprint echoes are unavailable. Increases Fusion DMG and Resonance Skill damage. Replace with Lioness of Glory upon reaching Septimont.
Early-game Molten Rift alternative if not in Rinascita. Replace with Lioness of Glory or Nightmare: Inferno Rider when possible.
Works with Moonlit Clouds echo set, increases ATK of next resonator entering the field, good for funneling damage but sacrifices some of Lupa's personal damage.

Best Stats

Cost 4 (Headpiece)

Crit Rate / Crit DMG

Cost 3 (Armor)

Fusion DMG / ATK%

Cost 1 (Weapon)

ATK%

Substats Priority

Crit RateCrit DMGResonance Liberation DMGEnergy RegenATK%

Tips & Tricks

  • Lupa is the premier Fusion DMG enabler thriving in mono Fusion teams. She boosts Fusion DMG for the whole party with Flaming Clawprint echo set.
  • Aim for 120-125% Energy Regen via substats to maintain optimal rotation and skill uptime.
  • Target a Crit Ratio of approximately 75% Crit Rate and 250% Crit DMG to balance personal damage and team DPS.
  • Wildfire Mark is the best weapon choice due to its synergy with Lupa's skills boosting team Fusion DMG.
  • Flaming Clawprint echo set combined with Lioness of Glory main echo maximizes Lupa's support and damage capabilities.
  • Molten Rift echo set and Nightmare: Inferno Rider main echo serve as good early game alternatives until better echoes are acquired.
  • Moonlit Clouds echo set works only as a sub-DPS build sacrificing personal damage but can be used with Impermanence Heron main echo.
  • Focus on upgrading Resonance Liberation first, followed by Forte Circuit and then Normal Attack and Intro Skill.
  • Use Enhanced Skill combos and resource mechanics of Wolflame and Wolfaith efficiently to maximize output.
Skills & Chains

Skills & Chains

Skill breakdown, resonances, and chain upgrades to maximize Lupa.

Skills

Flaming Star skill icon

Flaming Star

Normal Attack
Expand
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack - Wolf's Gnawing
When Wolflame reaches {0} points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume {1} points of Wolflame to perform this attack and gain {2} {Cus:Sap,S=point P=points SapTag=2} of Wolfaith.

Heavy Attack - Wolf's Claw
When Wolflame reaches {3} points and Wolfaith reaches {4} point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches {5} points and Wolfaith reaches {6} point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume {7} points of Wolflame to perform this attack and gain {8} {Cus:Sap,S=point P=points SapTag=8} of Wolfaith.

Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

Mid-air Attack - Firestrike
When Wolflame reaches {9} points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume {10} points of Wolflame to perform this attack and gain {11} {Cus:Sap,S=point P=points SapTag=11} of Wolfaith.

Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.

Basic Attack - Starfall
Attack the target, dealing Fusion DMG.

Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Skill Values (Lv. 1)

Stage 2 DMG: 45.31%
Stage 3 DMG: 39.66%+6.61%*6
Stage 4 DMG: 37.16%+37.16%+24.77%*2
Heavy Attack: 28.35%+28.35%
Shewolf's Hunt skill icon

Shewolf's Hunt

Resonance Skill
Expand
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring {0} points of Wolflame. Mark the target for {1}s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.

Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring {2} points of Wolflame. The DMG Multiplier to marked targets is increased by {3}. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Skill Values (Lv. 1)

Skill Damage: 70.81%
Feral Fang DMG: 157.74%
Cooldown: 12
Fire-Kissed Glory skill icon

Fire-Kissed Glory

Resonance Liberation
Expand
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores {0} points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within {1}s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

Pack Hunt
Resonators with Pack Hunt gain a {2} ATK increase, and {3} Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are {7} Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by {8}. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional {4} ATK increase to all Resonators in the team, up to a maximum of {5}.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

Burning Matchpoint
Normal Attacks retore {6} more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Skill Values (Lv. 1)

Skill Damage: 412.68%
Foebreaker DMG: 153.14%
Burning Matchpoint Duration: 12
Cooldown: 20
Remember My Name skill icon

Remember My Name

Inherent Skill
Expand
After dashing for {0}s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory skill icon

Applause of Victory

Inherent Skill
Expand
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within {0}s:
Attacks of all Resonators in the team ignore {1} of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by {2}, up to the maximum of {3}. When there are {4} Fusion Resonators in the team, Resonators' attacks further ignore {5} Fusion RES.
Try Focusing, Eh? skill icon

Try Focusing, Eh?

Intro Skill
Expand
Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Skill Values (Lv. 1)

Skill Damage: 14.97%+21.21%*4
Nowhere to Run! DMG: 399.16%+24.95%*4
Concerto Regen: 10
Nowhere to Run! Concerto Regen: 10
Ignis Lupa skill icon

Ignis Lupa

Forte Circuit
Expand
Wildfire Banner
Lupa's ATK is increased by {0} for {1}s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

Resonance Skill - Dance With the Wolf
When Wolfaith reaches {2} points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches {3} points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

Resonance Skill - Set the Arena Ablaze
Within {4}s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

Wolflame
Lupa can hold up to {5} points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Wolfaith
Lupa can hold up to {6} points of Wolfaith.
Wolfaith lasts for {7}s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes {8} points of Wolflame.
- Restore {9} point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Skill Values (Lv. 1)

Dance With the Wolf DMG: 28.18%+21.14%*4+169.06%
Dance With the Wolf: Climax DMG: 38.04%+28.53%*4+228.23%
Set the Arena Ablaze DMG: 21.31%+85.21%
Stand by Me, Warrior skill icon

Stand by Me, Warrior

Outro Skill
Expand
The incoming Resonator will have their Fusion DMG Amplified by {0} and Basic Attack DMG Amplified by {1} for {2}s or until the Resonator is switched out.

Chains

Behold the Nameless One chain icon

Behold the Nameless One

Expand
Performing Resonance Liberation Fire-Kissed Glory recovers {0} Concerto Energy for Lupa and increases Lupa's Crit. Rate by {1} for {2}s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Every Ground, Her Hunting Field chain icon

Every Ground, Her Hunting Field

Expand
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives {0} Fusion DMG Bonus to all Resonators in the team for {1}s, stacking up to {2} times.
Wolflame Howls in Her Wake chain icon

Wolflame Howls in Her Wake

Expand
The DMG Multiplier of Intro Skill Nowhere to Run! increases by {0}.
- The Pack Hunt effect of Resonance Liberation now no longer requires {3} Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore {2} Fusion RES of targets for {1}s.
High and Aflame Is Her Banner chain icon

High and Aflame Is Her Banner

Expand
The DMG Multiplier of Dance With the Wolf: Climax increases by {0}.
Embrace the Thunderous Triumph chain icon

Embrace the Thunderous Triumph

Expand
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives {0} Resonance Liberation DMG Bonus for {1}s.
To the Brightest Flaming Star chain icon

To the Brightest Flaming Star

Expand
- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores {0} of the target's DEF.
- Resonance Skill Feral Fang restores {1} points of Wolflame on hit, triggered once per {2}s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Ascension Materials

1 Phase 1

LF Howler Core
5000×
Shell Credit

2 Phase 2

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
10000×
Shell Credit

3 Phase 3

Unfading Glory
Bloodleaf Viburnum
MF Howler Core
15000×
Shell Credit

4 Phase 4

Unfading Glory
12×
Bloodleaf Viburnum
HF Howler Core
20000×
Shell Credit

5 Phase 5

12×
Unfading Glory
16×
Bloodleaf Viburnum
HF Howler Core
40000×
Shell Credit

6 Phase 6

16×
Unfading Glory
20×
Bloodleaf Viburnum
FF Howler Core
80000×
Shell Credit
Teams

Teams

Synergistic team ideas to help Lupa shine in varied content.

3 team(s) suggested

High Synergy Mono-Fusion DPS Team

Team Composition

Strategy

  • Start off with Lupa and perform Starfall, followed by her Resonance Skill's two casts. Immediately cast her Liberation after to activate Pack Hunt and Glory. You can follow this up with Foebreaker.
  • Build up her Wolflame stacks and convert it to Wolfaith via her Heavy and Mid-air Attacks. Once available, perform her enhanced Resonance Skill and switch out to Brant to amplify his Fusion DMG and Basic Attack DMG.
  • Having Brant on-field, do his optimal rotations to build up his Resonance Energy. When his Liberation is available, activate it to deal damage and have Lupa do a Coordinated Attack with Set the Arena Ablaze.
  • Quickly build Bravo stacks and cast Returned from Ashes when available. Then, switch to Changli once his Concerto energy is full. This will also enhance Lupa's Pack Hunt effects.
  • Do Changli's optimal rotations to maximize her on-field damage with her Forte. Do this and fill her Concerto gauge quickly.
  • Once available, switch to Lupa to perform her enhanced Intro Skill, Nowhere to Run!.
  • Repeat until all enemies are defeated in combat.

Notes

Lupa's potential is greatly realized in a Mono Fusion Team with Brant and Changli. Their Outro Skills complement each other creating a perfect synergy loop. The team requires no healer as Brant provides healing and shielding.

Semi-Premium Mono-Fusion Team

Team Composition

Strategy

  • Start off with Lupa's Starfall and activate Resonance Skill twice immediately after. Then, cast her Resonance Liberation to receive Pack Hunt and Glory's team-wide effects.
  • Follow this up with Foebreaker and three Mid-air attacks to perform Firestrike. After this, do a Heavy Attack to fill your Wolfaith. Once available, perform her Enhanced Resonance Skill and switch to another Resonator: switch to Encore in Changli's team, or switch to Brant in Brant's team.
  • When either Brant or Encore are on-field, do their optimal combos and maximize the effects of Lupa's Fusion DMG and Basic Attack DMG Amplification. When you use their Liberation, Lupa will perform a Coordinated Attack.
  • Once Brant or Encore's Outro is available, switch to the next Resonator: switch to Changli in Changli's team, or switch to Encore in Brant's team.
  • With Changli or Encore on-field, do their internal rotations to deal damage while in Lupa's buff duration. Build their Concerto energy and switch to Lupa once available.
  • Lupa will enter the field via her enhanced Intro Skill, Nowhere to Run!.
  • Repeat the steps until all enemies are defeated.

Notes

Encore is a good replacement if you lack either Changli or Brant, as her attacks are mostly Basic Attacks enabling Lupa's Outro Skills. For Brant teams, funnel Lupa's Outro to Brant for better Basic Attack DMG scaling.

Dual Fusion Team

Team Composition

Strategy

  • Start with Shorekeeper and do her ideal combos to build her Resonance and Concerto gauges. Activate Stellarealm when available and switch out to Lupa when her Intro is ready.
  • Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state.
  • Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks.
  • Activate her enhanced Resonance Skill and switch to Brant once her Concerto gauge is filled.
  • With Brant on-field, maximize Lupa's Outro and Liberation buffs by doing his optimal rotations. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack.
  • After Brant finishes his combos and his Outro is available, switch to Shorekeeper. This will detonate Stellarealm.
  • Repeat until all enemies are defeated. Note that the next time Lupa enters the field after Shorekeeper, she will perform an enhanced Intro Skill.

Notes

The Dual Fusion Team is less effective than a full Mono Fusion team but provides damage boosts and healing with Shorekeeper support. Lupa increases Brant's Basic Attack DMG and can maximize Fusion RES shred even with Spectro support due to S3 removing Mono-Fusion restrictions.

Alternative Characters

Encore
Encore (Main DPS)

Main DPS Replacement

Molten Rift (5-pc)

Replaces Brant in the Main-DPS role with Lupa boosting her Basic Attack DMG.

Verina
Verina (Support)

Support Replacement

Rejuvenating Glow (5-pc)

The semi-premium replacement for Shorekeeper, if you do not have her.

Attributes

Attributes

Core stats, element, weapon type, and rarity overview for Lupa.

Character Attributes

Base Stats (Level 90)

HP: 11,913
ATK: 388
DEF: 1,186

Character Details

Element: Fusion
Weapon Type: Broadblade
Rarity:

Stats Growth

Level HP ATK DEF
80 11,109 361 1,106
81 11,190 364 1,114
82 11,270 367 1,122
83 11,350 369 1,130
84 11,431 372 1,138
85 11,511 374 1,146
86 11,591 377 1,154
87 11,671 380 1,162
88 11,752 382 1,170
89 11,832 385 1,178
90 11,913 388 1,186
Story & Voice

Story & Voice

Lore beats, character story moments, and voice lines to learn more about Lupa.

Character Story

1 Burning Inside

Scorching. That was Lupa's earliest memory of the small village where she was born.

Summers stretched on endlessly, the heat so intense that even the lake seemed to boil. But the children of Septimont hardly cared. Far away, in the city atop Capitoline Hill, the Great Agon was about to begin. The village had rarely produced a Gladiator skilled enough to enter the match, but the excitement still pulsed through the air. Even the children couldn't resist picking up weapons and staging their mock battles in celebration.

Lupa was called home halfway through one of those kids' Agons.

Stepping through the door, she was greeted by the same old conversation. Her parents asked if she would be willing to move to Capitoline Hill. She said yes. They asked if she would be willing to become a Gladiator since she showed signs of being a Resonator. And again, she said yes. These questions had been repeated many times, and her answers stayed the same. Yet each time, her parents seemed relieved, as if they feared she might someday refuse, even though she never had.

Then the usual arguments began. Should they try to mend ties with the House of Silva, who had once turned their backs on them in their darkest hour? Or should they start over somewhere new? Whenever they spoke of that glittering city on the hill, and the House they once served, their voices would take on a tone—one caught between yearning for acceptance and fearing for rejection, just like when they spoke to Lupa about her future.

Lupa sat for a while, listening. When it became clear her parents had drifted into their own quarrels again, forgetting she was even there, she quietly got up, stepped outside, and made her way back to her arena. The stifling heat inside her body seemed to cling, heavy and wet, growing larger as it loomed over her. It burned in her veins, a restless, humid anger that only grew hotter. It drove her forward, made her run faster, strike harder, and lunge at her opponent with everything she had.

And it was then that she heard the gasps from the crowd.

Lupa looked down and saw flames spilling from her limbs, fierce and untamed, curling to engulf her whole.

2 Up On the Hill

Later, Lupa followed her parents to the City of Septimont.

White stone walls, the crisp chime of windbells, and sculptures of heroes at every turn—the city was a dazzling spectacle. But what captivated Lupa most was the most common sight in the city, the Gladiators. Their weapons, their Echoes, the way their eyes lit up as they talked about the teams and scores... They all sent a spark through her veins. That little flame in her heart roared to life, urging her to dash straight to Colosseum Olymdos and throw herself into the thrill of battle.

But that didn't happen. Instead, her parents led her to the Silva estate, where many other young hopefuls like her stood waiting.

Match after grueling match, Lupa fought. Until at last, teeth gritted and spear clutched tight, she stepped over her fallen rivals into the Silva's grand hall.

That was when Domina Julia singled her out from the crowd.

Lupa stepped forward and found herself pinned by the Domina's sharp gaze. Those clear green eyes were like deep, fathomless wells, weighing her worth as a potential asset. Instinct made her glance back, but her parents were already gone, their figures swallowed by the shadows.

They had likely received a reward generous enough to drown any guilt over abandoning their own child.

However, Lupa didn't linger in sorrow. The packed schedules and the endless social obligations allowed no room for grief. Soon enough, Domina Julia thrust her debut match into the spotlight. And her voice, whatever it might have been, was lost beneath the thunder of the roaring crowd, swallowed by silence.

3 The Lone Wolf

By the time Lupa returned to the training room, the teammate she had partnered with for the past few months was already gone.

She stood there for a moment, dazed, before moving forward through the unlit room. Her Forte had gifted her with many things: fire, a sharpened sense of smell, and the ability to see in the dark. Without hesitation, Lupa made her way to a chair and sat down, settling quietly into the darkness.

"Well," she thought, "the Domina or manager will send someone new soon."

This farce was finally over.

They had found the mole, the one leaking the team secrets, the source of the rumors. Julia wasn't one for mercy. Therefore, that former teammate who sold them out would likely be barred from setting foot on any arena of Capitoline Hill for a very long time.

Over the years, as Lupa's fame grew, her teammates had come and gone. Some couldn't keep up with the way she fought. Others were dismissed simply because Julia didn't like them. A few, like her former teammate, had come with ill intent from the very start. And then there were those who... simply couldn't stand how the crowd's cheers always found her, leaving them forgotten in her shadow.

Lupa had tried to say something about it, but she quickly learned that even the act of "trying to say something" could cut like blades.

Maybe it was because she had never truly been in their shoes. After all, she had never tasted failure. Or maybe it was that unspoken "You'll never know what it feels like," and the fact that, when the dust settled, she was always the one who came out ahead.

Eventually, Lupa learned to stay silent.

After sitting there a while longer, she got up and walked over to the cabinet where the match recordings were kept. From the shelves, she pulled out one particular recording she had watched many times before. Perhaps it was a kind of self-consolation, clinging to the idea that even those without talent could still find joy in the arena, even though the Gladiator in that recording didn't last long and disappeared from the arena all too suddenly.

The light from Breen the Screen cast flickering shadows across Lupa's face, leaving deep, hollowed patches of darkness behind.

4 The Nameless

The Nameless staggered forward, passing a silent Giant of Glory.

Her legs were leaden, her memories fraying at the edges. Even piecing together a complete thought was becoming a struggle. Sometimes, when Cartethyia spoke to her, she had to pause for a long while before she could muster a reply.

This brief journey was likely nearing its end.

Septimont, her city, the city of splendor, now drenched in the Dark Tide… The Nameless no longer knew if it could still be saved. Maybe the investigation they were clinging to was already doomed to fail. Cartethyia didn't think so, but the Nameless could no longer hold on. That nauseating sensation of the cold sea creeping up from within her was growing through her bones and blood, slowly turning her into something else.

The good news was that she could feel her existence weakening. Perhaps she could simply fade away before she was completely possessed by the Dark Tide. At least then she'd spare Cartethyia that final burden.

When working alongside others, the Nameless was rarely the one being looked after. Now, this helplessness gnawed at her for the first time. Cartethyia had to slow down because of her. Shame burned inside the Nameless, but there was nothing she could do except hope—yes, hope that the Righteous One Cartethyia had trusted would arrive soon.

"Wish I could still be of use to my new friend here."

Gritting her teeth, she braced herself against her weapon and forced another step forward.

"Wish I could still do more..."

The Nameless lifted her head. Above her, a hero who had once claimed glory in the history of Septimont stood tall, spear in hand, gazing down. The stone-carved face seemed to hold a silent compassion, shielding her from the dark rain falling from the sky, offering a wordless shelter to those who came after.

5 Big Little Things

After the "story" ended, Lupa kept her promise. She whisked {PlayerName} and Cartethyia on a carefree whirlwind tour through Septimont.

Only the three of them would ever know the truth, but it truly was a winding, thrilling journey worthy of being told in an epic poem.

But as everything was settled and the tension finally eased, a faint, nagging worry began to stir again in Lupa's heart, a worry for {PlayerName}, her best teammate ever.

She had seen {PlayerName}'s strength firsthand. Saving Septimont would have been impossible without {PlayerName}'s help. But it was precisely because {PlayerName} had once again won so naturally that Lupa felt a new kind of unease. She was no stranger to victory, and she knew better than most the double-edged nature of constant triumph. After the winning streak, a true defeat—not just a minor stumble, but a real fall—could sometimes destroy a person.

True, {PlayerName} was formidable. Lupa couldn't imagine what kind of fate could bring {Male=him;Female=her} down. But if that day ever came...

Yet she had no words for that. All she could do was silently talk herself into believing that she would always be there, ready to offer help. Somehow, Lupa could feel that {PlayerName} was destined for something greater, something too vast to reach or change for her. Yes, some things were big, and others were little. Saving a city was a great thing. Winning a match, a small one...

...Or maybe not.

She never told {PlayerName}, but while saving the city had been a grand achievement, the short journey they had walked together had gifted her just as much. Even though for {PlayerName}, it had likely been no more than another easy victory, for Lupa, it meant a lot. When they won the semi-finals and leaned against each other for a brief moment in the waiting room, she was filled with a happiness she had never known before. It was exactly because {PlayerName} treated it as another effortless routine that hardly warranted a second thought, Lupa was able to savor that pure, unclouded joy of competition once again.

In that moment, the wild, restless flame that had always howled within her finally, at long last, fell silent.

Voice Lines

Thoughts: I

Ugh… I didn't expect the paparazzi to be on us during our stroll. A-actually, no, they weren't just after me, they wanted your picture too, Warrior. After all, you're a champion and the talk of the town now! But I bet you're not too keen on ending up in those gossip rags. Don't worry, I'll handle it tomorrow. Our good times are for us, and us alone!

Thoughts: II

Sparring with you always takes me back to my childhood. Back then, we'd fight with cardboard "weapons." No crowd, no cheers, no glory, just pure fun. Whether we won or lost, we'd always laugh and hug it out. Warrior… can I get a hug now, too?

Thoughts: III

You wish to try? Sure, go ahead! Here, take this comb, my assistant bought it. They say you need a whole collection for a tail like mine. Mmm… wow, you're really good at this! Even I can't run a comb through it like that... Why am I suddenly so sleepy...

Thoughts: IV

Being apart, going solo... I remember feeling a little uneasy. Cartethyia had passed the hope to you, and you entrusted it to me. It was a fight I had to win. I wasn't afraid of failure, but I knew that someone who couldn't face failure with dignity would never truly know victory. And... I was the "protagonist" you chose, wasn't I? I couldn't let you down.

Thoughts: V

I have received many honors, but the championship medal I won with you is the one I cherish the most. I love this city, the land it rests on, its sights, and its people. It is a place of glory and pride, of filth and despair, but I love it all. I don't suppose you can stay in Septimont forever, this is just a small part of your journey. But for me, it will burn like fire. No matter what darkness comes next, this memory will always light my way.

Lupa's Hobby

I love going to the Septimont baths after a training session. The warm water does wonders for easing weariness. You should give it a try.

Lupa's Trouble

Every winter, my tail becomes a hive of static... Very annoying when I'm grooming...

Favorite Food

A Saltimbocca made with fresh meat. I'm a Septimont traditionalist by palate, so a pinch of hot sauce is okay, but no weird sour cream. Don't be like the Ragunnesi!

Disliked Food

The "vittles." Oh, it means food cooked exclusively by Echoes sans human input. All "vittles" taste very bland... Do Septimont Echoes hate seasoning?

Ideals

I just want to enjoy the thrill of competition, win or lose. I can hear my heart pounding when I strike, weapon in hand, my cheeks burning as the crowd cheers... It's simple. Pure. No need for extra pomp or returns. The hard work, the strategy, the sacrifice... It's all worth it to feel that joy! Sticking with this for life won't be easy, but would I have to quit? Not a chance.

Show more voice lines (60 remaining)

Chat: I

This spear? It was a gift from Domina Julia... Yeah, the same weapon I carried into my very first match in Septimont. Back then, I was just a child with "some natural talent." She spotted me in the crowd and brought me into the limelight. So, in the following years, I turned a blind eye to the outrageous contract terms, willfully ignoring the fact that she sought to use me for her own gain. I used to believe her pride would hold her back, that it would stop her from crossing the line...

Chat: II

It's now all a blur to me... the memory of being trapped in that empty city... Walls crawling with Tidal Blight, monsters prowling the streets. Everyone had vanished without a trace. It was the lowest I'd ever seen Septimont. I couldn't bear to see such hellish sights. But I told myself, "I can still hold on." I had to keep going... keep searching for a way to save this city, no matter how many times it took.

About Cartethyia

In that empty city, Cartethyia was there for me during my most delirious and painful moments. At first, our conversations were a bit stiff. Guess she hadn't spoken to anyone in who knows how long. But as we spent more time together, I realized that she was actually easygoing and carefree. For someone like her, being trapped in one place for so long must've been unbearable... Now that our long journey is over, I hope my friend can fully enjoy this moment of peace.

About Augusta

Whenever I watch videos of the Ephor's past fights, I do wonder if she stepped into the arena for political reasons, or-or to prove herself. Whatever her reason, Augusta's rise to power was a good thing for Septimont. Change is always toughest at the beginning. And for that, I have respect for her.

About Iuno

A spirited, nimble girl... That's my impression of her. Once, I saw her sprint along the narrow bricks at the top of the high wall and leap onto a statue like a cat. No clue who was chasing her, but I cheered loudly along with everyone else at the foot of the wall!

About Brant

Many Gladiators of the Blue Furies come from the Troupe of Fools. I remember once, at Cliffside Harbor, I saw their captain leap off the deck just to hug his crew. They chattered on for a while, and then suddenly broke into song...!

About Mya

When I first saw the footage of Contender Mya, I was merely impressed by her raw, unfiltered determination. At the time, my team had some problems, and my teammates accused me of not understanding what it felt like to be left behind. Normally, I'd brush it off, but the sounds of sorrow grew louder and started to weigh on me. Strength, weakness, winning, losing... I began to question if I had only made it through by luck. But Mya has shown me the answer with her whole life. Victory is about giving everything you've got.

Birthday Wishes

Happy birthday, Fellow Warrior! Hahaha, did I scare you? How could I ever forget your special day? I've already set up a party at the Leonidas Hotel—whenever you return to Septimont, I'll be there waiting. Now, look out the window! These fireworks are for you. We Septimontians know how to put on a show, thanks to all the contests and celebrations we throw. Okay, let's kick things off with a cup of wheat juice! No? Seriously? Alright, fine. Then close your eyes and make a wish.

Idle: I

Oh? You're here!

Idle: II

In my previous match, I slipped and left an opening, but my opponent failed to notice. He gradually lost his advantage... and here, he started to panic, until... I knocked him down with a single blow!

Idle: III

(Effort sound)

Self-Introduction

Lupa, Gladiator of Septimont. Just ignore the attention, Warrior. This victory is ours to savor!

Greeting

Oh, is a new match calling?

Join Team: I

You called, Warrior?

Join Team: II

Time to hunt!

Join Team: III

I'm joining your battle.

Ascension: I

Our teamwork is getting better.

Ascension: II

Awesome! I'll record our training and savor every detail of it.

Ascension: III

Do I look overexcited? Because in truth, I am. All I want is to keep sparring with you.

Ascension: IV

More... Get me more... One more round, Warrior! I want a rematch!

Ascension: V

As we advance from one battle to the next, do you ever feel tired? I want to become stronger, wiser, and better. I want to be someone who's got your back, to be your... most trusted Fellow Warrior.

Heavy Attack: I

Time to fight!

Heavy Attack: II

All or nothing!

Heavy Attack: III

Let's start!

Resonance Skill: I

Caught you now!

Resonance Skill: II

I'll end you!

Resonance Skill: III

Face me coward!

Resonance Skill: IV

Lackluster.

Resonance Skill: V

I smell fear.

Resonance Skill: VI

Is that all?

Resonance Skill: VII

Break! Darkness.

Resonance Skill: VIII

Die! Evil.

Resonance Skill: IX

Flee! Filth.

Resonance Skill: X

Into the spotlight.

Resonance Skill: XI

Glory is upon us.

Resonance Skill: XII

Together, we howl.

Resonance Skill: XIII

Nice teamwork!

Resonance Skill: XIV

Timely support!

Resonance Skill: XV

Attack as one!

Resonance Liberation: I

Triumph at the speartip!

Resonance Liberation: II

The fight is on!

Resonance Liberation: III

With me, to victory!

Intro Skill: I

Cheer for me!

Intro Skill: II

Applaud for me!

Hit: I

Try that again!

Hit: II

Meaningless move.

Injured: I

Hah, that's some attack.

Injured: II

Now's the second half!

Injured: III

The shame...!

Fallen: I

A warrior... dies with honor.

Fallen: II

The scent of... Bloodleaf Viburnum...

Fallen: III

Does the Vale of Glory await me?

Echo Summon

With me!

Echo Transform

New tactic.

Enemies Near

I hear cowering prey.

Glider

Winds of the wild!

Sensor

Hiding there, huh?

Supply Chest: I

Prey secured!

Supply Chest: II

Heh, pretty good haul.

Supply Chest: III

You get first dibs!