WutheringWaves-Builds

Best build guide for Rebecca in Wuthering Waves. Learn optimal weapons, echoes, sonatas, and team compositions for Rebecca.

Rebecca - undefined character portrait

Rebecca

ElectroPistols

| An Edgerunner like Lucy, though completely different in her M.O.
A whimsical fireball who's always ready to raze out your troubles with her shotgun.

HP
HP0
ATK
ATK0
DEF
DEF0
Build Guide

Build Guide

Recommended weapons, echoes, and ascension priorities for Rebecca.

Skills Overview

  • Mix-'n'-Match skill icon

    Mix-'n'-Match

    Normal Attack
  • Tactical Tweaks skill icon

    Tactical Tweaks

    Resonance Skill
  • Party 'til Dawn! skill icon

    Party 'til Dawn!

    Resonance Liberation
  • Tag, You're It! skill icon

    Tag, You're It!

    Inherent Skill
  • Left an Opening! skill icon

    Left an Opening!

    Inherent Skill
  • My Turn! skill icon

    My Turn!

    Intro Skill
  • Gloves Are Comin' Off! skill icon

    Gloves Are Comin' Off!

    Forte Circuit
  • Preem Choom skill icon

    Preem Choom

    Outro Skill
  • Hack - Meltdown skill icon

    Hack - Meltdown

    Tune Break
View detailed skill information →

Ascension Materials

1Phase 1

4×
LF Mech Core
5000×
Shell Credit

2Phase 2

3×
Nightmare Flashdrive
4×
Past Reveries
4×
MF Mech Core
10000×
Shell Credit

3Phase 3

6×
Nightmare Flashdrive
8×
Past Reveries
8×
MF Mech Core
15000×
Shell Credit

4Phase 4

9×
Nightmare Flashdrive
12×
Past Reveries
4×
HF Mech Core
20000×
Shell Credit

5Phase 5

12×
Nightmare Flashdrive
16×
Past Reveries
8×
HF Mech Core
40000×
Shell Credit

6Phase 6

16×
Nightmare Flashdrive
20×
Past Reveries
4×
FF Mech Core
80000×
Shell Credit

Character Items

  • Guts item icon

    Guts

    Rebecca's ride or die gun. Just like her, this kinetic shotgun hits like a freight train and kicks like a psycho. Every shot's a gamble, and you never know where the recoil might throw you next. To most, the risk of using it isn't worth the reward. But for Rebecca, this beast is what built her name in the streets. She even installed a pair of oversized cyberarms just to absorb the shock of the recoil. "Handle it carefully, unless you're looking to paint the sidewalk with your own guts."

  • Dog Collar item icon

    Dog Collar

    The collar that once belonged to Rebecca's dog, Cup-Cup. She became his owner after "scooping" him up in the middle of a gig. Her reason...? Just a soft heart she'd never admit to. He was a pug. Cute. Obedient—when he chose to be. During windy nights spent on the street, he'd curl up in her arms and share the heat. She doesn't say it. Doesn't need to. But whenever Cup-Cup comes up, there's a look in her eyes. Sometimes she takes out his collar and runs her fingers over it. Wondering what she could have done differently.

  • Gold Cyberhand item icon

    Gold Cyberhand

    Pilar's golden cyberhand, one of the few things left of his. It didn't fit her own chrome, but selling it never crossed Rebecca's mind. Nobody ever asked if they could take it. All knew the treatment they'd get: a barrel in the face and a boot out the door.

Builds

1 build(s)

Heavy Attack Buffer Sub-DPS Build

Skill Priority

5

Forte Circuit

Rebecca's empowered Heavy Attacks scale off her Forte Circuit. These attacks amount to a big portion of her damage and should be upgraded after her Liberation.

5

Resonance Liberation

Rebecca's main damaging skill that fires continuous damage while stagnating the field and stopping time. Upgrade this skill first.

4

Resonance Skill

Rebecca's Hack Response - Meltdown scales off this skill, which contributes a lot to her damage. Upgrade this after her Forte and Liberation.

3

Normal Attack

A lot of Rebecca's normal attacks build up in damage and are naturally used to generate her Forte gauge. Level this up after her other skills.

2

Intro Skill

Intro Skill provides a decent multi-hit attack that adds to Rebecca's personal damage. Not a priority and can be upgraded last.

Forte Circuit

Switch Gears!

Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. The Huntress mode increases Rebecca's Crit. DMG by 30%. The Guts state allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode.

Requirements: Forte Circuit

Hack - Shifting

Rebecca inflicts Hack - Shifting upon dealing damage to targets through Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!. The same skill can trigger this effect once every 3s.

Requirements: Forte Circuit

Hack Response - Meltdown

Deal Electro DMG to all targets affected by Hack - Interfered within range, considered Hack DMG.

Requirements: Forte Circuit / Tune Break

Heavy Attack - Rat-tat-tat!: Huntress

At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast, consuming all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

Requirements: 120 Fervor

Heavy Attack - Bang-bang-bang!: Guts

At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast, consuming all Fervor to deal Electro DMG, considered Basic Attack DMG.

Requirements: 120 Fervor

Fervor

Rebecca can hold up to 120 points of Fervor. Normal Attacks and Resonance Skill restore Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill, Rebecca restores 50 points of Fervor.

Requirements: Forte Circuit

Hot Hand

Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points.

Requirements: Forte Circuit

A Girl Gets What She Wants!

At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the effects of both Huntress and Guts modes simultaneously for 12s. Hot Hand cannot be restored during this period and is consumed by 10 points.

Requirements: 120 Hot Hand

Best Weapons

1
Skull Thrasher weapon icon

Skull Thrasher

Recommended for Heavy Attack Buffer Sub-DPS Build
2
Phasic Homogenizer weapon icon

Phasic Homogenizer

3
Spectrum Blaster weapon icon

Spectrum Blaster

4
Static Mist weapon icon

Static Mist

5
Novaburst weapon icon

Novaburst

6
Pistols#26 weapon icon

Pistols#26

7
Relativistic Jet weapon icon

Relativistic Jet

Heavy Attack Buffer Sub-DPS Build Details

Best Weapon: Skull Thrasher
Alternative Weapons: Phasic Homogenizer, Spectrum Blaster, Static Mist
Notes: Use 1-pc Shadow of Shattered Dreams, 2-pc Void Thunder, and 2-pc Reel of Spliced Memories. Prioritize Crit, ATK, Electro DMG, and Basic Attack DMG Bonus. Aim for around 125% Energy Regen for consistent Resonance Liberation. Main Echo: Reminiscence: Nightmare Adam Smasher. Cost Pattern: 4-3-3-1-1.

Best Echo Sets

1
shadow_of_shattered_dreams + void_thunder + reel_of_spliced_memories echo set icon

Shadow of Shattered Dreams + Void Thunder + Reel of Spliced Memories

5 pieces

Rebecca is best built with a triple Sonata Effect setup, as the collab-specific Shadow of Shattered Dreams set is tailor-made for the Cyberpunk characters, Lucy and Rebecca. The set, together with Adam Smasher as the designated main Echo, provides Rebecca with Basic Attack DMG buffs whenever she applies Hack - Shifting. This is the best set for her, paired with any two 2-pc Attribute Bonus sets.

2
moonlit_clouds echo set icon

Moonlit Clouds

5 pieces

An alternative set that Rebecca can use, as it significantly buffs her general sub-DPS capabilities. The 5-pc set provides the next Resonator with an extra ATK buff. Paired with the Impermanence Heron's DMG buff, this makes for a strong option that Rebecca can use with any DPS.

3
void_thunder echo set icon

Void Thunder

5 pieces

Void Thunder is an alternative option for Rebecca, as it provides her with a lot of Electro DMG buffs that she can use to her advantage. Though not as strong as compared to the multitude of buffs her main setup provides, this can still be used in the early game if you still don't have access to her other sets.

Recommended Main Echoes

Provides a unique effect when equipped by Rebecca. The sole Echo under the 1-pc set, Shadow of Shattered Dreams. Deals Electro DMG multiple times. Provides Crit. Rate to her.
Second best option for Rebecca, especially if used with the Moonlit Clouds set. Provides extra Resonance Energy for improved rotations. Increases the damage dealt by the next Resonator. Transform-type Echo, so it will have to be weaved into your combos.
Viable as the main Echo when using 5-pc Void Thunder. Provides a passive Electro DMG Bonus that Rebecca can use. Transform-type Echo, so you'll need to consider adding it in during combos. Deals good Electro DMG with initial attack.

Best Stats

Cost 4 (Headpiece)

Crit Rate / Crit DMG

Cost 3 (Armor)

Electro DMG

Cost 1 (Weapon)

ATK%

Substats Priority

CRIT RateCRIT DMGEnergy RegenBasic Attack DMG BonusATK%Flat ATK

Tips & Tricks

  • Upgrade <b>Resonance Liberation</b> and <b>Forte Circuit</b> first, followed by Resonance Skill and Normal Attack.
  • Use <b>Skull Thrasher</b> to greatly increase Basic Attack DMG and provide a team-wide ATK buff for 30s.
  • Aim for around <b>125% Energy Regen</b> to have Resonance Liberation up per rotation.
  • Take advantage of <b>Hack - Shifting</b> with <b>Reminiscence: Nightmare Adam Smasher</b> to gain Basic Attack DMG buffs.
  • Use her Forte Circuit to switch between Huntress and Guts modes; Huntress gives Crit DMG while Guts ignores DEF.
  • <b>A Girl Gets What She Wants!</b> grants both mode bonuses when Hot Hand is at 120, so time your Intro/Skill usage accordingly.
Skills & Chains

Skills & Chains

Skill breakdown, resonances, and chain upgrades to maximize Rebecca.

Skills

Mix-'n'-Match skill icon

Mix-'n'-Match

Normal Attack
Expand
Basic Attack - Huntress
Perform up to 3 consecutive attacks, dealing Electro DMG.

Heavy Attack - Huntress
Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.
- Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress

Heavy Attack - Eat Lead!: Huntress
Deal Electro DMG.

Comin' in Hot! - Huntress
Somersault in mid-air and land.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Mid-air Plunging Attack - Huntress
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Huntress
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Huntress
Press Dodge to attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Huntress.
- Performing Heavy Attack - Huntress.
- Performing Heavy Attack - Eat Lead!: Huntress
- Casting Comin' in Hot! - Huntress.
- Casting Tactical Dodge - Huntress.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

Basic Attack - Guts
Perform up to 3 consecutive attacks, dealing Electro DMG.
Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.

Heavy Attack - Guts
Consume STA and attack the target, dealing Electro DMG.

Mid-air Plunging Attack - Guts
Consume STA to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter - Guts
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

Tactical Dodge - Guts
Press Dodge and attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Guts.
- Casting Tactical Dodge - Guts.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Skill Values (Lv. 1)

Basic Attack - Huntress Stage 1 DMG: 18.49%+18.49%
Basic Attack - Huntress Stage 2 DMG: 9.63%*4+9.63%
Basic Attack - Huntress Stage 3 DMG: 55.25%
Heavy Attack - Huntress DMG: 8.50%+8.50%
Tactical Tweaks skill icon

Tactical Tweaks

Resonance Skill
Expand
Resonance Skill - It's Big Boomin' Time!
Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.

Resonance Skill - Come 'n' Get Me!
Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Skill Values (Lv. 1)

Resonance Skill - It's Big Boomin' Time! DMG: 11.90%+11.90%+11.90%+11.90%+17.85%+17.85%+17.85%+17.85%
Resonance Skill - Come 'n' Get Me! DMG: 11.90%+2.38%+11.90%+11.90%+69.02%+5.95%+5.95%
Resonance Skill - It's Big Boomin' Time! Cooldown: 1
Resonance Skill - Come 'n' Get Me! Cooldown: 1
Party 'til Dawn! skill icon

Party 'til Dawn!

Resonance Liberation
Expand
Switching to Mk. {0} HMG mode generates a field of Stagnation for {1}s, in which:
Rebecca fires the Mk. {2} HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. {3} HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times.
- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.
- Rebecca is immobile when firing the Mk. {4} HMG and gains {5} DMG Reduction and Immunity to Interrruption.

Overload
Rebecca can hold up to {6} points of Overload.
Hitting targets with the standard firepower Mk. {7} HMG grants {8} points.
Hitting targets with the enhanced firepower Mk. {9} HMG grants {10} points.
Hitting targets with the twice-enhanced firepower Mk. {11} HMG grants {12} points.

BOOM! Fireworks!
After Mk. {13} HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. {14} HMG.
- Hold Resonance Liberation while in Mk. {15} HMG mode to immediatly cast BOOM! Fireworks!.
- Leaving the Mk. {14} HMG mode removes all Overload.

Skill Values (Lv. 1)

Mk. 31 HMG DMG: 12.23%
Mk. 31 HMG 1st Enhancement DMG: 24.45%
Mk. 31 HMG 2nd Enhancement DMG: 36.67%
BOOM! Fireworks! DMG: 32.00%+288.00%
Tag, You're It! skill icon

Tag, You're It!

Inherent Skill
Expand
ATK is increased by {0} for {1}s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to {2} times.
When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by {3} for {4}s.
Left an Opening! skill icon

Left an Opening!

Inherent Skill
Expand
Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption.
When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by {0} for {1}s.
My Turn! skill icon

My Turn!

Intro Skill
Expand
Yo, It's Big Boomin' Time!
When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.

Hey, Leadhead, Come 'n' Get Me!
When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Skill Values (Lv. 1)

Yo, It's Big Boomin' Time! DMG: 13.60%+13.60%+13.60%+13.60%+13.60%+13.60%+20.40%+34.00%
Hey, Leadhead, Come 'n' Get Me! DMG: 5.10%+15.30%+20.40%+20.40%+20.40%+20.40%
Yo, It's Big Boomin' Time! Concerto Regen: 10
Hey, Leadhead, Come 'n' Get Me! Concerto Regen: 10
Gloves Are Comin' Off! skill icon

Gloves Are Comin' Off!

Forte Circuit
Expand
Switch Gears!
Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes.
- The Huntress mode increases Rebecca's Crit. DMG by {0}.
- The Guts mode allows Rebecca to ignore {1} of the target's DEF.
By default, Rebecca starts in the Huntress mode.

Hack - Shifting
Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every {2}s:
Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.

Hack Response - Meltdown
Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.

Heavy Attack - Rat-tat-tat!: Huntress
At {3} points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
During Heavy Attack - Huntress, if Fervor is at {4} points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.

Heavy Attack - Bang-bang-bang!: Guts
At {5} points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

Fervor
Rebecca can hold up to {6} points of Fervor.
Normal Attacks restore Fervor upon damaging the target.
Resonance Skill restores Fervor upon damaging the target.
When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores {7} {Cus:Sap,S=point P=points SapTag=7} of Fervor.

Hot Hand
Rebecca can hold up to {8} points of Hot Hand.
Regenerates over time at a rate of {9} {Cus:Sap,S=point P=points SapTag=9} per second.
Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores {10} {Cus:Sap,S=point P=points SapTag=A}.

A Girl Gets What She Wants!
At {11} points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for {12}s:
Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in.
Hot Hand cannot be restored during this period and is consumed by {13} {Cus:Sap,S=point P=points SapTag=B} per second.

Skill Values (Lv. 1)

Rat-tat-tat!: Huntress DMG: 10.00%+10.00%+10.00%+160.00%+10.00%
Bang-bang-bang!: Guts DMG: 140.00%
Hack Response - Meltdown DMG: 1186.50%
Preem Choom skill icon

Preem Choom

Outro Skill
Expand
Summon a turret that continuously attacks enemies for {0}s, dealing {9} Electro DMG each hit.
The incoming Resonator gains Edgerunner Bonds, granting {1} All DMG Amplification for {2}s. Resonators with Edgerunner Bonds gain {3} {Cus:Sap,S=stack P=stacks SapTag=3} of Overlimit every {8}s, each stack granting {4} Heavy Attack DMG Amplification, up to {5} (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early.
Lucy can enhance the turret, increasing its DMG Multiplier by {6}, but its on-field duration will be lowered to {7}s.
Hack - Meltdown skill icon

Hack - Meltdown

Tune Break
Expand
When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.

Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every {0}s.

Chains

Try Not to Get in the Way! chain icon

Try Not to Get in the Way!

Expand
The DMG Multipliers of the following skills are increased by {0}:
- Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress
- Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.
When A Girl Gets What She Wants! is triggered, Rebecca gains {1} additional {Cus:Sap,S=stack P=stacks SapTag=1} of Street Smarts for {2}s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, {3} {Cus:Sap,S=stack P=stacks SapTag=3} will be consumed to restore {4} STA.
Resonance Liberation BOOM! Fireworks! is immune to interruption.
Oh, Hey Choom! chain icon

Oh, Hey Choom!

Expand
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants {0} All-Attribute DMG Bonus for all Resonators in the team for {1}s.
When Resonators in the team inflict Hack - Shifting, they gain {2} All DMG Amplification for {3}s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.
Don't Sweat Your Six! chain icon

Don't Sweat Your Six!

Expand
Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain {0} DMG Multiplier increase.
Rebecca's Resonance Liberation - Party 'til Dawn! gains {1} more explosion range.
Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants {2} points of Hot Hand.
Got Ya Covered! chain icon

Got Ya Covered!

Expand
Rebecca gains an additional {0} Stat Bonus increase from the A Girl Gets What She Wants! effect.
Dreamin' on the Edge chain icon

Dreamin' on the Edge

Expand
Rebecca gains {0} Basic Attack DMG Bonus for {1}s when she inflicts Hack - Shifting.
Maybe, Just Maybe... chain icon

Maybe, Just Maybe...

Expand
Rebecca's Basic Attack DMG Bonus from every source is increased by {0}.
During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to {1} of her ATK, considered Basic Attack DMG.
Rebecca recovers an additional {2} points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts.
When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed {3} HP for {4} times immediately. This effect is triggered once every {5} min.
When Rebecca stays out of combat for more than {6}s, she restores {7} {Cus:Sap,S=point P=points SapTag=7} of Fervor. This effect is triggered once every {8}s.

Ascension Materials

1Phase 1

4×
LF Mech Core
5000×
Shell Credit

2Phase 2

3×
Nightmare Flashdrive
4×
Past Reveries
4×
MF Mech Core
10000×
Shell Credit

3Phase 3

6×
Nightmare Flashdrive
8×
Past Reveries
8×
MF Mech Core
15000×
Shell Credit

4Phase 4

9×
Nightmare Flashdrive
12×
Past Reveries
4×
HF Mech Core
20000×
Shell Credit

5Phase 5

12×
Nightmare Flashdrive
16×
Past Reveries
8×
HF Mech Core
40000×
Shell Credit

6Phase 6

16×
Nightmare Flashdrive
20×
Past Reveries
4×
FF Mech Core
80000×
Shell Credit
Teams

Teams

Synergistic team ideas to help Rebecca shine in varied content.

3 team(s) suggested

Cyberpunk Edgerunners Team

Team Composition

Strategy

  • Start with Mornye and do three Basic Attacks to fill her Forte gauge. Then, hold Heavy Attack to go up in the air and enter Wide Field Observation Mode.
  • Do three Basic Attacks followed by her Resonance Skill. During the Resonance Skill's animation, cancel its endlag with Liberation, generating High Syntony Field in the process.
  • Once High Syntony Field is deployed, cast Mornye's enhanced Heavy Attack and switch to Rebecca via Outro Skill.
  • As Rebecca enters the field, she'll switch to her Guts state. Do three Basic Attacks to generate her Forte gauge stacks.
  • Then, use Resonance Skill to switch back to her Huntress state and follow up with two more Basic Attacks.
  • With Forte gauge full, perform an enhanced Heavy Attack then use Liberation. Make sure to re-press the Liberation two more times during animation.
  • Lastly, switch to Lucy once Outro is available.
  • As Lucy enters via her Intro, chain the attack into her two Resonance Skill casts, followed by three Basic Attacks.
  • Once available, cast empowered Resonance Skill - Deadlock and follow it up with four Basic Attacks to unlock her enhanced Heavy Attack.
  • Finally, hold Heavy Attack and cast Resonance Liberation immediately after.
  • Switch back to Mornye via Outro and repeat until no enemies are left.

Notes

Lucy and Rebecca are undoubtedly the best duo due to <b>Hack - Shifting</b> being an exclusive mechanic to Cyberpunk characters. Their skills complement one another, as Rebecca greatly boosts Lucy's damage with her <b>All DMG</b> and <b>Heavy Attack DMG</b> buffs. Meanwhile, Lucy is able to deploy <b>multiple debuffs</b> onto enemies while also upgrading Rebecca's <b>turret</b> for even more firepower. Lastly, pair them together with <b>Mornye</b>, who significantly improves upon the Tune Break mechanic with her <b>Off-Tune Level Efficiency</b> buffs, all the while providing <b>All DMG Amplification</b> to the team. The 2-pc sets for Lucy and Rebecca can be swapped for any Attribute DMG/ATK set!

Alternative Characters

Shorekeeper
Shorekeeper(Support)

Mornye Replacement

Shorekeeper is a strong support that provides all-around DMG buffs and sustain with her Stellarealm and Outro Skill. She is a good replacement for Mornye.

Verina
Verina(Support)

Mornye Replacement

Verina is an alternative healer support you can use that provides DMG buffs and coordinated attacks with her Outro and Liberation, respectively.

Havoc Bane Heavy Attack Team

Team Composition

Strategy

  • Start with Chisa by casting Resonance Skill followed by a full Basic Attack string. Then, perform Resonance Liberation.
  • With max Forte, press Resonance Skill and hold the Heavy Attack button until her Forte is depleted. You may then switch to Rebecca via Outro.
  • As Rebecca, press Basic Attack three times followed by her Resonance Skill.
  • Then, do two more Basic Attacks followed by a Heavy Attack. Afterwards, cast Resonance Liberation and re-cast it two times as soon as she attacks. Lastly, switch to Yangyang via Outro.
  • As Yangyang enters via Intro, hold Heavy Attack until Forte gauge is emptied out.
  • Then, press Resonance Skill to switch stances and hold Heavy Attack again.
  • Afterwards, cast Resonance Liberation followed by a Resonance Skill.
  • Lastly, perform another Heavy Attack and exit via Outro to Chisa.
  • Repeat until all enemies are defeated.

Notes

A special team comprising of Yangyang Xuanling, Rebecca, and Chisa make up for a very strong team in the game. <b>Yangyang Xuanling</b> is a Havoc Bane DPS whose main damage revolves around the <b>Heavy Attack DMG</b> type. This makes Rebecca a particularly strong sub-DPS for her due to the significant <b>Heavy Attack DMG</b> and <b>All-DMG Amplification</b> she provides to the dedicated DPS. Aside from this, Rebecca's <b>damage output</b> can be quite significant for a sub-DPS. As for the third spot, Chisa is the recommended support unit for her <b>DEF reduction</b> against enemies and capacity to increase the max stack limit of Havoc Bane by 3. This allows Yangyang to unlock her full potential, gaining access to the max buffs provided by her Inherent Skill and Forte Circuit.

Alternative Characters

Suisui
Suisui(Support)

Support Replacement

Suisui is a strong alternative to Chisa by providing significant buffs to Yangyang, namely All-DMG amp, an ATK boost, total DMG increase, DEF ignore, and Havoc RES ignore. The only downside is that she cannot increase the stack limit of Havoc Bane by 3 more, unlike Chisa.

Shorekeeper
Shorekeeper(Support)

Support Replacement

Shorekeeper is a good alternative to Chisa, as she provides All DMG Amplification and DMG buffs such as extra Crit. stats to the entire team.

Mornye
Mornye(Support)

Support Replacement

As an alternative to Chisa, Mornye provides great All-Type DMG amplification that Yangyang benefits from while also boosting the rate Tune Break can be triggered.

Verina
Verina(Support)

Support Replacement

Verina can be used instead of Chisa, as she provides coordinated attacks, healing, and buffing to the team.

General Heavy Attack Team

Team Composition

Strategy

  • Initiate with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Then, cast Liberation once available to deploy Stellarealm. Lastly, switch to Rebecca once Outro is ready.
  • As Rebecca enters the field, she'll switch to her Guts state. Follow up her Intro with three Basic Attacks to build up her Forte gauge.
  • Next, use Resonance Skill to swap back to Huntress and do two more Basic Attacks. Then, follow it up with an empowered Heavy Attack once available.
  • Afterwards, use Resonance Liberation and press the button twice during animation to upgrade it. You may then switch to Jingran via Outro.
  • Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack.
  • Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice.
  • Lastly, do four basic attacks and one last Heavy Attack.
  • With Concerto full, switch back to Shorekeeper via Outro and pop her Stellarealm for extra damage.
  • Repeat until no enemies are left on the field.

Notes

Rebecca is viable in any <b>Heavy Attack</b> team, and is particularly good with Jingran and Shorekeeper together. Rebecca's <b>quick Concerto generation</b>, <b>time stop</b> and <b>Stagnation</b> during her Liberation, and <b>Outro buffs</b> work very well with any general Heavy Attack DPS. <b>Jingran</b>, one of the strongest DPS units for the damage type, also provides a lot for the table with his <b>rotations</b> and <b>easy to learn combos</b> that lets him dish out a lot of damage without struggle. Paired with Shorekeeper, who gives <b>team-wide DMG buffs</b> and healing, the team performs well in most game modes.

Alternative Characters

Augusta
Augusta(Main DPS)

Main DPS Replacement

Good replacement for Jingran in this case since she is Heavy Attack scaling, but still benefit more from Iuno that Rebecca.

Jiyan
Jiyan(Main DPS)

Main DPS Replacement

Jiyan can fill in as a Main DPS, as he mainly benefits off Heavy Attack DMG. He provides excellent grouping, straightforward gameplay, and easy parries with his AoE skills.

Galbrena
Galbrena(Main DPS)

Main DPS Replacement

Galbrena is a Main DPS that scales off Heavy Attack DMG, so she benefits off having Rebecca in the team. Her kit is quite straightforward, though you'll want to cast Echo Skills per rotation.

?
Main DPS (Flex)

Main DPS Replacement

Qiuyuan at S3 onwards is a strong Main DPS. He primarily scales off Heavy Attack DMG and has fast rotations, which lets him be interchangeable with Augusta.

Attributes

Attributes

Core stats, element, weapon type, and rarity overview for Rebecca.

Character Attributes

Base Stats (Level 90)

HP:0
ATK:0
DEF:0

Character Details

Element: Electro
Weapon Type: Pistols
Rarity:

Stats Growth

LevelHPATKDEF
61,31945136
Story & Voice

Story & Voice

Lore beats, character story moments, and voice lines to learn more about Rebecca.

Character Story

1Edgerunners

Unlike her brother, Rebecca never planned on becoming an edgerunner. They were both raised by the notorious merc known as Papa Sunrise—their only parent. But while he spent years hammering his legacy into both of them, Rebecca never shared Pilar's stubborn hunger to inherit their father's dream.

She wanted freedom. She wanted cute things. She wanted to find her own dream in Night City... which meant she spent a lot of time butting heads with her old man.

Life doesn't wait for anyone to make up their mind. When Papa Sunrise vanished without a trace, Rebecca and Pilar's lives took a sharp turn for the worse. They found themselves sleeping in the back of a busted-up car—once their father's loyal ride on every gig, now the only inheritance they had left.

It was Wakako, the legendary fixer and long-time associate of their father, who threw them a line—or rather, a gig. She gave them a chance to prove they were worthy of Papa's legacy. But there was still a ways to go before the siblings could truly fit edgerunner-sized shoes.

Just as Papa Sunrise had always warned, Rebecca was too emotional, too unpredictable, and far too hotheaded for Night City. She nearly tanked mission after mission; instead of following simple instructions from her fixer, she always chose to follow her gut. Pilar couldn't stand it, and the two of them would tear into each other after every job. But in the end, despite all the quarreling, she still wanted to help him achieve his dream.

It wasn't until they fell in with Maine's crew that things finally started to turn around. Rebecca and Pilar's habit of jumping down each other's throats became the crew's daily bread—often a loud, profanity-laced background track to their lives. Others would wonder why they kept hanging out if they hated each other so much.

But deep down, they really cared about each other.

2A Diamond in the Sewer

Everyone who crossed paths with Rebecca came away with the same take: loose cannon, hair-trigger temper. David knew that better than anyone; he'd lost count of the messes he'd had to scrub clean after her. To an outsider, she was a different breed of edgerunner. She didn't care about the payout or the risk—as long as a job didn't cross her moral line, she'd take it. Slip into whatever role the gig demanded. One night, she was the innocent girl caught in the crossfire; the next, a bored punk looking for trouble at a bar. But she always preferred being the muscle. Point the gun. Pull the trigger. Sort out the details once the smoke cleared. Her recklessness drove her partners up the wall, but nobody ever really hated her for it. Not when she had their backs every step of the way.

In Night City, surviving as an edgerunner takes more than a steady nerve; you need an edge that sets you apart. Maine had his hand cannon. Dorio, her fists. Kiwi had her tech. David had his Sandevistan, sure, but it didn't make him a killer. He was still a rookie, rough around the edges. He needed to learn how to handle iron, and he needed to learn fast. Rebecca was the natural choice to show him the way. As the crew's self-appointed weapons expert, she knew her guns like the back of her hand. On the range, she was surgical; in the streets, a bullet-storm of terror. When David realized he needed that extra bit of lethality to survive, she didn't hesitate. She threw him headfirst into the deep end. Walked him through every drill. Tried cramming a lifetime of survival know-how into the kid before the city could eat him alive.

3Love, Death & Chrome

Rebecca never bothered hiding it. She had feelings for David—plain and simple. But for someone who lived her life like a live grenade, she was surprisingly disciplined when it came to him. She kept a level head. She knew she'd never be the girl he pined for. No matter what gesture, angle, or trick she pulled to show him how she felt, it was obvious his heart would never be hers. But white flags were never in her playbook. If she couldn't have him, she'd pour all that energy into keeping him alive.

This was a task made all the harder—and more vital—after losing half her crew. One by one, familiar faces were reduced to cold names on a mausoleum wall. Even for a girl as tough as Rebecca, who had known loss all her life, it was too much to bear. She found a corner in a dead-end alley and emptied clip after clip into the dark, screaming curses like the noise could smother the grief clawing at her insides. Why had it turned out like this? Hadn't she paid enough? She didn't have a grand dream. She didn't care about becoming a legend. All she wanted—the only thing that mattered—was not to have to watch another person she loved flatline before her eyes.

So when David started loading up on chrome, carrying Maine's torch as if it were his alone to bear, she couldn't stop the dread from curling in her chest. A leader of a crew? Some hotshot merc with military-grade hardware? No. To her, he was still just a kid. A cocksure gonk with dreams big enough to swallow him whole. And Rebecca wasn't about to let that happen. Not without a fight. With new chrome arms built to handle heavy recoil, she stepped up as his second-in-command. Ready to be both his sword and shield. To make sure this fool she loved didn't get himself killed.

4Let's Go, All the Way To the Top of Arasaka Tower

The fear Rebecca had carried all this time finally became a reality. Even with David's freakishly high tolerance, his body couldn't keep up with the chrome he kept stacking. That, combined with the weight of the choices he had to make, sent him sliding toward the edge of cyberpsychosis. She wanted him to go easy on himself, terrified for his mental state, but David always acted fast—just like her.

Their last gig was highly dangerous—if not impossible. But David insisted on having his way. Rebecca was furious, but there was no turning back. Only when it was too late did she realize the truth: they'd walked into a trap. Meticulously laid. Perfectly executed. They never suspected that their own crewmate had sold them out.

When they learned Lucy had been captured, David went out of his way—and out of his body—to get her back. It was a suicide mission, plain and simple. The dominoes were already falling, one bad call cascading into an avalanche of disaster. There was no time to untangle the mess. No time to second-guess. Rebecca grabbed her iron, looked at that idiot who was ready to risk everything for the woman he loved, and let out a long, tired sigh.

"...Fine. Sign me up, choomba. Into the fire."

Night City would never forget that night. Their ride speeding towards Arasaka Tower, MaxTac units spraying lead at them from both sides. David burning the Sandevistan. Again. Again. Again. To carry out a plan so reckless it might as well have been a one-way ticket. Rebecca had no choice but to support him—to make sure he made it to Corpo Plaza alive. All beneath the neon glow of Night City bleeding across the skyline.

Despite the odds, Rebecca held onto her hope.

She bet it all on Lucy. One last time, she loaded her love and courage into the chamber.

5Life in Limbo

After finding herself in the Somnoire, Rebecca knew immediately that she was dead. She chose only to keep quiet about it to avoid putting that weight on Lucy.

"Saying it would only have twisted Lucy up even more. If she started feelin' guilty or sorry for me, that'd just piss me off."

On the train tearing through the dream dimension, Rebecca shrugged and fed rounds into her iron, one by one. Outside the window, stars bled past—as bright and blinding as the neon that had once painted the Night City sky. She was on her way to save someone. Same old story. She was still fighting for Lucy, someone she couldn't understand but couldn't stop admiring, either. But this time, David wasn't beside her. And the girl they were going to save wasn't running away anymore.

She hated admitting it, but somewhere along the ride, she'd figured out why she was really here. Even if David hadn't asked, she still would've picked up her gun and gone after that pain-in-the-ass netrunner. She was part of the crew. And the crew were the chooms Rebecca cared about the most.

Choose her own path, make her own decisions—it's all she ever wanted. And she's gonna keep doing exactly that. No matter the risk, she will jump into fire if needed to save her friends.

"A flying train, a talking kitty-cat, you and Abby... Heh, this crew of ours is scary stacked."

"I told you, I'm not a cat, meow... And don't forget, the goal is to recover the Dream Band..."

"Relax, I got it memorized! We turn that chrome-dome into scrap metal, right?"

"You didn't catch a word, did you..."

Rebecca flashed a crooked grin and scratched the white cat behind the ear, shoving her hands in her pockets as she plopped down next to you. Rover.

"So, uh… kinda late to say sorry for dragging you into this, huh?"

A fist bump. That was all it took for her to know she was forgiven. Rebecca smirked, swung Guts onto her shoulder, and strolled up to the train doors.

"End of the line! Let's go do what we came here to do!"

Voice Lines

Thoughts: I

Gotta admit, Solaris ain't a bad place to live. But the peeps here are nova-level sticklers. So freakin' polite it's even got me swearin' less... Didn't know I could talk 'thout droppin' so many f*ckin' F-bombs.

Thoughts: II

Say, you ever had a dog? I did, name was Cup-Cup. Cutest little scruffball you ever saw. Knew how to listen, too. Had his own threads, a dog tag, the whole deal. Man... slept a helluva lot warmer with him around...

Thoughts: III

...Y'know, never once stepped foot in a school. Everything I know 'bout stayin' alive, I learned on the streets. Constant threat of gettin' flatlined is the best education there is—just never know how high a price you're gonna pay... But hey, even if learnin' how to survive costs a literal arm and a leg, I still call that a bargain, choom.

Thoughts: IV

I can crash, like, literally anywhere. I mean, who needs a pillow when ya got hands?! Sure, fluffy bed's nice 'n' all, but once you've zonked out in a shot-up convertible on the street, you can get your beauty sleep any place, any time.

Thoughts: V

I don't bother with "right n wrong," "pros and cons"... it's too damn exhaustin'. See somethin' tasty—scarf it down. Hear someone's bullsh*t—call 'em out. Land a gig—lock 'n' load. Strike it rich—hug your crew. Life doesn't gotta be complicated.

Rebecca's Hobby

What am I into? Do gig afterparties count? Nothing beats grabbin' a fizzy and plantin' myself on the hood of a car. My sh*thead brother clownin' around. Kiwi and Falco clinkin' glasses. Maine "mentoring" David, gettin' sloshed... Dorio tearin' him a new one. Even Lucy the loner would stick around... But I guess that's gone now.

Rebecca's Trouble

I'm thinkin' all these Echoes are way too cool. Pickin' just one's killin' me! Can't you rig the Terminal to deploy all the Echoes you want at once? Turn a one-on-one into a full-on swarm. Now that'd be preem!

Favorite Food

Pizza is peak. Cheap, easy and, most importantly, it's great party fuel. Perfect for sharin' while kickin' it with the crew.

Disliked Food

Food I won't eat...? Hmm... Nope, never heard of it!

Ideals

A dream? I guess... just makin' sure everyone gets to live a decent life? I dunno, choom. Too busy thinkin' about the next stunt we're gonna pull!

Show more voice lines (59 remaining)

Chat: I

Ya like Guts? My own custom job. Talks the talk, packs a mean punch. Before I chromed up my arms, the recoil would send me flyin'. Total pain in the buns.

Chat: II

Becomin' an edgerunner wasn't my dream. Was what my pops wanted for me and my bro. Took a little while for things to click, but by the time we joined Maine's crew we'd already built ourselves a pretty savage rep... Whatever. All in the rearview now.

About Lynae

Lynae and I just click. Got a lot in common—graffiti, motorbikes, badass vibes... Even went racin'. I ate her dust, but whatevs. Not many students 'round here are as nova as she is. Rare breed for sure. Be cool as hell if I got to be her classmate.

About Lucy

Lucy... Dunno where to even start. Known her a while now, but can't say I really get her, y'know? Far as her netrunnin' skills go, she's a freakin' code wizard, can't deny that. I guess... no matter what, Lucy's crew. That answer your question?

About Mornye

Mornye's chrome legs and what I've got installed are toootally different. Hers are see-through! Can look right through 'em 'thout seein' a single wire or chip! Like, how's that even work? Uses 'em like she was born with 'em, like the kid's had 'em since forever—Wait, what...? She's OLDER than me?! The hell?!

About Luuk Herssen

At first, he gave me creepy scavenger vibes. Boy, was I wrong. Hear he's good at patchin' peeps up, even their minds. Might let him scan my skull sponge when the dust settles. See if my grayware needs tuning, or if I'm just a certified whackjob.

About Sigrika

Sigrika's a good kid. Too good. Bein' that responsible, with everyone expectin' so much...? Gotta be exhaustin'. She oughta cut loose more. Go wild sometimes, y'know? ...Speakin' of, think she'd be down to hit the arcade with me next weekend?

Birthday Wishes

It's your freakin' birthday, choom! That's a once-a-year license to raise hell! We're throwin' a rager, downin' bottles 'til sunrise! ...Oh, guess some peeps can't drink yet... Fiiiine, guess we'll make do with fizzy sodas!

Idle: I

Aww, where'd you come from? Who's a good baby?! Yes, you are! You're a good baby! Look how cute he is. Good boy, good boy. Aren't you cute. Buh-bye, see ya 'round!

Idle: II

AHAHAHAHA!

Idle: III

Pew-pew-pew! Bang-bang-bang! Hahaha!

Self-Introduction

Name's Rebecca. Edgerunner from Night City, just like Lucy. Look forward to rollin' with ya.

Greeting

Hmph!

Join Team: I

Locked 'n' loaded!

Join Team: II

C'mon, let's crack some skulls!

Join Team: III

Who we blastin'?

Ascension: I

Woo! Can feel that juice kickin' in!

Ascension: II

Looked like a standard immunoblocker, but this stuff feels totally different.

Ascension: III

If Echoes got this Resonance Potion stuff too, then... Huh? Wait, they get somethin' else? What's the deal?

Ascension: IV

Thanks, choom! Now that's what I call a solid tune-up!

Ascension: V

Check the specs! Got yourself a fully-loaded Rebecca now! Next fight, just cozy up by me. I got your back!

Basic Attack: I

Bang!

Basic Attack: II

Boom!

Basic Attack: III

Watch this!

Heavy Attack: I

Do your worst, leadhead!

Heavy Attack: II

Just... DIE!

Heavy Attack: III

Get... LOST!

Heavy Attack: IV

Eat... THIS!

Resonance Skill: I

Time to go big!

Resonance Skill: II

Open wide!

Resonance Skill: III

Flank and spank!

Resonance Skill: IV

Shut your stinky piehole!

Resonance Liberation: I

Haha! Meat confetti!

Resonance Liberation: II

It's whack o'clock!

Resonance Liberation: III

C'mon! Eat lead, loser!

Resonance Liberation: IV

AHAHAHAHAHAHAH!

Resonance Liberation: V

Just gettin' warmed up!

Resonance Liberation: VI

DIE! DIE! DIE!

Resonance Liberation: VII

HAHAHAHAHAHA!

Resonance Liberation: VIII

Say your goodbyes!

Resonance Liberation: IX

Get ready for fireworks!

Dodge: I

Hyah!

Dodge: II

Too slow!

Hit

Ha! Gettin' interesting now!

Injured: I

You're payin' for my chrome!

Injured: II

Just die already!

Injured: III

YOU'RE F*CKIN' DEAD!

Fallen: I

Gotta be... kiddin' me...

Fallen: II

You gotta delta... Go...

Fallen: III

Fate... of an edgerunner...

Echo Summon

Go get 'em, bud!

Echo Transform

Full body conversion!

Enemies Near

'Bout to get spicy.

Glider

Woohoo!

Sensor

Hell yeah, score!

Dash

C'mon, need to hit somethin'!

Supply Chest: I

You chooms like this stuff, huh?

Supply Chest: II

Ugh, no ammo? Who stocks these things?

Supply Chest: III

Shiny means payday, baby!